60. Horizon's Gate (Rad Codex, 2020)
59. Doom II (id Software, 1994)
58. Wing Commander IV: The Price of Freedom (Origin Systems, 1996)
fan-made remaster (still in development as of this writing) in later years.
57. Half-Life (Valve, 1998)
56. Symphony of War: The Nephilim Saga (Dancing Dragon Games, 2022)
Another example of a game clearly inspired by classics of the genre (Fire Emblem and Ogre Battle in particular), but which ends up being so well-made that it stands out and becomes a fantastic title in itself. Case in point, you move across the map with your squads (consisting of up to nine units of varying classes), capturing towns, utilizing strongholds and terrain to give themselves an advantage in skirmishes, and exploring characters through mid-battle dialog scenes. Battles get surprisingly large in scale (sometimes overwhelmingly so), though you get powers to do things like grant units extra turns or deal damage over a large area to help speed things up or get yourself out of a jam. A wonderful and engrossing strategy RPG.
55. Sun Haven (Pixel Sprout Studios, 2023)
54. Simcity 3000 Unlimited (Maxis, 1999/2000)
Simcity 3000 had a lot to live up to after the groundbreaking original and the fantastic 2000, and I was a little worried since it was the first game in the series that Will Wright didn't work on. However, 3000 did the name justice. The game is pretty much what you'd expect, taking the groundwork of 2000 and adding in a few more features like having to manage your city's garbage and sound alerts when disasters strike. One can also make business deals with other cities to address power/water/garbage storage issues, or take on other cities' problems for some extra cash at the cost of an increased burden to their own resources (and often a hit to land value). Unlimited added some new content of its own, letting you place numerous real-life landmarks like the Empire State Building, the CN Tower and Notre Dame's cathedral. Better still, an easy-to-use editor lets you customize the appearance of your buildings or even craft custom ones, letting you build some truly massive and beautiful-looking cities. The only real downside is the UI is a bit weird and takes some getting used to, especially if you played as much of the original and 2000 as I have.
53. Shadowrun: Dragonfall/Hong Kong (Harebrained Schemes, 2014/2015)
52. Ultima VII Part 2: the Serpent Isle (Origin Systems, 1993)
The direct followup to Ultima VII (and the spinoff game Ultima Underworld II), Serpent Isle was also a callback to the franchise's earliest days, returning to worlds not seen since Ultima 1 and showing a world very different and considerably more troubled than the Britannia we've come to know. The stakes were higher too; not just with the looming threat of the Guardian and his underlings, but a cosmic imbalance is causing reality itself to slowly unravel, adding considerably to your woes. Unfortunately the game was also the first to really suffer from the EA buyout, as the world feels much more barren and the latter half in particular very rushed and definitely not up to the series' high standards in design. Nevertheless, the story is captivating and the solid engine of 7 is tuned up in quite a few ways, making it another very worthwhile Ultima adventure.
51. Serious Sam (Croteam, 2001)