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Top 111 PC Games, #90-81

90. Epic Pinball (Digital Extremes, 1993)

While I'm not really a big fan of video pinball games, a few have managed to grab my attention over the years due to their brilliant execution.  Epic Pinball is definitely one of them; a huge mainstay on shareware discs and even having limited versions included with some OEM computers back in the day, it certainly impressed me with its high-fidelity and colorful graphics, fantastic music and the sheer variety it brings to the proceedings; the CD version of the game includes a whopping 13 tables to play on.  They also match a variety of themes, from race cars to futuristic androids to a bizarre, threadbare table called the "Enigma" that awards bonuses based on a cryptic set of conditions.  Good stuff all around, whether you're a pinball fanatic or not.

89. I Have No Mouth, and I Must Scream (CyberDreams, 1995)

A point-and-click adventure based on the Harlan Ellison story, which sparked quite a lot of controversy for its twisted themes that depicted all the worst elements of humanity.  While the protagonists are far from innocent (one notably being a Nazi doctor with a story set in a death camp), its themes of redemption and overcoming failure won out, turning it into a very compelling story even if its puzzles were not always the best and the voice acting was, as per the period, mediocre (save for AM, voiced by Ellison himself, who is clearly having a lot of fun with the role).  It's recently gotten a number of modern ports thanks to Nightdive, and the original is playable in both DOSBox and ScummVM, so it's well worth a look for fans of good stories.

88. Organ Trail (The Men Who Wear Many Hats, 2010)

A game which is very clearly a parody of/tribute to the classic "The Oregon Trail", though it does much to set itself apart too and become a fine title in its own right.  Visually it resembles its predecessor with its low-color visuals and hatched graphics to simulate shading in particular scenes, but gameplay-wise it's a very different beast.  Instead of a wagon you drive a beaten-up car, and you'll frequently have to choose between different routes, fend off attacking bikers or hordes of zombies, and occasionally shoot it out with bandits.  Radiation, infection and vehicle breakdowns are constant threats, and scavenging enough supplies to make it to the end is an endeavor in itself.  A game that melds humor, grim atmosphere and a constant sense of unease and uncertainty together in perfect fashion, Organ Trail is a fine homophonic homage.

87. Claw (Monolith Productions, 1997)

Claw (also known as "Captain Claw") was a sidescrolling platformer on PC - a pretty rare sight in the time period it came out in, particularly as 3D games like Tomb Raider,  Mario 64, Spyro and Banjo were rapidly becoming the new standard.  That doesn't mean Claw is a bad game, though - it's quite well-made with its fluid animation, responsive controls, colorful stages and multiple paths and secrets to discover in every level.  There was even a DVD release later on that added animated cutscenes between levels and improved the visual quality, which was a nice bonus for those with the hardware to run it.  The game sadly hasn't ever been released on any digital storefronts so it's a bit hard to find nowadays, but if you can track down a copy, give it a go - it's solid platforming fun.


86. Zombie Wars (Gee Whiz! Entertainment, 1996)

The relatively obscure sequel to the cult classic DOS sidescrolling shooter Alien Carnage (aka Halloween Harry), which saw you flying around levels with a jetpack and incinerating monsters with a flamethrower.  Zombie Wars builds on its predecessor in logical fashion, with just about everything seeing improvement - the stage design, controls and physics are tighter, the visuals are more polished, and there's an array of new weapons to utilize - your basic photon blaster, homing missiles, grenades and "mini nukes" that serve as powerful timed bombs.  There's even a second playable character now (Diane), a running storyline and animated cutscenes between levels, giving it the feel of a campy Saturday morning cartoon, just with a lot more gore.  Lots of fun; it's just a shame Zombie Wars is so hard to find nowadays since it hasn't been rereleased on any digital storefronts.

