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Showing posts with label Top Lists. Show all posts
Showing posts with label Top Lists. Show all posts

Spoony's Best Games of 2025

17. Mario Kart World (Nintendo, Switch 2)


It's Mario Kart; you don't need me to tell you it's good.  Fun, arcadey racing action with powerups, shortcuts, driving, gliding, powersliding and even grinding on rails to reach new shortcuts and hidden items.  There's also a new open world mode where you can venture around a big map containing all the race tracks to find collectibles and complete little timed missions to unlock stickers, but like most "open worlds" this feels like something tacked on just to pad out a playtime count rather than anything truly substantial.  Something like this would work for say, Tony Hawk or Batman or even Donkey Kong (see below) where you have a lot of different ways to interact with the environment and therefore there's plenty of different types of objectives to finish, but in a fairly simplistic arcade racer, not so much.  Still, the arcade mode and online play is as solid and chaotic as ever, so you can mostly just ignore the snorefest open world mode in favor of those.

16. ƎNA: Dream BBQ (ENA Team, PC)

 A game based on the webseries chronicling the adventures (?) of the bipolar... entity known as ENA.  Dream BBQ is an adventure game of sorts, highly reminiscent of mind-trips like Yume Nikki, Commander Blood and the off-putting yet hilarious cutscenes of Animation Magic.  The ultimate goal (presumably) is to reach "the boss", which requires interacting with numerous other screwball personalities, seeing all sorts of strange sights, finding a G̴͇͑́͘ͅē̶̘̪̞̈́͆ͅn̷̠̓̆i̷̧̧̟͔͌ȩ̴̨͚́͒̇̅ bathroom and optionally aiding other characters by completing various sidequests along the way.  The whole experience perfectly captures the surreal tone and enthralling weirdness of the web series; no surprise as its creator Joel Guerra wrote and directed the game adaptation too.  As of this writing only the first chapter has been released, but it's certainly got me wanting more already.  It's also free to download and play, so if you like journeys that are mental and highly original in the best possible way, it's certainly worth a try.

15. Terminator 2D: No Fate (Bitmap Bureau, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One, Xbox Series, PC)

If you're like me, you grew up in the 90s and thought the Terminator movies were awesome, but thought the video game adaptations by and large were just awful.  Well, decades later Bitmap Bureau made up for that with No Fate, a damn fine adaptation of Terminator 2 to video game form.  It recreates many of the movie's amazing action scenes and setpieces, but also has some of its own wrappings, with new stages set in the present and future.  It's all presented with a surprising amount of gameplay variety too; from beat-em-up to stealth to run-and-gun action, and the spritework and music is absolutely spot-on.  This is the game we should have gotten in the '90s instead of all that AVGN material!

14. Indiana Jones and the Great Circle (MachineGames, PC/XBox Series/PlayStation 5)

Alright so this actually came out last year on PC and XBox, but I played it on PlayStation 5 so I'm counting it as a 2025 release.  A fun adventure title that plays out much like an Indy movie, with a lot of finding clues, hidden objects, creative puzzles to solve and of course clever platforming and action sequences where you punch out or shoot fascists in several exotic locales.  The acting is top-notch too, with Troy Baker doing an uncanny impression of Harrison Ford, and Marios Gavrilis and the late Tony Todd are excellent as the game's antagonists.

13. Metal Gear Solid Delta: Snake Eater (Konami, PlayStation 5/PC/XBox Series)

The Most Necessary Remake Ever.  And now that we've gotten that tired joke out of the way, this is a very solid remake.  Utilizing some of the gameplay improvements of Metal Gear Solid 5 while also staying faithful to the survival-based design and combat of 3.  There's a few new things added (costumes and the like), and the return of minigames Snake VS Monkey and Guy Savage after their conspicuous absence in the HD ports is a welcome addition.  Maybe it's not the most highly demanded remake of all time, but it's of high enough quality that I didn't mind playing through a game I've already completed at least a dozen times again.

12. Hyrule Warriors: Age of Imprisonment (AAA Games Studio, Switch 2)


Yep, it's another Warriors game, which means you'll either slam it for being another over the top beat-em-up with little gameplay variation or love it for the same reason.  With that out of the way, this one is another fun take on the Zelda universe.  Just as Age of Calamity was a prequel to Breath of the Wild, Age of Imprisonment serves as a tie-in to Tears of the Kingdom, expanding on Zelda's role as she gets sent back in time, meets the founders of Hyrule and battles Ganon.  Much like Echoes of Wisdom it's nice to see an entry in the Zelda franchise where the eponymous character is the main focus, and even the story it tells is pretty well done and thought-out; unlike the previous entry it's even considered part of the canon storyline of the Wilds universe.

11. Clair Obscur: Expedition 33 (Sandfall Interactive, PC/Playstation 5/XBox Series)

The first outing of independent French studio Sandfall Interactive, who created it in response to a perceived lack of high-fidelity turn based RPGs on the market.  They certainly made a solid first impression too, with its unique and surreal visuals and some surprisingly strong, emotional storytelling throughout.  The gameplay is also quite creative, with a focus on individual character mechanics and timing-based presses to dodge or parry incoming attacks, but it gets a bit overdone by the end, all but requiring you to perfectly parry long chains of 30+ attacks in a row or just get deathspiraled into oblivion.  I really enjoyed the story and even found the combat fun to a point, but was getting a bit burned out on the constant, overbearing difficulty and the enormous focus on the dodging mechanics; by the end you either play 100% flawlessly or it's a game over, since one hit will stick you with every nasty status effect under the sun and leave you completely helpless.  Still, it was also short enough to allow me to complete it in a reasonable amount of time, which kept me from getting too frustrated to finish; something more games should really try to learn from.

