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Spoony Plays Ultima IX: Ascension, Part 10

We complete Shame, restore honor to Trinsic in extremely heavy-handed fashion, then decide to check out Jhelom Valoria.  But they won't let us in...



Ah yes, here's one thing I'd forgotten about last time we were in the Yew area:


If you click on the pentagram in Vasagralem's treehouse, the Gem of Death will appear.  Like the Britannian Star, this will boost your attack damage so long as you keep it in your inventory.

(I also forgot to get a proper screenshot, so that one was taken from Nakar's excellent Let's Play.)

Spoony Plays Ultima IX: Ascension, Part 9

We have a gentleman caller, suffer second degree burns at Raven's hands and then it's off to Trinsic, the city of dishonor.


Oh, and in case you're curious, here's what happens when you hand over the blackrock and 7000 Gold to the local smith.


At first he agrees to do it, and he seems a nice enough guy, so naturally you agree to return the next day.


He's just as dishonorable as anyone else in town, though.  Once you return, he complains about the poor quality of the Blackrock you gave him, stiffs you on the sword and keeps your money to boot!  He'll also refuse to sell to you anymore, so you miss out on any plate gear you didn't buy.

Well, we'll see if he changes his tune once the shrine is restored, I suppose.

Killer7 Target 04: Alter Ego

The difficulty ramps up as the surrealness reaches its peak.

Killer7 Target 03: Encounter (Part 2)

You'd think such a heinous villain would get a more grisly death.  Especially in this game!

Spoony Plays Grandia, Part 15

Garlyle's behind another village's woes.  What are the chances?

Spoony Plays Ultima IX: Ascension, Part 8

The residents of Minoc relearn the meaning of "Sacrifice" in Ultima IX's usual subtle fashion.



Now that we can fast-travel with our new Orb of the Moons, here's some of the stuff I did off-camera!


First up, we sell the oodles of gems we found in the Minoc mines and make more money than we can carry.  (Anything you earn over the maximum of 9,999 just gets dropped on the floor).

That won't do, so we should spend a bit of our fortune.


Returning to Duncan after learning his first two-handed skill and having at least 3 Dexterity will allow you to learn a second one from him for the sum of 2500 gold, so that should allow us to carry the 1,149 or so we couldn't carry before.

Heading back to Britannia, we pay Iolo a visit.  Since we have 4 Dexterity and the other two Bow skills (and spared him in Despise), we can learn his ultimate skill.



He also gives us his personal bow, which is the best non-magical bow in the game.

Now that we also have a source of Mandrake Roots, I decided to bind a few more spells from my scroll stash.  Namely Full Heal (since we can cast Fifth Circle stuff now), Cure, Telekinesis, Ethereal Sight, Fireball, Wizard Eye and Infernal Armor.

You can find a scroll of Telekinesis in Nico's shop.  Just click the plaque on the wall to move his bookshelf aside and a small niche in the floor will open, revealing the scroll and an orange potion.


Spoony Plays Grandia, Part 14

Our journey across the sea is complete as we set foot on new ground and meet our next ally.



I'm going to give Rapp some off-camera training, since he's quite a bit behind the curve...

Spoony Plays Ultra Despair Girls: Danganronpa Another Episode, Part 7

Stealth sections in non-stealth games are a no-no.

Spoony Plays Ultra Despair Girls: Danganronpa Another Episode, Part 6

In which I am reminded of why I love this series so much.

 

Spoony Plays Ultima IX: Ascension, Part 7

Wrong is a dungeon very worthy of its namesake.  Half-assed stealth missions and glitchiness ahoy...



See the bonus article if you want to know how to enable cheats.  (For time saving/glitch escaping/off-camera tomfoolery purposes only, of course).

Something I forgot about until now.



Near Britain's well, three gold pieces sit on a bench.  If you drop one in, it'll give you a Glass Sword.  This is one of only about four in the entire game, so make sure to grab it!

And finally, a cool exploit that gives you an unlimited number of bags:



The concept is simple enough: Fill your inventory up completely so that you have zero empty slots (don't forget to equip a weapon too).  Then get caught by a guard in Wrong.  Go through the tunnel and get your backpack back; this will place everything back in your inventory, but the game will not not have the space to fit everything on your backpack and belt.  To compensate for this, it creates an extra bag in the first slot of your backpack and dumps the overage in there.  Simple.

If you want more bags, just drop the current bag you've got, equip a weapon, fill up your two empty backpack slots, and get caught again.  Repeat the process as much as you want until you've got all the bags you need.  I like to have five for my backpack for key items and rare swag, and four on my belt for quick access to potions and spell scrolls.

Spoony Plays Ultima IX: Ascension, Part 6

Yew, the land of confusing area layouts, obnoxiously overpowered enemies and little to no fun.

Spoony Plays Grandia, Part 13

Two sad farewells and a new dawn in our big adventure.



This also marks the end of Disc 1!