The Sega Saturn was of course Sega's first attempt at a proper CD-based console after attempting it as an addon with the Sega CD, but it was plagued with problems from the start. The system was quite technically capable, but several last-minute changes were implemented to make it more competitive with Sony's newly-announced Playstation, resulting in a convoluted hardware setup that was exceptionally difficult to develop games for and alienated many third party developers. It also used quad polygons instead of triangles (which were rapidly being phased out as a standard), had a high price point and, owing to being unexpectedly launched four months ahead of its announced date in North America (with only six underwhelming games available until the originally announced one), it never got much of a foothold outside of Japan. Ultimately the platform only sold about 9 million units worldwide (compared to ~33 million Nintendo 64's and 102 million Playstations) and was even disparaged by Sega of America staff at the time, who all but forgot about it in favor of promoting their Sega PC gaming line and the up-and-coming Dreamcast. Those who gave the system a chance (and went through the 75% of its library that never got released overseas) found quite a few high quality arcade ports and some surprisingly solid and creative original titles, many of which remain cult classics today. So, let's count down twenty I've played and found to be quite worthwhile.
HM. Valora Valley Golf (T&E Soft, 1995)
20. Bubble Symphony (Taito, 1997 in Japan)
Bubble Bobble was a pretty strange but undeniably charming, fun and addictive arcade action title that saw a number of home ports, most of which were also pretty dang good. While the series has had a pretty convoluted naming scheme with its many sequels and spinoffs, Bubble Symphony is the closest to the original in concept and execution. Now with four playable characters with slightly differing abilities (like range, speed and different charged attacks), the core concept otherwise remains largely the same - clear each screen of enemies while collecting a large number of point items and powerups. There are also now boss battles every few stages and branching paths, and one must collect all the cards and a magic wand to change back to human form in order to attain the true ending. The Saturn version is pretty much arcade-perfect and even includes a bonus "Super Mode" which significantly bumps up the difficulty.
19. Cyberbots: Full Metal Madness (Capcom, 1997 in Japan)
Capcom really was on a roll with fighting games in the '90s, and Cyberbots is one that never really got a lot of attention; probably because it never got a home port outside of Japan until very recently. A shame as it's a pretty cool title - pick your pilot, pick your robot, customize your parts and duke it out with some smoothly animated, surprisingly fast-paced action. The home ports featured a few new playable characters; the previously-unplayable sub-bosses Devilot and Warlock, and, per another Capcom tradition of the time, a hidden version of Akuma as a giant robot called "Mech-Gouki". That's hilarious. And hilariously awesome.
18. Super Puzzle Fighter II Turbo (Capcom, 1997)
A solid competitive puzzler from Capcom that's window-dressed as a fighting game, pitting characters from Street Fighter and Darkstalkers against one another as they try to smash gems and bury their opponent in garbage (with the pattern of gems dropped determined by the character you choose). The goal is simple enough - create solid blocks of gems (which fuse into larger gems), then drop a flashing block to shatter them all at once and send garbage to the opponent's screen, and whoever's play field fills up first loses. Every 25 drops you'll also get a rainbow gem, which will instantly destroy all gems in your field of the color it lands on top of. Simple but addictive fun that gets surprisingly frantic and challenging.
17. Pocket Fighter (Capcom, 1998 in Japan)
16. Resident Evil (Capcom, 1996)
Resident Evil was a pretty big hit on the Playstation, coining the term "Survival Horror" and impressing gamers with its puzzle oriented gameplay, creepy atmosphere and B-movie like presentation (complete with legendarily cheesy voiceover). It got ported to several platforms, a highly acclaimed remake in 2002 for the Gamecube, and a long string of sequels and spinoffs that continue to this day. The Sega Saturn port is the first one it had, and it actually has some content that no other version does - notably the Battle Game (similar to the Mercenaries mode in later games), a couple new enemy types, some alternate costumes and, most famously, Chris having to fight TWO Tyrants in his boss battle at the end of the game.
15. Mortal Kombat II (Midway, 1995)
This was admittedly a bit of a weird choice to port to the Saturn, as it debuted on the platform in 1996 - a time when Ultimate Mortal Kombat 3 was already in the arcades. Still, this was easily the best home port of Mortal Kombat 2 you could get at the time - it looks, sounds and plays very authentically to the arcade, right down to having most of the same secrets and easter eggs. The only downside was that it had some pretty long load-times (and mid-match loading if Shang Tsung decided to morph). Still, it's a fine port of an arcade classic and that deserves some respect.