10. Suikoden I and II HD Remaster: Gate Rune and Dunan Reunification Wars (Konami, PlayStation 4/PlayStation 5/XBox One/XBox Series/Switch/Switch 2/PC)

Ridiculously long title aside, this was one I'd been clamoring for for years - Suikoden is an enormously overlooked franchise, and the second one in particular is one of the finest and most overlooked RPGs of all time.  Well, I finally got what I wanted - a remaster of the classic, complete with some quality of life features (you no longer have to rush through the game to see all of Clive's subplot) and the same gorgeous blend of 2D and 3D graphics the originals provided.  They do also remain largely faithful to the originals, for both good and ill - lots of crappy minigames (with tied achievements, because of course) and some annoying, obscure missables make them games you'll definitely want a guide and a lot of patience handy for.  Other than that, a collection well worth picking up, especially if you missed them on the PS1.

9. Shantae Advance: Risky Revolution (WayForward, GBA/PC/Switch/PS4/PS5/XBox One/XBox Series)

Kind of an odd story behind this one, as it began development as a GBA game back in the early '00s, was shelved because WayForward couldn't find a publisher for it, and eventually revived over two decades later when Matt Bozon streamed an unfinished prototype to gauge interest for a finished version.  The end result is quintessential Shantae - fun Zelda-like platformers with a risque sense of humor and some surprisingly inventive dungeon and puzzle design.  It is pretty short, with only three major dungeons to complete and only a few minute side-quests along the way, but nevertheless I always enjoy a new entry in this franchise.

8. Final Fantasy Tactics: the Ivalice Chronicles (Square Enix, PlayStation 4/PlayStation 5/PC/Switch/Switch 2/XBox Series)

A long overdue remaster of a classic, though admittedly it is a bit of a mixed bag.  The interface improvements, lack of load times and retouched graphics are certainly welcome, the voice acting is decent enough (if not particularly memorable) and it does cut you a little leeway with some annoying aspects of the original so you don't get wedged in an unwinnable state.  On the other hand it retains the crappy overwritten script from the PSP version and yet lacks all of its extra content, so you don't get any of the new maps, battles or bonus characters from War of the Lions, or even the new FMVs for that version.  Still, I had fun revisiting the GOATed FF and one of my favorite games of all time, so I can't really consider it a failure; just a competent remaster with a few questionable choices made.

7. System Shock 2: 25th Anniversary Remaster (Nightdive Studios/Looking Glass Studios, PC/Switch/XBox One/XBox Series/Playstation 4/PlayStation 5)

System Shock 2 is one of my favorite games of all time, so when Nightdive announced a remaster I was definitely excited to see what they'd do with it.  They didn't disappoint either, keeping the feel of the original intact while giving it just enough new polish to help it feel fresh and modern.  The textures and models are given an upgrade while still feeling faithful to the original, and a few lackluster weapons and OS upgrades are upgraded to better balance them out.  It's a fresh coat of paint for System Shock 2, one of the best games ever made; I can't recommend it enough, especially since you can play it on all the major platforms now.

6. Marvel Cosmic Invasion (Tribute Games, Linux/Switch/Switch 2/PlayStation 4/PlayStation 5/PC/XBox Series)

Tribute Games made a fantastic beat-em-up based on TMNT a few years back that I adored, so seeing them come back to take on the Marvel universe was definitely a treat too.  It has a lot of little nods to the classic '90s Capcom fighters, and like those, there's a wide variety of characters both well-known and relatively obscure; from fan favorites like Captain America, Iron Man, Spider Man and Wolverine to Beta Ray Bill, She-Hulk and Phyla-Vell and bosses ranging from Master Mold to Taskmaster to Klaw, there's a ton here for any discerning fan.  There's no shortage of extra content too, with each character having upgrades earned through battle and each stage having optional objectives and hidden cosmic cubes to find to unlock profiles, art and music.  A heavy dose of flashy, colorful arcade fun.

5. Infinity (Incube8 Games, Game Boy Color)

A Game Boy Color game that began development in 1999, got canceled, and then was revived, finished and released 24 years later, Infinity is a quality retro RPG.  Utilizing a hex grid based turn based combat system with some tactical elements, a surprisingly dark storyline and some memorable characters makes it stand out, and the visual effects for the platform are surprisingly stunning too - fluid animation and clever screen transition and warping effects for the environments you traverse.  Not to mention the writing, which is a surprisingly grim tale about war atrocities, vengeance and loss that is definitely not the kind of thing you'd expect to see in a Game Boy Color title.   A lost classic of the era gets a second lease on life, and it's definitely one worth checking out if you're any kind of serious RPG buff.

4. Dragon Quest I/II: HD-2D Remake (ArtDink PlayStation 5, PC, XBox Series, Switch, Switch 2)

I absolutely loved the HD-2D remake of 3, so this was the next logical step.  They took things in a pretty different direction this time too - whereas III's remake felt like the original game with a lot of added content, these use the originals as more of a jumping-off point to tell their own take on the story and add many gameplay improvements - not unlike Final Fantasy VII Remake, though thankfully a lot less bloated.  There's a new narrative, dungeons and gameplay elements like the sigils that grant access to souped-up skills and spells, and the overall balance and design is much more polished, taking two fairly updated games and upgrading them to modern standards while still keeping what made the originals classics to begin with.  I never thought the company that brought us Aquanaut's Holiday would be making some of my favorite RPGs in the modern era, but hey, life is full of surprises.

3. Ghost of Yōtei (Sucker Punch, Playstation 5)

A standalone sequel to Ghost of Tsushima, now set in the northern island of Yotei in the 1600s and following the protagonist Atsu as she attempts to kill the leaders of the Saito clan and avenge her family.  The mission structure and storytelling is considerably streamlined over the original game's, and you get all sorts of fun new weapons and gadgets to try out - nodachi, kusarigama, dual katanas and my favorite just lobbing fire-bombs around.  It may not do a whole lot new, but it's very well made, an incredibly gorgeous game to look at and its story plays out like a good samurai film, so it gets no complaints from me.

