70. Beyond Shadowgate (Zojoi, 2024)
It took a decade to get done, but 2014's Shadowgate reboot finally got its sequel - Beyond Shadowgate. Bearing virtually no resemblance to the action-adventure Turbografx-CD title of the same name, this is based on the originally pitched design document is very much a callback to the point-and-click style titles of the '80s, even recreating the familiar interface, dry sense of humor and pixel art with very limited animation of the classic titles. There are also numerous callbacks to those titles, from lines of dialog to straight-up cameo locales returning, which I quite liked as a long-time fan. Thankfully they also avoid a lot of the annoying trappings of frustrating old '80s adventures, with logical puzzles and no ways to make the quest unwinnable (none that I could find at any rate). If you're a fan of the classic ICOM titles, this is one you don't want to miss.
69. Kenshi (Lo-Fi Games, 2018)
An independent game in development for over twelve years, released on Steam Early Access in 2013 and finally given a proper Version 1.0 release at the tail end of 2018. So for all that effort, it had to be good, right? Well, yes. In fact, Kenshi actually feels like a fully-realized version of Fallouts 4 and 76 in some respects, providing a game that feels like a well-constructed and cohesive whole instead of a mishmash of half-baked ideas in an engine that wasn't really built for them. Basically an open world sandbox RPG with a real time strategy bent set in an expansive environment that combines low fantasy and post-apocalyptic science fiction, Kenshi is an oddity in that the player isn't a "chosen one" or anything of the sort; in fact, there isn't really even an overarching storyline. Just a complex backdrop and several walks of life for you to start in (from being a lowly adventurer to a holy knight to an escaped slave to an exile from a strange insect-like race) and once you start, you're just left to your own devices. As you play more and more you'll slowly build up your stats and resources, recruit allies, construct bases and steadily make your way to becoming a substantial presence in the world from basically nothing, and that's always fun. The strangeness of the setting and the complex, yet intuitive gameplay lend it a lot of charm, and of course, player modding only lets you tweak the experience to your exact tastes. The kind of engrossing, endlessly deep sandbox experience only the PC platform can provide, and Kenshi does it exceptionally well.
An independent game in development for over twelve years, released on Steam Early Access in 2013 and finally given a proper Version 1.0 release at the tail end of 2018. So for all that effort, it had to be good, right? Well, yes. In fact, Kenshi actually feels like a fully-realized version of Fallouts 4 and 76 in some respects, providing a game that feels like a well-constructed and cohesive whole instead of a mishmash of half-baked ideas in an engine that wasn't really built for them. Basically an open world sandbox RPG with a real time strategy bent set in an expansive environment that combines low fantasy and post-apocalyptic science fiction, Kenshi is an oddity in that the player isn't a "chosen one" or anything of the sort; in fact, there isn't really even an overarching storyline. Just a complex backdrop and several walks of life for you to start in (from being a lowly adventurer to a holy knight to an escaped slave to an exile from a strange insect-like race) and once you start, you're just left to your own devices. As you play more and more you'll slowly build up your stats and resources, recruit allies, construct bases and steadily make your way to becoming a substantial presence in the world from basically nothing, and that's always fun. The strangeness of the setting and the complex, yet intuitive gameplay lend it a lot of charm, and of course, player modding only lets you tweak the experience to your exact tastes. The kind of engrossing, endlessly deep sandbox experience only the PC platform can provide, and Kenshi does it exceptionally well.
68. Severed Steel (Greylock Studio, 2021)
A fast paced, frenetic shooter that feels like a mashup of Max Payne, Vanquish and Superhot. Hop, slide and wall-run while mowing down waves of soldiers with head-shots and explosions. You also get an arm cannon that lets you blast through walls to get the jump on foes or make shortcuts, so it's just pure unadulterated shooting action and fun. Admittedly it is rather short - the campaign only runs about 4 hours - but there's daily challenges and bonus stages aplenty too, so it's great fun for just picking up for a few minutes and going on a wild power trip whenever the mood strikes.
