An independent game in development for over twelve years, released on Steam Early Access in 2013 and finally given a proper Version 1.0 release at the tail end of 2018. So for all that effort, it had to be good, right? Well, yes. In fact, Kenshi actually feels like a fully-realized version of Fallouts 4 and 76 in some respects, providing a game that feels like a well-constructed and cohesive whole instead of a mishmash of half-baked ideas in an engine that wasn't really built for them. Basically an open world sandbox RPG with a real time strategy bent set in an expansive environment that combines low fantasy and post-apocalyptic science fiction, Kenshi is an oddity in that the player isn't a "chosen one" or anything of the sort; in fact, there isn't really even an overarching storyline. Just a complex backdrop and several walks of life for you to start in (from being a lowly adventurer to a holy knight to an escaped slave to an exile from a strange insect-like race) and once you start, you're just left to your own devices. As you play more and more you'll slowly build up your stats and resources, recruit allies, construct bases and steadily make your way to becoming a substantial presence in the world from basically nothing, and that's always fun. The strangeness of the setting and the complex, yet intuitive gameplay lend it a lot of charm, and of course, player modding only lets you tweak the experience to your exact tastes. The kind of engrossing, endlessly deep sandbox experience only the PC platform can provide, and Kenshi does it exceptionally well.
78. Shadowrun: Dragonfall/Hong Kong (Harebrained Schemes, 2014/2015)
The second and third games in the rebooted Shadowrun franchise, and easily my favorite ones so far, expanding on everything the original brought to the table while losing nothing that made it great. The story is nothing short of brilliant, bringing together a cast of diverse and complex characters to solve the mystery of their friend's deaths and the underlying conspiracies behind them. Throughout the game, every choice you make seems to be the wrong one, making you new enemies and seemingly digging you deeper into a pit you can't escape from, while the combat only gets more intense with enemies bringing out bigger guns, setting up nastier traps and summoning bigger monsters to get in your way. Stellar stuff all around, and a perfect example of how to do a grim, atmospheric game experience right.
A fast paced, frenetic shooter that feels like a mashup of Max Payne, Vanquish and Superhot. Hop, slide and wall-run while mowing down waves of soldiers with head-shots and explosions. You also get an arm cannon that lets you blast through walls to get the jump on foes or make shortcuts, so it's just pure unadulterated shooting action and fun. Admittedly it is rather short - the campaign only runs about 4 hours - but there's daily challenges and bonus stages aplenty too, so it's great fun for just picking up for a few minutes and going on a wild power trip whenever the mood strikes.
76. Worlds of Ultima: the Savage Empire (Origin Systems, 1990)
75. Sid Meier's Civilization II (Microprose, 1996)
Sid Meier's Civilization is a legendary name among 4X and grand strategy titles, and for good reason - it's an ingenious concept that's executed incredibly well. Starting as a small village, you slowly build out settlers, expand your territory, take control of natural resources research new technologies, and eventually try to achieve supremacy either through military might or by building a spaceship and winning the space race to Alpha Centauri. Civ 2 may not have some of the additions of later entries like unique units, cultural influence, religions et al, but at the same time, it's proof of elegance in relative simplicity - having a plan and executing it immaculately is the only road to victory here. It's not a particularly great game against AI opponents (they're dumb as bricks and have to cheat to stay competitive), but it remains a staple of online competition to this day for good reason.3D Realms famously abided by a philosophy of only releasing games "When they're done", even to the point of restarting development multiple times to stay on the bleeding edge. But while Duke Nukem Forever became infamous for this, Shadow Warrior was the first to really showcase it - prototype builds of this game dating all the way back to 1994 were made available on Steam, showing just how much was changed and added as development dragged on. By the time it finally debuted in 1997 it was just a bit too late to impress gamers, as the fully-3D Quake was out by then and Quake II wasn't far off. Still, stuff like voxel models, turrets, vehicles, dynamic environments, reflective surfaces, true room-over-room and multiple firing modes for each weapon were pretty novel at the time, and of course the game is absolutely awash in 3D Realms' irreverent and often juvenile humor. From fortune cookies full of double entendres to pervy anime references to Lo Wang's constant wisecracks (voiced by John Galt doing a bad faux-Asian accent), it's an incredibly absurd and fun experience. It's also free to play nowadays, so anyone with an interest in silly '90s shooters owes it at least one go.
The Incredible Toon Machine is an offshoot of the Incredible Machine series which adds cartoon logic into the mix, pitting the titular characters against one another on the backdrop of a series of puzzles. To this end, you'll fire catapults, utilize lights and magnifying glasses to burn things, use elaborate systems of ropes, pulleys and conveyor belts to transport objects, and, of course, cause mayhem with anvils, dynamite, revolvers and bombs. The between-level cutscenes in the CD release were also a lot of fun, having Sidney Mouse and Al E. Cat (voiced by Rob Paulsen and Jim Cummings respectively) explain your objectives with bits of animation and plenty of jokes. Oddly the game also had a Japan-exclusive reskin for the Playstation and Sega Saturn, changing the objects and characters to ones from the Ghosts n' Goblins franchise.
71. Grim Fandango (LucasArts/Double Fine, 1998/2015)