2. Deltarune Chapters 3 and 4 (Toby Fox, PC, macOS, Switch, Switch 2, PlayStation 5, PlayStation 4)

Four years later and we finally get more Deltarune. Was the wait worth it? I certainly think so. The passage of time (nearly seven years since the first chapter dropped) has done nothing to deter Deltarune's unique charm. Toby Fox's world and characters are as supremely creative and delightfully unhinged as ever, with one chapter taking part as a demented TV game show with a surprisingly tragic bent, and the second continuing to build up the unique world and characters present. The character chemistry is brilliant, the dialog is consistently hilarious and the emotional beats all land; simply put, the writing is phenomenal on every front. The games also contain some of the most beautiful spritework I've ever seen, with incredibly expressive characters, incredible use of lighting and shockingly fluid animation. Combat retains the same gimmick but remains as fresh as ever, with every battle (even with mundane enemies) finding new ways to surprise me and implement new ideas, never becoming monotonous. The fact that it does all this in chapters that only last about 4-5 hours apiece is commendable too; they pack more personality and charm into those few hours than every Ubisoft open world content-for-contents-sake turd combined. Really, the only negative aspect is I know I'm going to have to wait many long months to see more, but the memories these chapters have made are more than enough to tide me over.

1. Donkey Kong Bananza (Nintendo, Switch 2)

The first big action-platformer for the Switch 2, and it's a fantastic one; just pure, fast paced, colorful over-the-top joy.  Donkey Kong Bananza is one part Mario Odyssey and one part Hulk Ultimate Destruction.  ...Odd combination, I'll admit, but somehow it just works.  Big open worlds with tons of destructible terrain that hides hidden fossils to buy new costumes.  Completing objectives earns bananas, which earn you skill points that let you upgrade DK's abilities and get more efficient at destroying stuff.  You can also tear chunks out of the scenery to use as projectiles or even surf on them to get down hills more quickly, and of course there's plenty of over-the-top boss battles too.  Just an incredibly fun experience from start to finish that showcases Nintendo doing what they do best.

Spoony's Most Disappointing Games of 2025

Cyberpunk 2077: Ultimate Edition (CD Projekt Red, Switch 2)

It's a CD Projekt Red game, and you know what that means - a total lack of decent gameplay in favor of endless barrages of cutscenes and dialog that reads like two thirteen-year-olds on Reddit trying to sound witty by trading stolen one-liners constantly.  The fanboys love to excuse the bad writing, shallow combat and tedious follow-the-arrow-and-push-a-button mission design by claiming their favorite game's narrative is "grandiose" and "mature" and "important", when in reality it's mostly just smug, gratuitous and self-aggrandizing.  Or they just point to the "pretty" graphics and amount of detail in the environments when a) it adds precisely dick to the experience beyond a few minutes of empty novelty and b) Cyberpunk looks fucking hideous anyways; it's like a 9 year old kid buzzed on Mountain Dew picked out the color palette and designed all the characters.  This is literally a game where CDPR takes control away from you for several minutes at at time so they can play long, plotless cutscenes full of head-banging music and terrible self-aggrandizing narration about how badass and cool their world and characters are; how unconfident do you have to be to straight-up tell your audience what to think instead of letting the material speak for itself?  Maybe one day CDPR will create something from the heart instead of just trying to make the most profitable game possible by cribbing from everything else that's sold well over the last couple decades, but it probably won't be happening anytime soon.  In the meantime if you absolutely must give these guys money then just go over to GOG and buy some of the better games they're lifting ideas from instead, like Krondor, Morrowind, Fallout, Ultima, Deus Ex and System Shock; because I'd rather they dedicate their resources to keeping the real classic games available than serving up their own subpar imitations.

Update: GOG has split from CDPR so now you don't have to give them money to make lousy knockoffs of great games.  Hooray!

Bravely Default Flying Fairy HD Remaster 

I'll just be frank and say that I really don't see any reason to spend any amount of money on this.  Or Octopath.  Or Quartet.  Or any of the other dozens of lame cookie-cutter classic Final Fantasy knockoffs we get every single year.  I mean really, why play a shoddy copycat with ugly graphics, poor acting, bad writing, and exponentially worse encounter rates, slogging combat and grinding than the games from the '80s and '90s it's allegedly 'paying homage' to?  Just just pick up a copy of Dragon Quest 1/2 or the Final Fantasy Pixel Remasters Collection and play a new twist on the real classics instead; you'll pay much less per game and have a lot more fun.  Or if you really want to play a lost classic from that period that only just got a release this year: download Infinity.  You can thank me later.

Lost Soul Aside

Ten years in development for this?  A mediocre action-RPG with loose controls, combat that lacks any feeling of impact and a stock JRPG plotline?  Not to mention dialog and acting so stiff and vapid it sounds like it was all generated by AI; and considering how many big-name studios have latched onto that lazy anti-creative trash, I can't rule it out here either.  It looks pretty I suppose, but do you know what also had a great dark fantasy style, played way better than this and came out only two years ago?  Final Fantasy XVI.  This entire article is quickly turning into just me saying "just play the old classics" over and over again, but it's true; play Devil May Cry or FF16 instead and don't bother with this turkey, unless you just have a fetish for championing bland copycats with no personality of their own.

