58. Torchlight II (Runic Games, 2012)

56. Lode Runner On-Line: The Mad Monks' Revenge (Presage Software, 1995)
The second and third games in the rebooted Shadowrun franchise, and easily my favorite ones so far, expanding on everything the original brought to the table while losing nothing that made it great. The story is nothing short of brilliant, bringing together a cast of diverse and complex characters to solve the mystery of their friend's death and the underlying conspiracy behind it. Throughout the game, every choice you make seems to be the wrong one, making you new enemies and seemingly digging you deeper into a pit you can't escape from, while the combat only gets more intense with enemies bringing out bigger guns, setting up nastier traps and summoning bigger monsters to get in your way. Stellar stuff all around, and a perfect example of how to do a grim, atmospheric game experience right.

51. Ion Fury (Voidpoint, 2019)
The prequel to the 2016 flop "Bombshell" but thankfully it succeeds in every way its predecessor failed, bringing back the Build Engine with all the panache and clever design that made games like Duke Nukem and Blood great in the first place. Fast-paced action in surprisingly realistic environments (well, as much as a twenty-four year old engine can muster, at least) with a huge number of interactive objects, secrets to find, clever enemy designs, tons of references to old 3D Realms games and a cool wisecracking protagonist, as well as some new features for the engine like climbable ladders and alt-fire for almost every weapon. It may not be the modern era's prettiest shooter, but I was having too much fun with it to care. Ion Fury is the long-lost cousin of all the classic '90s shooters.