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12/15/2020

Top 111 PC Games, #90-81

90. I Have No Mouth, and I Must Scream (CyberDreams, 1995)

A point-and-click adventure based on the Harlan Ellison story, which sparked quite a lot of controversady for its twisted themes that depicted all the worst elements of humanity.  While the protagonists are far from innocent (one notably being a Nazi doctor with a story set in a death camp), its themes of redemption and overcoming failure won out, turning it into a very compelling story even if its puzzles were not always the best and the voice acting was, as per the period, mediocre (save for AM, voiced by Ellison himself, who is clearly having a lot of fun with the role).  It's recently gotten a number of modern ports thanks to Nightdive, and the original is playable in both DOSBox and ScummVM, so it's well worth a look for fans of good stories.

89. Epic Pinball (Digital Extremes, 1993)

While I'm not really a big fan of video pinball games, a few have managed to grab my attention over the years due to their brilliant execution.  Epic Pinball is definitely one of them; a huge mainstay on shareware discs and even having limited versions included with some OEM computers back in the day, it certainly impressed me with its high-fidelity and colorful graphics, fantastic music and the sheer variety it brings to the proceedings; the CD version of the game includes a whopping 13 tables to play on.  They also match a variety of themes, from race cars to futuristic androids to a bizarre, threadbare table called the "Enigma" that awards bonuses based on a cryptic set of conditions.  Good stuff all around, whether you're a pinball fanatic or not.

88. Psycutlery (Eyes in Everything, 2024)


From the developer of acclaimed Mario fangame "Psycho Waluigi" and utilizing a similar gameplay hook; though instead of a psionic aura you get a floating spork (bearing the name you input) that sticks into objects or enemies and tosses them about.  Throughout stages you also find powerups that grant limited-use projectiles of various sorts, temporary invincibility, and collect tadpoles which serve as the currency in the in-level shops and medallions that allow you to unlock more challenging versions of each level to test your skills.  The platforming action is varied and challenging, but the game is also quite forgiving if you let it be - your maximum health can be freely adjusted and some purchased powerups can be stored for later use, giving you an advantage in later levels.  A fun little romp with some creative mechanics, a very solid presentation, a self-aware sense of humor and 50 stages in total to complete; 100 if you also count the harder versions of each.  Psycutlery could easily pass as a quality commercial release, but the fact that it's free to download and play makes it far too good an offer to pass up.


87. Organ Trail (The Men Who Wear Many Hats, 2010)

A game which is very clearly a parody of/tribute to the classic "The Oregon Trail", though it does much to set itself apart too and become a fine title in its own right.  Visually it resembles its predecessor with its low-color visuals and hatched graphics to simulate shading in particular scenes, but gameplay-wise it's a very different beast.  Instead of a wagon you drive a beaten-up car, and you'll frequently have to choose between different routes, fend off attacking bikers or hordes of zombies, and occasionally shoot it out with bandits.  Radiation, infection and vehicle breakdowns are constant threats, and scavenging enough supplies to make it to the end are an endeavor in themselves.  A game that melds humor, grim atmosphere and a constant sense of unease and uncertainty together in perfect fashion, Organ Trail is a fine homophonic homage.

86. Carmageddon (Stainless Games, 1997)

A game which blends all things late-90s together into one - charmingly blocky 3D engines (BRender, the same technology behind 3D Movie Maker), metal music, gratuitous violence and pure action.  Case in point, Carmageddon is a combination of an arcade racer, an open-world game and a demolition derby with three win conditions - go through all the checkpoints before time expires, demolish all of your opponents' cars, or kill every pedestrian on the map.  Impacts, checkpoints and dead pedestrians earn you extra time and points which can be used to unlock new vehicles and tracks, purchase upgrades or just repair damage to your car and get you back in the action mid-stage.  You'll also find a variety of hazards and various power-ups and power-downs like Jelly Suspension, Blind Pedestrians, Solid Granite Cars, Damage Multipliers and Free Repairs, all of which only add more chaos to the proceedings.  Gruesome, twisted and incredibly fun, Carmageddon is a blast.  Just steer clear of that godawful Nintendo 64 version and you're golden.