The Outer Worlds 2

The original Outer Worlds was a clever and genuinely funny satire of the dark side of capitalism on the backdrop of a campy old space serial; it had its flaws for sure, but I still found it a compelling journey and an interesting character study.  By contrast, the sequel is just constant grating Used Car Salesman dialog trying way too hard to outdo what came before.  Brandon Adler and Leonard Boyarsky's idea of "improvement" is to just make every character their personal sock puppets, constantly belting out "Look how smart we are!  Pay attention to our writing style and rapier wit!" while forgetting they have nothing to say that hasn't already been said more poignantly (and funnier) in the previous game.  The gameplay has at least improved a little, adding in Fallout style perks upon level-up and encouraging more focused builds, though it's often frustrating to try and complete quests when you need a specific skill at a particular level and simply don't have any way around it, other than to quit out and go do more filler quests until you do.  "Flaws", an interesting if undercooked concept in the first game, now seem actively engineered to screw you over by turning you into an ineffective master-of-none character; none that I encountered ever seemed to offer a benefit worth the drawback.  Gunplay is just Borderlands Lite with its moddable weapons and overly spongey enemies that lack any real variety, and your comrades simply don't have much of anything in the way of customization; well, they do have upgrades you can find and perks to assign every five levels, but they have almost no tangible impact on making the combat feel any more deep or rewarding.  Outer Worlds 2 is your typical self-proclaimed intellectual with no real personality and nary a novel idea in its head, but that doesn't stop it from running its mouth and laughing at its own stupid, stolen jokes for a solid sixty hours; which is about forty more than I could bear.

Spoony's Best Games of 2024

As ever, keep in mind that I've played every single game released in 2024 (yes, even that one) just to spare you the trouble of telling me I've missed something.

12. The Rocky Horror Show Video Game (Freakzone Games, PC)

From the same team that brought us Manos: the Hands of Fate and Angry Video Game Nerd Adventures, Rocky Horror is another retro-inspired platformer.  One modeled a bit after Mario 2 as your main attack is picking up and throwing objects to clobber enemies.  The presentation is quite on-point, it's got a great sense of self-aware humor and the chiptune style music features some great adaptations of the classic songs.  A brief but memorable bit of campy fun, just like the musical it's based on.

11. Kingsvein (Rad Codex, PC)

The fourth tactical RPG from the incredibly talented Rad Codex, and it changes up the format once again, becoming something slightly more akin to the Divinity games with a focus on exploring large maps in search of secrets.  The setting is a distinct one too, taking place in a largely ruined city inhabited by hostile Wisps and living stone humanoids called Diecasts.  The combat remains clever and inventive, letting you turn various elements of the environment to your advantage - pushing over braziers to burn enemies, channeling electricity through spilled blood, knocking enemies down pits and so forth.  A new mechanic comes in the form of Wyvern mounts, which grant their rider protection for as long as their mount stands or they dismount.  Wyverns can become quite powerful in their own right too, of course, though they level up slowly and have considerably fewer options for development.  It doesn't have the scale or variety of Horizon's Gate, though, which stops it short of the long-term enjoyment factor that game had.

10. Riven (Cyan, PC/Mac)

The followup to the 2021 remake of Myst, once again keeping the design of the original largely intact while taking advantage of modern technology to immerse the player in a 3D world.  Like the rest of the series it's a rather minimalistic adventure title - there are very few inventory items and puzzles largely consist of trial-and-error using various visual and audio cues, but the imaginative steam-powered technology, gorgeous sights and subtle storytelling (as well as remixed puzzles from the original release) keep it an engaging and immersive adventure.  Seeing it redone in full 3D is quite a treat too, as it makes the experience more gorgeous than ever.

9. The Legend of Zelda: Echoes of Wisdom (Nintendo/Grezzo, Switch)

Well, it took almost four decades, but we finally got a Legend of Zelda game starring the title character in the lead role.  Gameplay-wise it's a return to the classic format of Zelda with its more linear progression and a focus on dungeons and puzzle-solving, but a few elements of the newer open-world style titles do return - being able to manipulate objects via an Ultrahand-like power and create smoothies with a variety of beneficial effects, for example.  The main gimmick is the titular Echoes - by scanning objects and defeated enemies, you can create duplicates of them to get around various obstacles or fight off monsters for you, which lends itself well to the player coming up with clever ways to get around obstacles, particularly as the game progresses and you unlock upgrades like being able to create Echoes at a distance or have more active at a time.  There is a slight copout in that you also unlock the ability to morph into Link temporarily, using his usual bow, bomb and sword attacks, but it's only very sparingly required (and in fact I avoided using it as much as possible in favor of coming up with my own clever solutions to puzzles).  If you're not totally sold on open world Zelda and/or want something that feels like the classics yet has quite a few clever twists, Echoes of Wisdom is a good time.

8. Balatro (LocalThunk, Android/iOS/macOS/Switch/PS4/PS5/PC/XBox One/XBox Series)

How do I describe this one?  People have used the term "roguelike", which is kind of true, but it's also Poker crossed with an element of Solitaire.  Basically you get dealt cards, try to form Poker hands for points, and hit a score threshold within a certain number of hands.  As you progress the quotas get higher, but you also unlock ways to score more points - planet cards give you more points for certain hands while Jokers give you multipliers for hitting certain conditions like playing face cards, cards of a certain suit, getting bonuses for playing lower-numbered cards or pairs, and so forth.  One can also add more cards to the standard 52 deck to potentially get greater combos, remove cards to slim down the deck, or add properties to them like stone wildcards that can be played with any hand and award a large amount of points but don't fit into any hand themselves, wildcards that count as any suit, or Metal cards that grant bonuses as long as they stay in your hand unplayed.  A fiendishly addictive and fun game you can easily sink hours at a time into if you're not careful.

7. Arzette: the Jewel of Faramore (Seedy Eye Software, PS4/PS5/PC/XBox Series/Switch)

While nobody would really call the infamous CDi Zelda games "good", they have taken on a life of their own with the advent of the internet, with countless parodies, fan games, remakes and Youtube Poop remixes utilizing their famous cutscenes and distinct brand of campy weirdness.  Arzette is an exacting love letter to those semi-classics, replicating the animation style of their cutscenes, the absurd voice acting and the overall design of the art and gameplay quite flawlessly, though thankfully much more polished and with numerous side-objectives to complete and character upgrades to find and purchase.  An enjoyable adventure that revels in its ridiculousness and never for a moment takes itself seriously.