67. Heretic II (Raven Software, 1998)
66. Heretic (Raven Software, 1994)
As popular as Doom was, it was little surprise that it would get a number of spinoff games and engine licenses. Heretic is definitely one of the more memorable ones, taking the basic monster-blasting, puzzle-solving format of Doom and putting a coat of dark fantasy on everything. Golems, axe-throwing skeleton knights, sorcerers and demons, among many others, stand in your way, while you get several weapons like a magic staff, a triple-firing crossbow, a fireball-launching mace and my personal favorite, gauntlets that launch lightning at your enemies. More than that, though one could actually pick up many powerups and use them when needed, rather than being forced to activate and use them right then and there. From temporary flight to powering up all of one's weapons to simply restoring a bit of health on-demand, they were all quite handy to have.
65. Cave Story (DÅkutsu Monogatari) (Pixel, 2004)
With the internet's explosion in popularity came an interest in indie games old and new, with sites like Newgrounds giving a lot of developers and fans a place to show off their talents and numerous abandonware sites archiving obscure and forgotten classics. Cave Story is one that came to peoples' attention not long after its initial release in 2004, garnering a lot of attention for its high quality Metroid-like design, presentation reminiscent of 8 and 16-bit retro titles, having a surprisingly engrossing story and being created over the course of five years by a single developer. Since then it's gotten tons of attention in the form of fan translations, ports to numerous platforms (official and otherwise), a slew of remakes, mods and source ports, and even a fan-created level editor.
64. Ys III: The Oath in Felghana (Nihon Falcom, 2005)
A remake of 1991's Wanderers from Ys, though it did away with the controversial rework into a sidescrolling platformer design and went back to the more fast-paced action Ys became known for. They take the same engine from Ark of Napishtim and rework it substantially to further emphasize the combat, with some downright crazy, fast-paced platforming and combat that requires well-timed dodges, strikes and effective use of all your moves to survive, and actually encouraging you to blast through enemies as quickly as possible with cumulative attack, defense and experience bonuses. And of course the game's music is simply phenomenal, with a hard rock/metal bent to typical fantasy soundtracks.
63. Abuse (Crack dot Com, 1996)
A run-and-gun shooter that plays like one part Contra, one part Doom and one part Smash TV, Abuse was like nothing else on PC at the time. Basically a 2D platformer with 360-degree movement and aiming via the mouse, the game took advantage by having enemies be fast and ruthless and come at you from every angle, quickly overwhelming you if you weren't careful. Of course, it also took cues from games like Doom with multiple hidden secrets and powerups to find in each stage and even a few alternate pathways to discover. Its source code has also been released, allowing it to get ports to multiple platforms, so there's no excuse to not check out Abuse.
62. The Dig (LucasArts, 1995)
Another adventure title from the legendary LucasArts, though unlike most, The Dig doesn't have a lot in the way of the company's quirky humor, opting to tell a more somber, serious and high-concept science fiction story. Starring a team of scientists unexpectedly whisked away to an alien world devoid of intelligent life but full of advanced technology, they set out to uncover exactly what led it to its current state and discover a way home. The Dig was also a very high-end production for its time, having surprisingly well-known actors voicing the main characters and some incredible atmospheric music by Michael Land.
61. The Curse of Monkey Island (LucasArts, 1997)
The Monkey Island series is a beloved classic among adventure game fans; following the exploits of the bumbling wannabe-pirate Guybrush Threepwood, he seeks to win the affections of Elaine Marley and frequently clashes with his nemesis, the evil undead pirate LeChuck. Curse took the series in a bold new direction with a fresh visual style, plenty of animated cutscenes and perfectly cast voiceover complementing the humor throughout. The scenarios are as absurd as ever - this time with Guybrush trying to reverse a voodoo curse he's unintentionally afflicted Elaine with - and that of course lends itself to plenty of laughs. The interface was newly reworked too, using a simpler "verb coin" with three general commands instead of the array of commands from earlier SCUMM games. The puzzles definitely didn't suffer for it, though - you're still in for a challenge, especially in "Mega Monkey" mode.






