60. Ys III: The Oath in Felghana (Nihon Falcom, 2005)
59. Commander Keen in Goodbye Galaxy! (id Software, 1991)
58. Symphony of War: The Nephilim Saga (Dancing Dragon Games, 2022)
Another example of a game clearly inspired by classics of the genre (Fire Emblem and Ogre Battle in particular), but which ends up being so well-made that it stands out and becomes a fantastic title in itself. Case in point, you move across the map with your squads (consisting of up to nine units of varying classes), capturing towns, utilizing strongholds and terrain to give themselves an advantage in skirmishes, and exploring characters through mid-battle dialog scenes. Battles get surprisingly large in scale (sometimes overwhelmingly so), though you get powers to do things like grant units extra turns or deal damage over a large area to help speed things up or get yourself out of a jam. A wonderful and engrossing strategy RPG.
57. Master of Orion II: Battle At Antares (Simtex, 1996)
56. Shadowrun: Dragonfall/Hong Kong (Harebrained Schemes, 2014/2015)
55. Ultima VII Part 2: the Serpent Isle (Origin Systems, 1993)
The direct followup to Ultima VII (and the spinoff game Ultima Underworld II), Serpent Isle was also a callback to the franchise's earliest days, returning to worlds not seen since Ultima 1 and showing a world very different and considerably more troubled than the Britannia we've come to know. The stakes were higher too; not just with the looming threat of the Guardian and his underlings, but a cosmic imbalance is causing reality itself to slowly unravel, adding considerably to your woes. Unfortunately the game was also the first to really suffer from the EA buyout, as the world feels much more barren and the latter half in particular very rushed and definitely not up to the series' high standards in design. Nevertheless, the story is captivating and the solid engine of 7 is tuned up in quite a few ways, making it another very worthwhile Ultima adventure.
54. Wildermyth (Worldwalker Games, 2021)
Plenty of games have tried for a heavily randomized RPG experience; usually plot-light roguelikes or just having randomly generated dungeons, equipment parameters, and so forth with the same basic story as a backdrop. Wildermyth goes a step further, attempting to emulate tabletop gaming and generate a new narrative each time you play. Player input does influence the proceedings, though - you can take risks to get rewards or be punished with penalties for failure, form rivalries or romances between characters, and even mid-battle this doesn't stop - if a character's HP drops to zero, they can sacrifice themselves to the enemy for one last strike, to boost all allies' stats or even survive to fight another day, albeit with a permanent injury like losing a limb. The underlying gameplay itself is also quite solid (and a bit reminiscent of XCOM), having the player explore territory, gather resources and forage (or forge) new equipment to counter a constantly-escalating enemy force.
Might and Magic was a prominent dungeon crawling franchise from the mid-80s to the early 2000s, and while relatively popular in its time, most people know it today from the offshoot series Heroes of Might and Magic. A fantasy themed 4X franchise where one recruits heroes, builds up troops, uncovers hidden treasures and resources, and eventually seeks to conquer all of their opponents through turn based combat. There was definitely no shortage of single player content with seven (!) playable campaigns, but the real draw was of course its multiplayer support, letting players compete against one another in long-term online battles.
52. Ion Fury (Voidpoint, PC/Linux/Switch/PS4/XBone)
51. Star Control II (aka Free Stars: the Ur-Quan Masters) (Toys for Bob, 1992)