6 Age of Mythology: Retold (Ensemble Studios/World's Edge/Tantalus Media/Forgotten Empires, 2002/2024)


Age of Empires was a fairly realistic take on real time strategy and city building games in antiquity, so why not make a more fantastical version with mythological creatures and powers from the ancient gods?  That's exactly what Ensemble Studios did with Age of Mythology - a game that has you take command of ancient civilizations, as well as hero units inspired by the legends and single-use God Powers that can turn the tide of battle when well used - whether calling down Zeus's lightning, summoning more resources to gather, forcing combat to stop temporarily, or even reviving dead units to fight once more.  Lots of fun!

5. Silent Hill 2 (Bloober Team, PC/PS5)

Silent Hill is one of those franchises I've never really gotten into.  I've read about their imagery and themes and stories, and those are great, but the gameplay mostly consists of slow, clunky door hunting with bad camerawork, the voice acting and dialog is pretty godawful all around and the puzzles are, for lack of a better term, Roberta Williamsesque.  2024's remake of Silent Hill 2 addresses basically all of the original series' shortcomings, with intuitive controls, much more logical puzzles and exploration and some massively improved writing.  I finally get why the series has such a following, and I don't have to pretend to like it in spite of all its bad elements because they've fixed all the stuff that sucked!

4. Beyond Shadowgate (Zojoi, PC/Mac OS)

It took a decade to get done, but 2014's excellent Shadowgate reboot finally got its sequel - Beyond Shadowgate.  Bearing virtually no resemblance to the Turbografx-CD title of the same name, this is based on the originally pitched design document from 1990 and is very much a callback to the point-and-click style titles of the '80s, even recreating the familiar interface, dry sense of humor and pixel art graphics with very limited animation.  There are also numerous callbacks to those titles, from lines of dialog to straight-up cameo locales returning, which I quite liked as a long-time fan. Thankfully they also avoid a lot of the annoying trappings of frustrating old '80s adventures, with logical puzzles and no ways to make the quest unwinnable (none that I could find at any rate), as well as four potential endings.  If you're a fan of the classic ICOM adventures, this is one you don't want to miss.

3. Astro Bot (Team Asobi, PlayStation 5) 

The PS5 has struggled for several years to get (and keep) a really good exclusive to its name, and with Astro Bot's announcement came a deluge of people immediately singing its praises well before it was released as the chosen one to finally fill the void.  As a gamer of 35+ years I'm no stranger to platform apologists, but when the thunderous praise continued well after the game's launch, I decided I'd better at least give it a try.  Well, a 94 Metacritic score might be sliiiiightly inflated, but the game actually does live up to its hype as a well made, imaginative and very enjoyable experience.  Like its predecessor Astro's Playroom there is a definite nostalgic component - lots of little references and 'bot costumes of PlayStation stars of the past that have gone largely ignored in recent years - but that's just a tiny fragment of what the game has on offer.  Its real selling is just being a brilliant platformer, with world design, stage gimmicks, variety and immaculate polish to rival any great Mario game, and the fact that it was made by a studio of about 60 people on a relatively small budget should really get the industry re-evaluating its priorities.  Astro Bot is the first true must-buy for the PS5, and I for one hope it sells like gangbusters - it's proof positive that shorter, lower-stakes, more modestly budgeted games still have a very beloved and profitable place in the gaming sphere and don't just need to be relegated to indie developers (or Nintendo platforms).

2. Eiyuden Chronicle: Hundred Heroes (Rabbit & Bear Studios, PlayStation 4, Playstation 5, XBox One, XBox Series, PC, Switch)

As a huge fan of the Suikoden franchise I've waited many years for a worthwhile successor to it, or at the very least a compilation of the original classics.  An HD port of 1 and 2 got pushed back to next year (grumble grumble) but in the meantime we got Yoshitaka Murayama's spiritual successor, Eiyuden Chronicle.  A very authentic '90s RPG experience in most every respect (even some of the annoying ones), but as a huge fan of that era of RPG I didn't mind one bit - the enormous cast of characters to interact and recruit with, the stylized blend of 2D animation on 3D backdrops, the well-acted and staged cutscenes, the clever turn-based combat that works in gimmicks and party composition as strategic elements, and no shortage of side content to complete (including several minigames), it's all great stuff.  It's bittersweet, though, as Murayama passed away shortly before the game's release, throwing a potential franchise's future into doubt.  Still, even if Suikoden's legacy ends here, it at least went out on a very strong note.

1. Dragon Quest III HD-2D Remake (Artdink/Square Enix, PC, PS5, Switch, XBox Series)

Dragon Quest III is easily one of the most beloved and influential Japanese RPGs of all time, and it's been remade and ported several times over the years to reflect that.  The HD-2D remake is the latest in that line and easily its best, keeping the core gameplay, story and design intact while giving it a massive aesthetic upgrade.  The HD-2D visuals are gorgeous, the music is fantastic and even the newly-added voice acting is surprisingly pretty solid.  New features abound too, from a monster arena, a new class called the Monster Wrangler (who appropriately gains new skills by recruiting friendly monsters), and numerous new dungeons and side-missions to complete as you undertake the adventure.  A true classic gets a proper introduction to a new generation and makes long-time fans fall in love all over again.

Spoony's Most Disappointing Games of 2024

 Ufouria: The Saga 2 (Red Art Games, PC/Switch/PS4/PS5/XBox Series)

Ufouria on the NES was easily one of its better games, providing a light-hearted and comparatively uncomplicated Metroid-style experience with a quirky sense of humor and a charming, exaggerated visual style.  Ufouria 2 certainly looks and sounds the part and the humor is on point, but the gameplay... oh lordy, what have they done to this Sunsoft cult classic?  Why, they bogged every single element of it down with tedious cash farming despite the fact the original didn't even have money or a shop system!  Want more health?  No, you don't find heart containers like in the original; go to the vending machine in the hub and cough up!  Want basic features like crouching to slip into narrow corridors? Pay up, bitch! Recruit a new character and want to use them right away?  Too bad, you can't!  Go collect X number of cans and a couple hundred coins to buy a particular item they need and then they'll join you!  Want a fucking map so you can figure out where you've been and where you need to go next?  You get the idea.  Padded-out, utterly worthless filler at its absolute worst; the only way they could besmirch the original any further is by tying it all to paid DLC.  Or even better yet, lootboxes...

