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12/15/2020

Top 111 PC Games #80-71

80. Heretic II (Raven Software, 1998)

Most people know about Heretic, but not too many people know it had a sequel.  Mostly because it didn't sell particularly well and owing to a dispute over rights to the game, it has not resurfaced on any digital distribution stores.  Which is a shame, as it's quite a unique and fun experience in its own right.  A third person action game that takes a few cues from Tomb Raider, with some polished platforming mechanics and a bit of focus on puzzle solving.  It doesn't lose sight of what made the original popular, though - after all, it's built in the Quake II engine, which lends itself perfectly to fast-paced projectile-slinging action against hordes of monsters.  Even melee brings some clever mechanics, with sweeping blows that deal heavy damage (and gory finishers) to enemies and even letting you use your staff to pole-vault, which both serves as a longer jump and a powerful mobile attack.  Heretic II is far less famous than its predecessor, but no less fun.

79. Heretic (Raven Software, 1994)

As popular as Doom was, it was little surprise that it would get a number of spinoff games and engine licenses.  Heretic is definitely one of the more memorable ones, taking the basic monster-blasting, puzzle-solving format of Doom and putting a coat of dark fantasy on everything.  Golems, axe-throwing skeleton knights, sorcerers and demons, among many others, stand in your way, while you get several weapons like a magic staff, a triple-firing crossbow, a fireball-launching mace and my personal favorite, gauntlets that launch lightning at your enemies.  More than that, though one could actually pick up many powerups and use them when needed, rather than being forced to activate and use them right then and there.  From temporary flight to powering up all of one's weapons to simply restoring a bit of health on-demand, they were all quite handy to have.

78. Serious Sam (Croteam, 2001)

In the late '90s tiny Croatian studio Croteam decided that shooters had gotten too brown, gritty and slow in recent years, and set out to rectify that with their debut game, Serious Sam.  Not only did it look fantastic for the time, with enormous environments that were bright, colorful and intricately detailed, but it never lost a beat despite its action being downright manic.  Even with the huge open areas, impressive visual effects and the fact that literally hundreds of enemies can be rushing you all at once, there's virtually no slowdown or framerate stutters.  There's tons of hidden secrets in every level a la Doom or Wolfenstein, and the gameplay is reminiscent of classic arcade shooters like Smash TV - smooth-controlling, fast paced and uncomplicated, but certainly not easy.  Learning enemy patterns, rationing pickups, using the right weapon in the right situation, prioritizing threats and of course circle-strafing constantly quickly become key to survival.  A game where you somehow feel totally overwhelmed and completely in control at the same time, Serious Sam is a rush.

77. Betrayal at Krondor (Dynamix, 1993)

A groundbreaking and influential title in the genre, Krondor was based in the same universe as Raymond E. Feist's Riftwar novels and made a strong attempt to replicate their style, with in-depth descriptions and well-written prose for even the most mundane of interactions.  It also featured open-ended exploration with quite a lot of hidden secrets and side-quests to experience, tactical turn-based combat, and is among the earliest games I know of to do away with a traditional experience system, instead giving each character a variety of skills that must be improved either through use or training with various NPCs.  It later had a spiritual successor of sorts (Betrayal in Antara) and an actual sequel later on (Return to Krondor), though the original team was involved with neither game and the quality definitely suffered as a result.

76. Monkey Island 2: LeChuck's Revenge (LucasArts, 1991)

Monkey Island was never Lucasarts' best selling franchise, but its irreverent humor, strong atmosphere and well-crafted puzzles gave it enough of a following to get several sequels over the years.  Monkey Island 2 follows Guybrush Threepwood on his quest to find the lost treasure of Big Whoop, running afoul of his once-vanquished nemesis LeChuck on the way.  With more clever design, hilarious dialog and plenty of jokes tied to creative puzzles and a strong narrative, it's another solid title.  It would also be the last game in the series that Ron Gilbert would work on for nearly thirty years, eventually returning to the series with 2022's Return to Monkey Island.

75. Master of Orion II: Battle at Antares (Simtex, 1996)

A beloved cult classic from Simtex and an archetypal example of the 4X genre, you pick one of several premade alien empires (or choose your own traits for a custom one), then set out across the galaxy to acquire resources, upgrade your technologies and pursue diplomatic relations (or open war) with other factions.  Complicating matters are the Antarans, a powerful hostile race that appears late in the game and start attacking everything in their reach, often necessitating truces with other factions to beat them back.  There are three way to win the game - conquering all other factions, being elected leader of the Orion Senate by having a high enough population, or entering the Antarans' dimension and conquering them.  It can be a bit unbalanced in some respects, but it's still a highly regarded staple of the genre that retains a sizable following (and online play) to this day.

74. Cave Story (Dōkutsu Monogatari) (Pixel, 2004)

With the internet's explosion in popularity came an interest in indie games old and new, with sites like Newgrounds giving a lot of developers and fans a place to show off their talents and numerous abandonware sites archiving obscure and forgotten classics.  Cave Story is one that came to peoples' attention not long after its initial release in 2004, garnering a lot of attention for its high quality Metroid-like design, presentation reminiscent of 8 and 16-bit retro titles, having a surprisingly engrossing story and being created over the course of five years by a single developer.  Since then it's gotten tons of attention in the form of fan translations, ports to numerous platforms (official and otherwise), a slew of remakes, mods and source ports, and even a fan-created level editor.  

73. Ion Fury (Voidpoint, 2019)

The prequel to the 2016 flop "Bombshell" but thankfully it succeeds in every way its predecessor failed, bringing back the Build Engine with all the panache and clever design that made games like Duke Nukem and Blood great in the first place.  Fast-paced action in surprisingly realistic environments (well, as much as a twenty-four year old engine can muster, at least) with a huge number of interactive objects, secrets to find, clever enemy designs, tons of references to old 3D Realms games and a cool wisecracking protagonist, as well as some new features for the engine like climbable ladders and alt-fire for almost every weapon.  It may not be the modern era's prettiest shooter, but I was having too much fun with it to care.  Ion Fury is the long-lost cousin of all the classic '90s shooters.


72. Organ Trail (The Men Who Wear Many Hats, 2010)

A game which is very clearly a parody of/tribute to the classic "The Oregon Trail", though it does much to set itself apart too and become a fine title in its own right.  Visually it resembles its predecessor with its low-color visuals and hatched graphics to simulate shading in particular scenes, but gameplay-wise it's a very different beast.  Instead of a wagon you drive a beaten-up car, and you'll frequently have to choose between different routes, fend off attacking bikers or hordes of zombies, and occasionally shoot it out with bandits.  Radiation, infection and vehicle breakdowns are constant threats, and scavenging enough supplies to make it to the end are an endeavor in themselves.  A game that melds humor, grim atmosphere and a constant sense of unease and uncertainty together in perfect fashion, Organ Trail is a fine homophonic homage.

71. Beyond Shadowgate (Zojoi, 2024)

It took a decade to get done, but 2014's Shadowgate reboot finally got its sequel - Beyond Shadowgate.  Bearing virtually no resemblance to the action-adventure Turbografx-CD title of the same name, this is based on the originally pitched design document is very much a callback to the point-and-click style titles of the '80s, even recreating the familiar interface, dry sense of humor and pixel art with very limited animation of the classic titles.  There are also numerous callbacks to those titles, from lines of dialog to straight-up cameo locales returning, which I quite liked as a long-time fan. Thankfully they also avoid a lot of the annoying trappings of frustrating old '80s adventures, with logical puzzles and no ways to make the quest unwinnable (none that I could find at any rate).  If you're a fan of the classic ICOM titles, this is one you don't want to miss.