14. Samurai Shodown IV: Amakusa's Revenge (SNK, 1997 in Japan)
Samurai Shodown (Samurai Spirits in Japan) is one of my favorite SNK fighters; it's fast-paced and fun but also a bit more methodical than most fighters as it's less focused on combos and more on well-timed attacks and counters. Getting careless will often see you punished with a heavily damaging hard slash, and if one is hit by a super move they'll be disarmed and put at a serious disadvantage until they can retrieve their weapon. Each character also has two variants (Bust and Slash) with slightly different movesets, giving the game quite a bit of variety. It might also be the only fight I've seen where one can hara-kiri to throw the round and begin the next with a full power meter, which is a pretty clever idea.
13. Panzer Dragon II Zwei (Team Andromeda, 1996)
Panzer Dragoon was an early hit on the Saturn for its bizarre atmosphere and fast-paced arcadey gameplay with multiple routes through the game (a bit like Star Fox), but Zwei is what truly elevated it to something special. It has a much smoother framerate than the original but a more epic scale, having you rush through land and air based environments battling enormous hordes of monsters, soldiers and giant machines. All with some of the most striking and visually impressive environments the Sega Saturn ever produced. A fine dark fantasy adventure and easily one of the Sega Saturn's best original IPs.
12. Dungeons & Dragons Collection (Capcom, 1999 in Japan)
The D&D-licensed Capcom beat-em-ups (Tower of Doom and Shadow over Mystara) are fairly obscure even in the arcades, but those who know them swear by them. The beat-em-up action is on point, with each character having unique abilities for their class (the Thief can unlock chests without keys, the Cleric can turn undead to instantly destroy them, the Magic-user casts spells and can get a major powerup with a magical item as the story progresses, et cetera), and it even works in a lot of clever D&D elements - Trolls can only be killed by fire or acid, and you get a variety of usable items like potions, throwing knives and spell scrolls. The Saturn version has quite a bit of loading even with the 4MB RAM cart (which is required for the sequel) and only supports two players, but it's nevertheless a blast to play.
11. Vampire Savior: the Lord of Vampire (Capcom, 1998 in Japan)
10. Fighting Vipers (Sega AM2, 1996)
Another less well-known Sega fighter, but that doesn't mean it's not a blast. Fighting Vipers can be considered a faster-paced, harder-hitting version of Virtua Fighter, with heavy blows that literally send your opponent flying into the air or careening into the arena wall, where you can juggle them for hefty damage. Each character is afforded some protection from this with armor that protects their upper body and legs, but it will degrade and eventually break with repeated hits. The Japanese version also has an extra bonus in Pepsiman, the Japanese mascot for Pepsi at the time, though sadly he was removed from all the later ports owing to licensing issues. Oddly the PS2 port still features many Pepsi ads, but not the character.
9. Street Fighter Alpha II (Capcom, 1996)
Street Fighter Alpha (aka Street Fighter Zero) served as a prequel taking place between Street Fighter 1 and 2, and it brought a lot of new layers to the gameplay, including Custom Combos (making attacks and recovery much faster for a short time, allowing for massive combo strings) and Alpha Counters - blocking an opponent's attack and immediately countering with a special. The Alpha franchise is also just a lovely nod to Capcom canon in general, bringing in some characters from Final Fight and even Street Fighter 1 as playables and a whole bunch of background cameos from games like Strider, as well as introducing some future fan favorites like Sakura and Dan Hibiki.
8. Mega Man 8 (Capcom, 1997)
Mega Man 8 was the first Mega Man title to be developed and released for fifth generation consoles, and it's definitely an odd bird, with a strange exaggerated art style and some significantly reworked gameplay. Everyone makes fun of the atrocious voice acting (and to be fair, it is really funny) but if you look beyond that you have a solid platformer with smooth animation, good music and some clever design elements. The Sega Saturn version has some exclusive bonus content, with a sound and music test, a gallery of robot master and fan art, some slightly different music tracks and two additional bosses in Cut Man and Wood Man. Curiously, none of these extras have been included in later Mega Man compilations, all of which instead just emulate the Playstation version.
Mega Man 8 was the first Mega Man title to be developed and released for fifth generation consoles, and it's definitely an odd bird, with a strange exaggerated art style and some significantly reworked gameplay. Everyone makes fun of the atrocious voice acting (and to be fair, it is really funny) but if you look beyond that you have a solid platformer with smooth animation, good music and some clever design elements. The Sega Saturn version has some exclusive bonus content, with a sound and music test, a gallery of robot master and fan art, some slightly different music tracks and two additional bosses in Cut Man and Wood Man. Curiously, none of these extras have been included in later Mega Man compilations, all of which instead just emulate the Playstation version.
