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Top 111 PC Games, #100-91

100. MDK (Shiny Entertainment, 1997)

A downright manic action-shooter-platformer hybrid that could only have come to us from the company that created Earthworm Jim.  The Giger-esque visuals and story about enormous alien mobile cities strip-mining the planet make it sound pretty grim and nightmarish on paper, but the quirky humor throughout adds plenty of levity, with shooting galleries of aliens that childishly taunt the player, clever moments like having to disguise yourself as a robot to sneak through a heavily guarded corridor, and hilarious powerups and weapons like "the World's Most Interesting Bomb" and "the Very Large Hamster Hammer".

99. Simcity (Maxis, 1989)

The story of Simcity is a famous one - Will Wright developed the top-down shooter "Raid on Bungeling Bay" for the Commodore 64, but had more fun designing maps and upgrading the editor than playing the game itself.  Said maps were surprisingly intricate and realistically designed - there are plane runways and seaports, networks of roads and buildings, rivers and inlets, radar dishes tracking your movement and even boats ferrying supplies between the islands, so it made the game world feel more dynamic and alive than most top-down shooters.  Eventually he expanded that idea into a full-fledged city planning and building simulation, and the end result was SimCity.  It doesn't sound like a particularly fun game on paper - constructing your metropolis while managing crime, pollution, traffic, sim health, entertainment and land value - but its addictive design and random disastrous events like fires, floods, tornadoes and monster attacks kept it fresh and engaging.  It has also since been made open-source (albeit under the name "Micropolis" due to copyright concerns) and ported to just about every platform imaginable, so you have no excuse not to check it out in some form!

98. MegaRace (Cryo Interactive, 1993)

The FMV game genre had a resurgence in the 90s with the advent of CD technology, allowing developers to record and encode videos (usually in very low quality) and stick some gameplay on top of them to create "interactive movie games" (also generally of very low quality).  MegaRace stands out from the pack, though, on the merits of its strong presentation.  While the game itself is a fairly standard combat racer, having the player destroy all the other cars on the track before time runs out, it's wrapped in a dystopian space-age game show hosted by sleazy corporate stooge Lance Boyle (played by Christian Erickson).  Through that, it paints a picture of a zombie-like populace permanently enamored by trashy TV, though with a sardonic and humorous tone that makes it quite an enthralling one to experience; not completely unlike Robocop.  The great soundtrack by Stéphane Picq is certainly worth a listen in its own right too.

97. Diablo (Blizzard Entertainment, 1997)

Warcraft and Lost Vikings were fairly popular games in their time, but Diablo is the game that really put Blizzard on the map.  Taking the concept of games like Rogue, adding an action bent and dousing the whole thing in a heavy grim atmosphere, it definitely awed people at a glance. It only became more immersive thanks to its fantastic soundtrack and a surprisingly good story with some high quality voice over, and the fact that you got a random shuffle of quests, items and spells each time you played lent it quite  a bit of replay value. It had an official (though non-canon) expansion in Hellfire as well, adding in several new quests and three new playable classes (though you do have to do some file-editing to make them all accessible). While largely overshadowed by its sequel these days, Diablo is a historic game that is not to be missed.

96. Are You Afraid of the Dark? The Tale of Orpheo's Curse (Viacom New Media, 1994)

A tie-in to the Nickelodeon horror anthology show, which plays out much like an episode of it, even featuring the Midnight Society for the framing device around the story (with the player telling the Tale of Orpheo's Curse in hopes of becoming a member).  The game itself is also a surprisingly good point-and-click adventure, with environments rendered from still photos and CGI, a lot of bizarre sights to see and some eerie music making for a creepy and tense experience.  Even the acting in-game is surprisingly good and the puzzles actually make sense, so it's a good experience despite being a horror themed title for kids.  Sadly it hasn't resurfaced on any digital platforms owing to licensing issues, but if you can find a copy it's a pretty fun adventure.

