Also known as "Another World", this was a game created from the get-go to be a Dragon's Lair-esque cinematic action adventure on a much lower budget. Utilizing vector graphics instead of drawn cels, the game's visual design had relatively little detail but very smooth animation, giving it a nicely cinematic flair regardless. The end result was certainly distinctive and memorable, adding a grim yet beautiful aesthetic to the game and its many, many death scenes. The gameplay was also quite solid, if heavily trial-and-error based as you tried to solve puzzles, evade enemies and figure out the correct sequence of events in order to survive another melee with aliens and see your way to the end of this strange tale.
At a glance, Scorched Earth isn't much to look at - a game with tiny sprites and simplistic VGA graphics where tanks shoot missiles and try to blow each other up. But then you take a closer look and find that this game is steeped in clever mechanics and surprisingly deep tactics. From MIRVs to Funky Bombs to Sandhogs, the game has a variety of interesting weapons to utilize, some of which can devastate everything on the screen (even their user) in short order. Further adding to the fun are defensive items like shields and options like having shots wrap around to the other side of the screen, bounce off the ceiling or radically shifting winds making aiming shots more difficult. In short, it's a game with a lot of options and endless replayability, especially in multi-player combat. The only real crime is that it never got an online play option.
88. Get Medieval (Monolith Productions, 1998)
Dungeon crawlers have always been a pretty PC-centric genre; various attempts at creating them on consoles have usually been met with relatively lukewarm reception or relegation to cult classic status at best (Atlus's Etrian Odyssey being one of the more well-known examples). Out of all of the games in this vast genre, though, Castle of the Winds has to be one of my favorites, in no small part because it manages to be relatively easy to pick up and play while retaining the challenge the genre is known for. Simplistic yet charming sprites for visuals, a windows-based interface and a relatively bare-bones yet still captivating story also make it an enjoyable experience, and let's be honest, it's always fun carving your way through an entire swath of ogres or giants and emerging victorious with enough loot to buy a luxurious mansion, only to spend it on some better equipment instead.
An action-puzzle game with nicely detailed isometric graphics and smooth controls, D/Generation also had atmosphere in spades thanks to its tense horror/cyberpunk setting, a surprisingly deep storyline (revealed through NPC dialog and computer files) and a huge variety of traps waiting to nail you. At first they're relatively self-explanatory - electrified floor tiles, turrets, land mines, et cetera, but they quickly get more and more devious as you go. Probably the worst are the shapeshifting enemies, which can disguise themselves as hostages or even mundane objects in the environment, quickly ramping up the paranoia. One can also find the occasional bomb to blow down doors and skip some puzzles, though as these tend to be rare, they should be used sparingly. The game never got a lot of attention in its day, though it has acquired enough of a cult following over the years to get a re-release on the Nintendo Switch (as well as a 3D remake, released at nearly the same time). No matter what platform you visit it on, though, D/Generation is a game worth your while.
84. Myst (Cyan Studios, 1993/2000/2014/2021)
83. Riven (Cyan, 2024)
The followup to the 2021 remake of Myst, once again keeping the design of the original largely intact while taking advantage of modern technology to immerse the player in a 3D world. Like the rest of the series it's a rather minimalistic adventure title - there are very few inventory items and puzzles largely consist of trial-and-error using various visual and audio cues, but the imaginative steam-powered technology, gorgeous sights and subtle storytelling (as well as remixed puzzles from the original release) keep it an engaging and immersive adventure. Seeing it redone in full 3D is quite a treat too, as it makes the experience more gorgeous than ever.
An independent game in development for over twelve years, released on Steam Early Access in 2013 and finally given a proper Version 1.0 release at the tail end of 2018. So for all that effort, it had to be good, right? Well, yes. In fact, Kenshi actually feels like a fully-realized version of Fallouts 4 and 76 in some respects, providing a game that feels like a well-constructed and cohesive whole instead of a mishmash of half-baked ideas in an engine that wasn't really built for them. Basically an open world sandbox RPG with a real time strategy bent set in an expansive environment that combines low fantasy and post-apocalyptic science fiction, Kenshi is an oddity in that the player isn't a "chosen one" or anything of the sort; in fact, there isn't really even an overarching storyline. Just a complex backdrop and several walks of life for you to start in (from being a lowly adventurer to a holy knight to an escaped slave to an exile from a strange insect-like race) and once you start, you're just left to your own devices. As you play more and more you'll slowly build up your stats and resources, recruit allies, construct bases and steadily make your way to becoming a substantial presence in the world from basically nothing, and that's always fun. The strangeness of the setting and the complex, yet intuitive gameplay lend it a lot of charm, and of course, player modding only lets you tweak the experience to your exact tastes. The kind of engrossing, endlessly deep sandbox experience only the PC platform can provide, and Kenshi does it exceptionally well.