Microsoft (the entire company)

Ah, Microsoft.  For a brand that looked to finally be turning their reputation around after the travesty of the Kinect and the numerous horrible decisions made with the XBox One that tanked their market share, they've sure gone out of the way to make even more horrible decisions in the last few years.  Paying billions of dollars for Activision and Bethesda, paying out a few hundred mil to shit-eater Bobby Kotick, spending way too much money to churn out an underwhelming mess of a game in Starfield, then turning around the following year and closing down nearly all of the latter's outside studios.  Arkane Austin, Tango Gameworks, Alpha Dog Games, Roundhouse Studios, all gone overnight.  Some gratitude, especially since Tango Gameworks just released Hi-Fi Rush, easily one of the best games Microsoft has had to their name in a very long time; highly acclaimed and a strong seller besides.  Brilliant move, guys; so much so that I won't be buying an XBox Series or Game Pass from you any time in the near future.  Hell even Windows 11 is looking pretty unappealing for my next PC upgrade right about now...

And a few others I didn't bother with at all:

Dragon's Dogma 2 - Shitty microtransactions and game-bricking DRM.  Plus the original wasn't that great anyway.  Good job Capcom...

Metaphor Re:ShitTastico - Atlus once again panders to sanctimonious assholes too busy looking down their noses at everyone else to realize they're genuinely godawful people themselves.  This time it's a stupid-as-fuck fantasy written entirely in obnoxious fast-talking Reddit-speak to pander to chronically online assholes who love to pretend they care about others by talking tough and knocking down all the game's fictional racist straw man boss characters.  All while they give more money to giant megacorporations run by rich conservatives who actively campaign to take away the rights of the oppressed minorities they allegedly care about and treat everyone around them like subhuman trash.  But who cares about being a massive hypocrite as long as they can brag about all their fake virtue and superheroism on X and Truth Social, right?  Fuck this phony baloney horseshit with a rake.

Top 20 Sega Saturn Games

The Sega Saturn was of course Sega's first attempt at a proper CD-based console after attempting it as an addon with the Sega CD, but it was plagued with problems from the start.  The system was quite technically capable, but several last-minute changes were implemented to make it more competitive with Sony's newly-announced Playstation, resulting in a convoluted hardware setup that was exceptionally difficult to develop games for and alienated many third party developers.  It also used quad polygons instead of triangles (which were rapidly being phased out as a standard), had a high price point and, owing to being unexpectedly launched four months ahead of its announced date in North America (with only six underwhelming games available until the originally announced one), it never got much of a foothold outside of Japan.  Ultimately the platform only sold about 9 million units worldwide (compared to ~33 million Nintendo 64's and 102 million Playstations) and was even disparaged by Sega of America staff at the time, who all but forgot about it in favor of promoting their Sega PC gaming line and the up-and-coming Dreamcast.  Those who gave the system a chance (and went through the 75% of its library that never got released overseas) found quite a few high quality arcade ports and some surprisingly solid and creative original titles, many of which remain cult classics today.  So, let's count down twenty I've played and found to be quite worthwhile.

HM. Valora Valley Golf (T&E Soft, 1995)

"Wait, we're starting off this list with a GOLF game?!" you say.  Well, yes.  But mostly because as golf games go this one is absolutely mental.  A remake of the SNES game "True Golf Classics: Wicked 18", this one puts you in all sorts of strange and surreal courses, from a very steep green leading up a mountain to having to knock the ball around towering stone pillars to golfing over plateaus in a live volcano.  To help you out you get a fully controllable camera and several types of "Hyper Shots" if you stop the power meter at an exact point.  From cyclone shots that travel along the ground blasting right over trees, bunkers and ponds to a shot that teleports the ball straight to the green to one you can control with the D-pad while in flight.  The caddies in the game are also hilarious and definitely add to the game's bizarre charm.

20. Bubble Symphony (Taito, 1997 in Japan)

Bubble Bobble was a pretty strange but undeniably charming, fun and addictive arcade action title that saw a number of home ports, most of which were also pretty dang good.  While the series has had a pretty convoluted naming scheme with its many sequels and spinoffs, Bubble Symphony is the closest to the original in concept and execution.  Now with four playable characters with slightly differing abilities (like range, speed and different charged attacks), the core concept otherwise remains largely the same - clear each screen of enemies while collecting a large number of point items and powerups.  There are also now boss battles every few stages and branching paths, and one must collect all the cards and a magic wand to change back to human form in order to attain the true ending.  The Saturn version is pretty much arcade-perfect and even includes a bonus "Super Mode" which significantly bumps up the difficulty.

19. Cyberbots: Full Metal Madness (Capcom, 1997 in Japan)

Capcom really was on a roll with fighting games in the '90s, and Cyberbots is one that never really got a lot of attention; probably because it never got a home port outside of Japan until very recently.  A shame as it's a pretty cool title - pick your pilot, pick your robot, customize your parts and duke it out with some smoothly animated, surprisingly fast-paced action.  The home ports featured a few new playable characters; the previously-unplayable sub-bosses Devilot and Warlock, and, per another Capcom tradition of the time, a hidden version of Akuma as a giant robot called "Mech-Gouki".  That's hilarious.  And hilariously awesome.

