78. Serious Sam (Croteam, 2001)
In the late '90s tiny Croatian studio Croteam decided that shooters had gotten too brown, gritty and slow in recent years, and set out to rectify that with their debut game, Serious Sam. Not only did it look fantastic for the time, with enormous environments that were bright, colorful and intricately detailed, but it never lost a beat despite its action being downright manic. Even with the huge open areas, impressive visual effects and the fact that literally hundreds of enemies can be rushing you all at once, there's virtually no slowdown or framerate stutters. There's tons of hidden secrets in every level a la Doom or Wolfenstein, and the gameplay is reminiscent of classic arcade shooters like Smash TV - smooth-controlling, fast paced and uncomplicated, but certainly not easy. Learning enemy patterns, rationing pickups, using the right weapon in the right situation, prioritizing threats and of course circle-strafing constantly quickly become key to survival. A game where you somehow feel totally overwhelmed and completely in control at the same time, Serious Sam is a rush.
77. Sid Meier's Civilization II (Microprose, 1996)
A legendary series built on a great concept - over the course of ~6000 years, you build up a civilization from its earliest days into an empire that conquers the whole world. I'm certainly not the only one to think so, as it's managed to keep people ruthlessly addicted with its deep design for over three decades and shows no sign of stopping. There's certainly no shortage of debate about which is the best, but the one I keep coming back to is the second game, taking the base gameplay introduced in the original and tuning it up considerably, resulting in a near perfectly-balanced experience that's brilliantly fun both solo and in multiplayer. The game also supports mods (and the Multiplayer Gold Edition even includes several pre-packaged in), so it's a game you can tweak to suit your every preference. A perfect and engrossing way to kill a few hours whenever the mood strikes, and it was also a major inspiration for
FreeCiv, an open-source project that draws heavy inspiration from its design and has variants that incorporate dozens of players and literal months-long sessions.
76. Monkey Island 2: LeChuck's Revenge (LucasArts, 1991)
Monkey Island was never Lucasarts' best selling franchise, but its irreverent humor, strong atmosphere and well-crafted puzzles gave it enough of a following to get several sequels over the years. Monkey Island 2 follows Guybrush Threepwood on his quest to find the lost treasure of Big Whoop, running afoul of his once-vanquished nemesis LeChuck on the way. With more clever design, hilarious dialog and plenty of jokes tied to creative puzzles and a strong narrative, it's another solid title. It would also be the last game in the series that Ron Gilbert would work on for nearly thirty years, eventually returning to the series with 2022's Return to Monkey Island.
75. Ys Origin (Nihon Falcom, 2012)
A prequel to the long-running Ys action-RPG series and the first to not star Adol Christin (although he is playable in some of the bonus modes), Ys Origin can also be considered more of a straight dungeon crawler - the game takes place entirely within the Devil's Tower, and the player is given a choice of three protagonists to control - Yunica plays most similarly to Adol by relying mostly on melee attacks and mobility, Hugo Fact relies on ranged magic and "Claw" (unlockable after completing the game once) is a high-risk high-reward character, with short ranged but rapid strikes. The overall story changes slightly depending on your character, you earn and purchase upgrades as the story progresses to power up, and extra modes like a boss rush and time attack add plenty of replayability.
74. Cave Story (DÅkutsu Monogatari) (Pixel, 2004)
With the internet's explosion in popularity came an interest in indie games old and new, with sites like Newgrounds giving a lot of developers and fans a place to show off their talents and numerous abandonware sites archiving obscure and forgotten classics. Cave Story is one that came to peoples' attention not long after its initial release in 2004, garnering a lot of attention for its high quality Metroid-like design, presentation reminiscent of 8 and 16-bit retro titles, having a surprisingly engrossing story and being created over the course of five years by a single developer. Since then it's gotten tons of attention in the form of fan translations, ports to numerous platforms (official and otherwise), a slew of remakes, mods and source ports, and even a fan-created level editor.
73. Warcraft III: Reign of Chaos/The Frozen Throne (Blizzard Entertainment, 2002/2003)
Warcraft was one of Blizzard's earliest hits; an early real-time strategy game with two long and varied campaigns and plenty of charm and atmosphere. The sequel offered a vastly improved UI and larger-scale battles, and Warcraft III certainly upped the ante too. The total number of playable factions was raised to four (adding the corpse-manipulating Undead and nature-oriented Night Elves) and some RPG elements were worked into the proceedings - each army gets their own unique "hero units" that power up after defeating foes, carry an inventory of items (like temporary power boosts or potions to recover HP) and have powerful spells that can quickly turn the tide of battles. The Frozen Throne is a great expansion too, adding new units for each army, two neutral factions (the Naga and the Dranei), reintroducing naval battles, and of course continuing the storyline from the original game. It's just a shame that Activision has seen fit to taint its legacy with the absolutely wretched "remaster" called Warcraft III: Reforged, which not only has mountains of bugs and glitches, but you can't even play the original version online anymore AND they get dibs on any custom games you make with their engine. Nice one, morons!