If you're of a certain age you probably remember playing this one in your school days, mostly because it's one of those rare educational games that was actually fun. In fact, it was actually rather like a roguelike in many respects - you picked one of three career paths (determining your starting money and score multiplier at the end), dealt with a lot of randomized hazards and splitting paths, and tried to reach Oregon with as many resources intact and people still alive as you could. There were legions of updates, remakes and rereleases over the years (still continuing to this day), but the fact that this game still remains popular despite having iterations going all the way back to 1971 speaks to its timeless charm. It it's got tons of challenge and a simple yet addictive gameplay loop, and that's enough to make it an immortal classic.
97. Lemmings (DMA Design, 1991)
A popular puzzle game that spawned a horde of rereleases, updates, sequels, expansions, clones and parodies, Lemmings is a simple concept - get a quota of the little rodents safely to the goal. To this end, one picks a few out of the crowd and assigns them jobs meant to help the others avoid danger or bypass obstacles - whether simply stopping and forcing them to go the other way, digging through dirt, climbing up walls, parachuting down long drops, or blowing themselves up to clear an obstacle from the others' path. Once enough are safely through the exit door, the next stage begins. Simple enough in concept, but many of the later stages get deviously difficult, requiring some very fast thinking to succeed. Given just how prolific and popular the series was, if you owned basically any game platform out in the early '90s, you probably played or at least saw Lemmings or one of its sequels/spinoffs/expansions at some point.
Just one game in the long-running Worms turn-based warfare strategy series, and the one widely regarded as the best in the franchise. Unlike many of its sequels, it gives players the option to have teams larger than four worms (six or eight, depending on the number of players in the game), allows for custom team voices and terrain to be imported and has just the right blend of weapons, gadgets and options to make for lengthy, yet engaging online battles - from airstrikes to poisonous skunks to flamethrowers to Street Fighter style martial arts, you won't be wanting for ways to lay down the pain. Not to mention that it's always more fun dropping a concrete donkey on a bigger group than a smaller one, of course. A standout in the turn-based artillery combat genre.
Also known as "Another World", this was a game created from the get-go to be a Dragon's Lair-esque cinematic action adventure on a much lower budget. Utilizing vector graphics instead of drawn cels, the game's visual design had relatively little detail but very smooth animation, giving it a nice cinematic flair regardless. The end result was certainly distinctive and memorable, adding a grim yet beautiful aesthetic to the game and its many, many death scenes. The gameplay was also quite solid, if heavily trial-and-error based, as you tried to solve puzzles, evade enemies and figure out the correct sequence of events in order to survive another melee with aliens and see your way to the end of this strange tale.