85. Lemmings (DMA Design, 1991)


A popular puzzle game that spawned a horde of rereleases, updates, sequels, expansions, clones and parodies, Lemmings is a simple concept - get a quota of the little rodents safely to the goal.  To this end, one picks a few out of the crowd and assigns them jobs meant to help the others avoid danger or bypass obstacles - whether simply stopping and forcing them to go the other way, digging through dirt, climbing up walls, parachuting down long drops, or blowing themselves up to clear an obstacle from the others' path.  Once enough are safely through the exit door, the next stage begins.  Simple enough in concept, but many of the later stages get deviously difficult, requiring some very fast thinking to succeed.  Given just how prolific and popular the series was, if you owned basically any game platform out in the early '90s, you probably played or at least saw Lemmings or one of its sequels/spinoffs/expansions at some point.  And thankfully, most of them were pretty damn fun.  Key word being "most"; skip Lemmings Paintball and All New World of Lemmings aka Lemmings Chronicles, they're really lame.


84. Shadow Warrior (3D Realms, 1997)

3D Realms famously abided by a philosophy of only releasing games "When they're done", even to the point of restarting development multiple times to stay on the bleeding edge.  But while Duke Nukem Forever became infamous for this, Shadow Warrior was the first to really showcase it - prototype builds of this game dating all the way back to 1994 were made available on Steam, showing just how much was changed and added as development dragged on. By the time it finally debuted in 1997 it was just a bit too late to impress gamers, as the fully-3D Quake was out by then and Quake II wasn't far off. Still, stuff like voxel models, turrets, vehicles, dynamic environments, reflective surfaces, true room-over-room and multiple firing modes for each weapon were pretty novel at the time, and of course the game is absolutely awash in 3D Realms' irreverent and often juvenile humor. From fortune cookies full of double entendres to pervy anime references to Lo Wang's constant wisecracks (voiced by John Galt doing a bad faux-Asian accent), it's an incredibly ridiculous and fun experience. It's also free to play nowadays, so anyone with an interest in silly '90s shooters owes it at least one go.

83. Riven (Cyan, 2024)

The followup to the 2021 remake of Myst, once again keeping the design of the original largely intact while taking advantage of modern technology to immerse the player in a 3D world.  Like the rest of the series it's a rather minimalistic adventure title - there are very few inventory items and puzzles largely consist of trial-and-error using various visual and audio cues, but the imaginative steam-powered technology, gorgeous sights and subtle storytelling (as well as remixed puzzles from the original release) keep it an engaging and immersive adventure.  Seeing it redone in full 3D is quite a treat too, as it makes the experience more gorgeous than ever. 

82. Severed Steel (Greylock Studio, 2021)

A fast paced, frenetic shooter that feels like a mashup of Max Payne, Vanquish and Superhot.  Hop, slide and wall-run while head-shotting endless waves of soldiers and blow up everything in your path.  You also get an arm cannon that lets you blow through walls to get the jump on foes or make shortcuts, so it's just pure unadulterated shooting action and fun.  Admittedly it is rather short - the campaign only runs about 4 hours - but there's daily challenges and bonus stages aplenty too, so it's great fun for just picking up for a few minutes and blasting everything in sight whenever the mood strikes.

81. King's Quest VI: Heir Today, Gone Tomorrow (Sierra On-Line, 1992)

I'll readily admit I'm not the biggest fan of Sierra's adventure titles, especially King's Quest - yes they played a major role in popularizing the genre and evolving it from its crude text-based origins, but the illogical puzzles, easy softlocks and constant cheap deaths tended to make them sources of frustration more than fun.  King's Quest VI was cowritten by Jane Jensen and took the series to new heights with its intelligent dialog, smartly-designed puzzles, a high-quality presentation that included full voice acting (with professional actors, no less), and visuals that were both imaginative and showed a surprising amount of realism.  It also had a whole extended story and even an alternate ending if you paid close attention.  It's just a high-quality adventure title that's easily the best in the King's Quest series, and maybe even the entire Sierra library.