18. Super Puzzle Fighter II Turbo (Capcom, 1997)

A solid competitive puzzler from Capcom that's window-dressed as a fighting game, pitting characters from Street Fighter and Darkstalkers against one another as they try to smash gems and bury their opponent in garbage (with the pattern of gems dropped determined by the character you choose).  The goal is simple enough - create solid blocks of gems (which fuse into larger gems), then drop a flashing block to shatter them all at once and send garbage to the opponent's screen, and whoever's play field fills up first loses.  Every 25 drops you'll also get a rainbow gem, which will instantly destroy all gems in your field of the color it lands on top of.  Simple but addictive fun that gets surprisingly frantic and challenging.


17. Pocket Fighter (Capcom, 1998 in Japan)

Pocket Fighter (also known as Super Gem Fighter Mini-Mix) is to fighters what Parodius is to shmups - an affectionate parody of numerous Capcom fighters that also ends up being a surprisingly fun game in its own right.  Case in point, it has chibified character designs with silly animations and special moves that reference numerous other games (pictured: Felica turning into Mega Man) and relatively simple controls, but is quite fun to pick up and play.  Every hit you land on your opponent shakes gems loose, which power up your special moves.  It was also one of many games that Tessa/Tabitha of Red Earth fame cameoed in, her native game never getting a home port until 2021 (!).

16. Resident Evil (Capcom, 1996)

Resident Evil was a pretty big hit on the Playstation, coining the term "Survival Horror" and impressing gamers with its puzzle oriented gameplay, creepy atmosphere and B-movie like presentation (complete with legendarily cheesy voiceover).  It got ported to several platforms, a highly acclaimed remake in 2002 for the Gamecube, and a long string of sequels and spinoffs that continue to this day.  The Sega Saturn port is the first one it had, and it actually has some content that no other version does - notably the Battle Game (similar to the Mercenaries mode in later games), a couple new enemy types, some alternate costumes and, most famously, Chris having to fight TWO Tyrants in his boss battle at the end of the game.

15. Mortal Kombat II (Midway, 1995)

This was admittedly a bit of a weird choice to port to the Saturn, as it debuted on the platform in 1996 - a time when Ultimate Mortal Kombat 3 was already in the arcades.  Still, this was easily the best home port of Mortal Kombat 2 you could get at the time - it looks, sounds and plays very authentically to the arcade, right down to having most of the same secrets and easter eggs.  The only downside was that it had some pretty long load-times (and mid-match loading if Shang Tsung decided to morph).  Still, it's a fine port of an arcade classic and that deserves some respect.



14. Samurai Shodown IV: Amakusa's Revenge (SNK, 1997 in Japan)

Samurai Shodown (Samurai Spirits in Japan) is one of my favorite SNK fighters; it's fast-paced and fun but also a bit more methodical than most fighters as it's less focused on combos and more on well-timed attacks and counters.  Getting careless will often see you punished with a heavily damaging hard slash, and if one is hit by a super move they'll be disarmed and put at a serious disadvantage until they can retrieve their weapon.  Each character also has two variants (Bust and Slash) with slightly different movesets, giving the game quite a bit of variety.  It might also be the only fight I've seen where one can hara-kiri to throw the round and begin the next with a full power meter, which is a pretty clever idea.



13. Panzer Dragon II Zwei (Team Andromeda, 1996)

Panzer Dragoon was an early hit on the Saturn for its bizarre atmosphere and fast-paced arcadey gameplay with multiple routes through the game (a bit like Star Fox), but Zwei is what truly elevated it to something special.  It has a much smoother framerate than the original but a more epic scale, having you rush through land and air based environments battling enormous hordes of monsters, soldiers and giant machines.  All with some of the most striking and visually impressive environments the Sega Saturn ever produced.  A fine dark fantasy adventure and easily one of the Sega Saturn's best original IPs.

12. Dungeons & Dragons Collection (Capcom, 1999 in Japan)

The D&D-licensed Capcom beat-em-ups (Tower of Doom and Shadow over Mystara) are fairly obscure even in the arcades, but those who know them swear by them.  The beat-em-up action is on point, with each character having unique abilities for their class (the Thief can unlock chests without keys, the Cleric can turn undead to instantly destroy them, the Magic-user casts spells and can get a major powerup with a magical item as the story progresses, et cetera), and it even works in a lot of clever D&D elements - Trolls can only be killed by fire or acid, and you get a variety of usable items like potions, throwing knives and spell scrolls.  The Saturn version has quite a bit of loading even with the 4MB RAM cart (which is required for the sequel) and only supports two players, but it's nevertheless a blast to play.

11. Vampire Savior: the Lord of Vampire (Capcom, 1998 in Japan)

Created by Capcom as a test for their new CPS2 engine, Vampire (aka Darkstalkers) proved to be pretty popular for a brief time in the '90s.  Its cool character designs, smooth action and colorful, expressive animation made it pretty awesome, as did its comedic horror bent, taking a lot of classic movie and folklore monsters and putting a new spin on all of them.  Vampire Savior is the third game in the series, removing a few characters and adding in four new ones in Q-Bee, Lilith, Jedah and B.B. Hood, who all became pretty big fan favorites for the series.

10. Fighting Vipers (Sega AM2, 1996)

Another less well-known Sega fighter, but that doesn't mean it's not a blast.  Fighting Vipers can be considered a faster-paced, harder-hitting version of Virtua Fighter, with heavy blows that literally send your opponent flying into the air or careening into the arena wall, where you can juggle them for hefty damage.  Each character is afforded some protection from this with armor that protects their upper body and legs, but it will degrade and eventually break with repeated hits.  The Japanese version also has an extra bonus in Pepsiman, the Japanese mascot for Pepsi at the time, though sadly he was removed from all the later ports owing to licensing issues.  Oddly the PS2 port still features many Pepsi ads, but not the character.