85. D/Generation (Robert Cook, 1991)


An action-puzzle game with nicely detailed isometric graphics and smooth controls, D/Generation also had atmosphere in spades thanks to its tense horror/cyberpunk setting, a surprisingly deep storyline (revealed through NPC dialog and computer files) and a huge variety of traps waiting to nail you.  At first they're relatively self-explanatory - electrified floor tiles, turrets, land mines, et cetera, but they quickly get more and more devious as you go.  Probably the worst are the shapeshifting enemies, which can disguise themselves as hostages or even mundane objects in the environment, quickly ramping up the paranoia.  One can also find the occasional bomb to blow down doors and skip some puzzles, though as these tend to be rare, they should be used sparingly.  The game never got a lot of attention in its day, though it has acquired enough of a cult following over the years to get a re-release on the Nintendo Switch (as well as a 3D remake, released at nearly the same time).  No matter what platform you visit it on, though, D/Generation is a game worth your while.

84. Riven (Cyan, 2024)

The followup to the 2021 remake of Myst, once again keeping the design of the original largely intact while taking advantage of modern technology to immerse the player in a 3D world.  Like the rest of the series it's a rather minimalistic adventure title - there are very few inventory items and puzzles largely consist of trial-and-error using various visual and audio cues, but the imaginative steam-powered technology, gorgeous sights and subtle storytelling (as well as remixed puzzles from the original release) keep it an engaging and immersive adventure.  Seeing it redone in full 3D is quite a treat too, as it makes the experience more gorgeous than ever. 

83. Lemmings (DMA Design, 1991)

A popular puzzle game that spawned a horde of rereleases, updates, sequels, expansions, clones and parodies, Lemmings is a simple concept - get a quota of the little rodents safely to the goal.  To this end, one picks a few out of the crowd and assigns them jobs meant to help the others avoid danger or bypass obstacles - whether simply stopping and forcing them to go the other way, digging through dirt, climbing up walls, parachuting down long drops, or blowing themselves up to clear an obstacle from the others' path.  Once enough are safely through the exit door, the next stage begins.  Simple enough in concept, but many of the later stages get deviously difficult, requiring some very fast thinking to succeed.  Given just how prolific and popular the series was, if you owned basically any game platform out in the early '90s, you probably played or at least saw Lemmings or one of its sequels/spinoffs/expansions at some point.


82. Worms: Armageddon (Team-17, 1999)


Just one game in the long-running Worms turn-based warfare strategy series, and the one widely regarded as the best in the franchise.  Unlike many of its sequels, it gives players the option to have teams larger than four worms (six or eight, depending on the number of players in the game), allows for custom team voices and terrain to be imported and has just the right blend of weapons, gadgets and options to make for lengthy, yet engaging online battles - from airstrikes to poisonous skunks to flamethrowers to Street Fighter style martial arts, you won't be wanting for ways to lay down the pain.  Not to mention that it's always more fun dropping a concrete donkey on a bigger group than a smaller one, of course.  A standout in the turn-based artillery combat genre.


81. Kenshi (Lo-Fi Games, 2018)

An independent game in development for over twelve years, released on Steam Early Access in 2013 and finally given a proper Version 1.0 release at the tail end of 2018.  So for all that effort, it had to be good, right?  Well, yes.  In fact, Kenshi actually feels like a fully-realized version of Fallouts 4 and 76 in some respects, providing a game that feels like a well-constructed and cohesive whole instead of a mishmash of half-baked ideas in an engine that wasn't really built for them.  Basically an open world sandbox RPG with a real time strategy bent set in an expansive environment that combines low fantasy and post-apocalyptic science fiction, Kenshi is an oddity in that the player isn't a "chosen one" or anything of the sort; in fact, there isn't really even an overarching storyline.  Just a complex backdrop and several walks of life for you to start in (from being a lowly adventurer to a holy knight to an escaped slave to an exile from a strange insect-like race) and once you start, you're just left to your own devices.  As you play more and more you'll slowly build up your stats and resources, recruit allies, construct bases and steadily make your way to becoming a substantial presence in  the world from basically nothing, and that's always fun.  The strangeness of the setting and the complex, yet intuitive gameplay lend it a lot of charm, and of course, player modding only lets you tweak the experience to your exact tastes.  The kind of engrossing, endlessly deep experience only the PC platform can provide, and Kenshi does it exceptionally well.