The Sid Meier's Civilization franchise has always been a popular one, and many fans consider IV to be the pinnacle of the series. It isn't hard to see why, either, as it takes everything great about its predecessors and polishes it to perfection, adding in a few new mechanics without disrupting the balance (particularly the Beyond the Sword expansion, which adds in many new units, buildings, randomized events and roads to victory). It's also highly customizable, with the player able to tweak just about every element of the game to their liking with easily-editable XML files and a publicly available SDK. But beneath it all, it's still good ol' Civ - build cities and armies, research new technologies, build world wonders, and reach one of the win conditions before your opponents do. Plus, it has Leonard Nimoy doing the narration; you can't argue with that kind of awesome.
The original Fallout definitely had charm to spare with its open-ended character development, multiple ways to complete objectives, heavy world lore and a wry sense of humor despite itself, but Fallout 2 took all of that and expanded upon it tenfold. Bigger guns, new monsters, a wide variety of recruitable characters, and tons of new locations to explore and characters to interact with - some lovable, some you just love to hate. There's also a reworked Perk system and a very handy new feature in the form of a drivable car, which makes transportation around the landscape more convenient and gives you plenty of extra carrying capacity to boot. A stellar RPG experience from beginning to end and, again, one of the finest games in the CRPG genre.
I've played more than a handful of point-and-click adventure games that operate on cartoonish logic, but it always felt rather out of place when they were trying to build a serious atmosphere and story. Toonstruck definitely broke that mold by putting the player in, well, a cartoon. Bright, colorful and slightly off-kilter environments, professionally animated characters voiced by big-name actors like Tim Curry, Tress MacNeille, Dan Castellaneta and April Winchell, and starring none other than Christopher Lloyd, digitized and superimposed atop the action like Roger Rabbit in reverse. There's a lot of genuine talent and brilliant humor on display throughout; it's just a shame that it ends on a very abrupt cliffhanger and, owing to copyright issues, the second part of the story has yet to be released.
Ion Storm was a company as well-known for the names on its payroll as for its comically extravagant office space and outlandish development costs. But despite some questionable management decisions, they managed to turn out several high profile titles in their short existence. The one that easily stole the show was Deus Ex - a cyberpunk tale set in a world where every conspiracy theory imaginable is real. It was also an early example of a game where one's choices actually matter, with significantly different play styles depending upon the player's choice of skills, story events changing based on choices and even three different endings. A compelling dark tale in a surprisingly credible dystopian future, there's a good reason that it's the centerpiece of a meme: "Every time someone mentions Deus Ex, someone reinstalls Deus Ex. "
The followup to Blizzard's mega-hit Diablo, the second game in the franchise upped the ante in almost every way. Featuring faster gameplay, a choice of five new classes (seven in the expansion) each with their own variety of skill sets and equipment choices, and of course a plethora of new quests, items, bosses and challenges to undertake. It also featured multiplayer for up to eight simultaneous players, who could choose to tackle dungeons, gain levels or just duke it out in battles to the death. Other new features, like "Rune words" and the ability to combine items and reroll equipment properties would also become staples of other games in the genre. Once again, a major hit for Blizzard that continues to be fun even today. There are even a few killer fan mods available for those tired of the stock game.
42. Starcraft (Blizzard, 1998)
Starcraft was definitely a game-changer at the time it launched, tearing down the fledgling real-time strategy genre and rebuilding it from scratch. No longer content to have two largely-identical factions battling it out for dominance, Starcraft had three, and despite all playing very differently from one another, it was surprisingly well-balanced. Zerg are individually weak but cheap and fast to produce and excel in swarming and harassment, the Protoss have quite powerful but costly units and require careful micromanagement to use effectively, and the Terrans fall somewhere in the middle, using their versatility and resilience to their advantage. It also came with a fantastic map editor that allowed for not just custom maps, but event triggers, full unit stat tweaking and even scripted events that allowed for the creation of entirely new styles of gameplay and even simulating other genres like RPGs. A fantastic game in 1998 and still fun today.






