Max Payne was the game that put Finnish developers Remedy Entertainment on the map. The game at its core is a tale of revenge as a New York cop goes on a killing spree, gunning down the mobsters who killed his family and partner. What made it into something really special, though, was the strong writing in the game thanks to Sam Lake; equal parts disturbing, visceral and funny, Max Payne was an experience unlike any other to that date. Of course, the gameplay also had an innovative element of its own thanks to incorporating "Bullet Time", allowing the player to take on large enemy forces with relative ease by slowing down time in order to effectively dodge enemy fire and draw a bead on them before they could even react.
If you're of a certain age you probably remember playing this one in your school days, mostly because it's one of those rare educational games that was actually fun. In fact, it was actually rather like a roguelike in many respects - you picked one of three career paths (determining your starting money and score multiplier at the end), dealt with a lot of randomized hazards and splitting paths, and tried to reach Oregon with as many resources intact and people still alive as you could. There were legions of updates, remakes and rereleases over the years (still continuing to this day) and several spinoffs including Amazon Trail, Africa Trail, Yukon Trail and the controversial Freedom!, but the fact that this game still remains popular despite having iterations going all the way back to 1971 speaks to its timeless charm.
37. Dwarf Fortress (Bay 12 Games, 2006+)
The game that tore the real time strategy genre down and rebuilt it from scratch, Starcraft was quite a sight to behold at the time of its release. Not content to have just two armies with mostly identical units, Starcraft has three to control, and despite having very different playstyles, all are relatively balanced and require quite a bit of differing strategy. The Zerg mostly rely on weaker but cheaper units that excel in swarming tactics and harassment, the Protoss have powerful but slower and costlier units that require careful micromanagement to use effectively, and the Terrans fall somewhere in the middle, using their versatility and resilience to their advantage. Starcraft also sported an incredible map editor that allowed for scripting, enabling complex new gameplay dynamics and even entirely new games at times. An incredible experience in 1998 and still the best of the genre today.
A popular puzzle game that spawned a horde of rereleases, updates, sequels, expansions, clones and parodies, Lemmings is a simple concept - get a quota of the little rodents safely to the goal. To this end, one picks a few out of the crowd and assigns them jobs meant to help the others avoid danger or bypass obstacles - whether simply stopping and forcing them to go the other way, digging through dirt, climbing up walls, parachuting down long drops, or blowing themselves up to clear an obstacle from the others' path. Once enough are safely through the exit door, the next stage begins. Simple enough in concept, but many of the later stages get deviously difficult, requiring some very fast thinking to succeed. Given just how prolific and popular the series was, if you owned basically any game platform out in the early '90s, you probably played or at least saw Lemmings or one of its sequels/spinoffs/expansions at some point. And thankfully, most of them were pretty damn fun. Key word being "most"; skip Lemmings Paintball and All New World of Lemmings aka Lemmings Chronicles, they're really lame.
34. AM2R (Some awesome fans, 2016)
Nintendo's Metroid series is one that has been oft-copied, but puzzlingly sat idle in Nintendo's own hands for nearly a decade. AM2R is a stellar fan-created remake of Metroid II for the PC, combining excellent visuals and audio design, spot-on controls and polished gameplay on par with the top games in the franchise. Naturally, Nintendo quickly became green with envy for said fans doing something better with Metroid than they had in years and had it pulled from the internet, once again reaffirming their philosophy that "If people can't play high-quality fan games or even our old games that were good, they'll just have to buy our new games that aren't so good instead". Which just seems like terrible business practice to me, but oh well. If you can get your hands on this piece of forbidden treasure, you should, because AM2R is a game with more polish than most professionally released games, and perfectly captures that feeling of isolation in an eerie alien world that the classic Metroid games provided.
Ultima 6 is a game as known for its intriguing story as its inventive gameplay, putting the player into a world more intricately designed and realistic than any other seen to that point - cows could be milked, doors could be lockpicked, blown up or smashed down, and virtually every object one saw could be moved around, stacked atop one another or used in surprisingly intuitive and realistic ways. Naturally, this engine cost Origin a ton of money to develop, so they decided to try and recoup costs with some spinoff games. The end results, while lauded by critics, were not financial successes, leading to the Worlds of Ultima franchise being cancelled after only two entries. Shame, that, as Martian Dreams isone of the best games in the entire franchise. Set in a fictionalized Victorian era on Mars, it has the player and a number of real-life historical figures unearthing the remains of a long-lost civilization on the red planet, and having to endure a lot of surprisingly realistic obstacles - low oxygen, radiation and an ever-constant struggle against limited supplies. While it is frustrating to navigate at times, the tale told here is a creative and memorable one, and proof that Ultima remains an important milestone for both design and storytelling in video games.