9. Street Fighter Alpha II (Capcom, 1996)

Street Fighter Alpha (aka Street Fighter Zero) served as a prequel taking place between Street Fighter 1 and 2, and it brought a lot of new layers to the gameplay, including Custom Combos (making attacks and recovery much faster for a short time, allowing for massive combo strings) and Alpha Counters - blocking an opponent's attack and immediately countering with a special.  The Alpha franchise is also just a lovely nod to Capcom canon in general, bringing in some characters from Final Fight and even Street Fighter 1 as playables and a whole bunch of background cameos from games like Strider, as well as introducing some future fan favorites like Sakura and Dan Hibiki.

8. Mega Man 8 (Capcom, 1997)

Mega Man 8 was the first Mega Man title to be developed and released for fifth generation consoles, and it's definitely an odd bird, with a strange exaggerated art style and some significantly reworked gameplay.  Everyone makes fun of the atrocious voice acting (and to be fair, it is really funny) but if you look beyond that you have a solid platformer with smooth animation, good music and some clever design elements.  The Sega Saturn version has some exclusive bonus content, with a sound and music test, a gallery of robot master and fan art, some slightly different music tracks and two additional bosses in Cut Man and Wood Man.  Curiously, none of these extras have been included in later Mega Man compilations, all of which instead just emulate the Playstation version.



7. Marvel Super Heroes (Capcom, 1997)

Capcom had a ton of fighting games to their name in the '90s riding off the massive success of Street Fighter, and Marvel Super Heroes took all that and added in a touch of comic book flair.  Loosely based on the "Infinity War" storyline from the comics, you take your pick of ten heroes and villains from across the Marvel universe, collect all the infinity stones and eventually face off with Thanos at the end.  Said stones can also be used mid-battle to give yourself an edge - boosting your attack power, giving you gradual health regeneration, having you generate projectiles with each attack, and so forth.  Later Capcom/Marvel games would become more and more over-the-top, with team based action and progressively more absurd combos and super moves, but Marvel Super Heroes is just a good, solid one-on-one fighter with a lot of charm. 

6. Silhouette Mirage (Treasure, 1997 in Japan)

Another unique and uniquely strange game by Treasure, Silhouette Mirage is sidescrolling action title set in a bizarre technological future embroiled in an endless war between two factions - the Silhouettes and the Mirages.  Each has their own attribute and your playable character (Sinna) has both, shifting depending on which side is facing toward the screen; the same attribute drains enemies' energy while the opposite will damage and even destroy them. A small handful of enemies are also "Normal" attribute, and can only be damaged by deflecting their attacks back at them.  You have seven different weapons to utilize (themed after the seven deadly sins) and special moves including a dash and a reflective shield to bounce back same-attribute attacks.

5. Metal Slug (Nazca Corporation, 1997 in Japan)

Metal Slug was a pretty big hit on the Neo-Geo arcade units - it looked amazing with its popping colors, smooth animation, prevalent sense of humor and gigantic bosses, and its gameplay was downright addictive sidescrolling run and gun action.  The titular Metal Slug was quite a fun addition too - a tank with relatively slow mobility compared to fighting on foot, but heavy firepower to make up for it.  It's gone on to become one of SNK's best known franchises, with seven numbered entries and numerous spinoff games as of this writing, and its characters even cameoing in games like SVC Chaos and NeoGeo Fighting Coliseum (and two King of Fighters characters making appearances in later entries as well).


4. Radiant Silvergun (Treasure, 1998 in Japan)

A pretty legendary and highly-demanded Saturn game for many years, and it isn't hard to see why once you play it.  With Radiant Silvergun Treasure crafted an amazing blend of shoot-em-up action and puzzle elements that is among the most technically complex and rewarding of its entire genre.  You have seven weapons to utilize at any given time and must power them up by destroying enemies in particular patterns (either sticking to the same color throughout a stage or going red->blue->yellow and then sticking with yellow), lest the later stages become nearly impossible to finish.  The Saturn version also adds a story mode, complete with voice acting and an incredibly grim atmosphere that I kinda have no choice but to love.


3. Fighters Megamix (Sega AM2, 1997)

Sega AM2's final effort on the Saturn, and they sure went out on a high note.  Fighters Megamix is a crossover game that combines the gameplay styles and all the characters from Virtua Fighter 2 and Fighting Vipers, and then goes further into absurdity by adding in all sorts of silly hidden characters as well.  From Bark and Bean of Sonic the Fighters fame to Janet from Virtua Cop to Hornet from Daytona USA; yes, you fight a car.  They also included Rentahero from his eponymous game and even a scrapped character from the original Virtua Fighter named Siba; a middle eastern fighter who wields a scimitar.  Hell if you were crazy enough you could also unlock a chunk of meat and even the AM2 logo palm tree as hidden characters.  Silly, over the top fun that I played a ton of.

2. Saturn Bomberman (Hudson Soft/Eleven, 1997)

The best Bomberman game of all time.  Yes, really.  Building on the foundations set up by Mega Bomberman and the Super Bomberman games on 16-bit platforms, they had all the same powerups and gameplay innovations from those and took advantage of the high res, gorgeous 2D graphics that the Saturn could deliver.  But what really sold it was the ten-player simultaneous mode, which is just a hilarious melee of sheer chaos.  Yes, it's expensive to set up - you need a copy of the game, two multitaps, ten controllers and a relatively large TV to see the action with any degree of clarity, but man is it a rush.

1. Panzer Dragoon Saga (Team Andromeda, 1998)

An epic and amazingly well produced RPG that could have easily been the Saturn's answer to Final Fantasy VII; sadly it got almost completely ignored outside of Japan since it was printed only in extremely limited quantities despite considerable fan demand, and it continues to fetch insanely high prices today as the source code has since been lost (making porting it to modern platforms extremely difficult).  Still, it took the rail shooter format of the earlier Panzer Dragoon games and adapted it quite well to a turn-based RPG, adding in a continuous (and fully voice acted) narrative, a creative combat system that built on the rail shooter gameplay of the original games in a surprisingly creative way, the ability to transform your dragon to adapt to challenges, some downright incredible graphics for the hardware and an unforgettable, amazing soundtrack.