7. Marvel Super Heroes (Capcom, 1997)
Capcom had a ton of fighting games to their name in the '90s riding off the massive success of Street Fighter, and Marvel Super Heroes took all that and added in a touch of comic book flair. Loosely based on the "Infinity War" storyline from the comics, you take your pick of ten heroes and villains from across the Marvel universe, collect all the infinity stones and eventually face off with Thanos at the end. Said stones can also be used mid-battle to give yourself an edge - boosting your attack power, giving you gradual health regeneration, having you generate projectiles with each attack, and so forth. Later Capcom/Marvel games would become more and more over-the-top, with team based action and progressively more absurd combos and super moves, but Marvel Super Heroes is just a good, solid one-on-one fighter with a lot of charm.
6. Silhouette Mirage (Treasure, 1997 in Japan)
Another unique and uniquely strange game by Treasure, Silhouette Mirage is sidescrolling action title set in a bizarre technological future embroiled in an endless war between two factions - the Silhouettes and the Mirages. Each has their own attribute and your playable character (Sinna) has both, shifting depending on which side is facing toward the screen; the same attribute drains enemies' energy while the opposite will damage and even destroy them. A small handful of enemies are also "Normal" attribute, and can only be damaged by deflecting their attacks back at them. You have seven different weapons to utilize (themed after the seven deadly sins) and special moves including a dash and a reflective shield to bounce back same-attribute attacks.
5. Metal Slug (Nazca Corporation, 1997 in Japan)
Metal Slug was a pretty big hit on the Neo-Geo arcade units - it looked amazing with its popping colors, smooth animation, prevalent sense of humor and gigantic bosses, and its gameplay was downright addictive sidescrolling run and gun action. The titular Metal Slug was quite a fun addition too - a tank with relatively slow mobility compared to fighting on foot, but heavy firepower to make up for it. It's gone on to become one of SNK's best known franchises, with seven numbered entries and numerous spinoff games as of this writing, and its characters even cameoing in games like SVC Chaos and NeoGeo Fighting Coliseum (and two King of Fighters characters making appearances in later entries as well).
4. Radiant Silvergun (Treasure, 1998 in Japan)
A pretty legendary and highly-demanded Saturn game for many years, and it isn't hard to see why once you play it. With Radiant Silvergun Treasure crafted an amazing blend of shoot-em-up action and puzzle elements that is among the most technically complex and rewarding of its entire genre. You have seven weapons to utilize at any given time and must power them up by destroying enemies in particular patterns (either sticking to the same color throughout a stage or going red->blue->yellow and then sticking with yellow), lest the later stages become nearly impossible to finish. The Saturn version also adds a story mode, complete with voice acting and an incredibly grim atmosphere that I kinda have no choice but to love.
3. Fighters Megamix (Sega AM2, 1997)
Sega AM2's final effort on the Saturn, and they sure went out on a high note. Fighters Megamix is a crossover game that combines the gameplay styles and all the characters from Virtua Fighter 2 and Fighting Vipers, and then goes further into absurdity by adding in all sorts of silly hidden characters as well. From Bark and Bean of Sonic the Fighters fame to Janet from Virtua Cop to Hornet from Daytona USA; yes, you fight a car. They also included Rentahero from his eponymous game and even a scrapped character from the original Virtua Fighter named Siba; a middle eastern fighter who wields a scimitar. Hell if you were crazy enough you could also unlock a chunk of meat and even the AM2 logo palm tree as hidden characters. Silly, over the top fun that I played a ton of.
2. Saturn Bomberman (Hudson Soft/Eleven, 1997)
The best Bomberman game of all time. Yes, really. Building on the foundations set up by Mega Bomberman and the Super Bomberman games on 16-bit platforms, they had all the same powerups and gameplay innovations from those and took advantage of the high res, gorgeous 2D graphics that the Saturn could deliver. But what really sold it was the ten-player simultaneous mode, which is just a hilarious melee of sheer chaos. Yes, it's expensive to set up - you need a copy of the game, two multitaps, ten controllers and a relatively large TV to see the action with any degree of clarity, but man is it a rush.
1. Panzer Dragoon Saga (Team Andromeda, 1998)
An epic and amazingly well produced RPG that could have easily been the Saturn's answer to Final Fantasy VII; sadly it got almost completely ignored outside of Japan since it was printed only in extremely limited quantities despite considerable fan demand, and it continues to fetch insanely high prices today as the source code has since been lost (making porting it to modern platforms extremely difficult). Still, it took the rail shooter format of the earlier Panzer Dragoon games and adapted it quite well to a turn-based RPG, adding in a continuous (and fully voice acted) narrative, a creative combat system that built on the rail shooter gameplay of the original games in a surprisingly creative way, the ability to transform your dragon to adapt to challenges, some downright incredible graphics for the hardware and an unforgettable, amazing soundtrack.




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