95. Kingsway (Andrew Morrish, 2017)

Roguelikes are definitely a hallmark of PC gaming, bringing a unique brand of challenge and staggering replayability that few other genres can even hope to match.  I'm not the biggest fan, that said - they generally have to have a pretty unique hook to hold my attention for very long, otherwise it's just monster bashing with cheap deaths mixed in.  Kingsway is one that certainly has a unique presentation, putting you at the helm of a Windows-95-esque operating system to travel about the world, manage your inventory and stats, accept quests (via a messaging app) and even play background music on a Winamp look-alike.  Combat similarly has enemies pop up in windows that constantly move about the screen, with you having to hit buttons to attack, defend and use abilities, as well as evade their attacks (in the form of a popup that flies across the screen or arcs, simulating things like firing arrows or thrown bombs).  A clever idea that's executed well, and the end result is some good tongue-in-cheek entertainment.

94. NetHack (The NetHack DevTeam, 1987+)

Arguably the most enduring RPG of all time, NetHack debuted in 1987 and is still under active development today, continuing to get bugfixes and new features with each patch that comes out. Based on the gameplay of genre-definer Rogue (and a fork of a clone named simply "Hack"), NetHack adds much more to the roguelike format with a much larger variety of playable classes, item types, equipment, monsters and hazards to avoid, as well as mechanics like a pet ally who can become quite powerful if kept alive, a hunger meter to maintain, shops, cursed and blessed items, divine intervention (to be used sparingly lest you offend your god) and the ability to polymorph into other forms to gain advantages. One must also deal with all manner of crippling negative statuses, including blindness, wounded limbs, lycanthropy, strangulation and being turned to stone, which can quickly throw a wrench into your game plan or even bring your run to an abrupt end. NetHack is also legendary for its difficulty - even those who have learned its many intricacies and played hundreds or even thousands of games can count their victories in single digits. Even with all of that in play, though, the game's dense and addictive design, solid sense of humor, and endless replayability keep its appeal strong, and will continue to do so for decades to come.  It may not have top-notch voice acting, movie-like cutscenes, achievements, epic music, amazing sound design or even graphics, but it's got tons of depth and timeless design, and that's enough to make it an immortal classic.

93. VVVVVV (Terry Cavanagh, 2010)

An open-world platformer with some moody music, simplistic graphics reminiscent of early 8-bit computer games and some inventive mechanics that lend themselves to puzzle solving.  By default you don't jump, but instead flip gravity for your character, so navigating environments is a bit more involved than you'd expect.  Then the game throws challenges at you like bouncing surfaces, autoscrollers, wires that flip your gravity when you pass by them and wrapping screens (among many others), and you've got a game with quite a lot of variety and challenge despite its relatively short length.  Of course, there's also extra challenge in hidden Trinkets to discover (some of which require some very honed skills) and a whole plethora of fan-created campaigns and levels to challenge you further.

92. Horizon's Gate (Rad Codex, 2020)

A game that has been described by many as "Final Fantasy Tactics by way of Uncharted Waters", and upon playing it, I can confirm that is indeed the case.  You build a character, take part in turn-based battles both on foot and by sea, unlock new classes as the game progresses, and can basically explore, trade or become a privateer at your leisure, taking part in ship battles or legitimate business to earn loot for later upgrades.  Inventory management and item manipulation is simple as can be too, using a keyboard-and-mouse interface that reminds me a bit of the classic Ultimas.  It's certainly not the deepest example of anything it attempts to be, but it is a lot of fun, and really, that's what I come to a game for anyway.  Sacrilege, I know. 

 

91. Lemmings (DMA Design, 1991)


A popular puzzle game that spawned a horde of rereleases, updates, sequels, expansions, clones and parodies, Lemmings is a simple concept - get a quota of the little rodents safely to the goal.  To this end, one picks a few out of the crowd and assigns them jobs meant to help the others avoid danger or bypass obstacles - whether simply stopping and forcing them to go the other way, digging through dirt, climbing up walls, parachuting down long drops, or blowing themselves up to clear an obstacle from the others' path.  Once enough are safely through the exit door, the next stage begins.  Simple enough in concept, but many of the later stages get deviously difficult, requiring some very fast thinking to succeed.  Given just how prolific and popular the series was, if you owned basically any game platform out in the early '90s, you probably played or at least saw Lemmings or one of its sequels/spinoffs/expansions at some point.