Ultima 6 is a game as known for its intriguing story as its inventive gameplay, putting the player into a world more intricately designed and realistic than any other seen to that point - cows could be milked, doors could be lockpicked, blown up or smashed down, and virtually every object one saw could be moved around, stacked atop one another or used in surprisingly intuitive and realistic ways. Naturally, this engine cost Origin a ton of money to develop, so they decided to try and recoup costs with some spinoff games. The end results, while lauded by critics, were not financial successes, leading to the Worlds of Ultima franchise being cancelled after only two entries. Shame, that, as Martian Dreams isone of the best games in the entire franchise. Set in a fictionalized Victorian era on Mars, it has the player and a number of real-life historical figures unearthing the remains of a long-lost civilization on the red planet, and having to endure a lot of surprisingly realistic obstacles - low oxygen, radiation and an ever-constant struggle against limited supplies. While it is frustrating to navigate at times, the tale told here is a creative and memorable one, and proof that Ultima remains an important milestone for both design and storytelling in video games.
DOOM was an amazing title at the time of its release for its realistic 3D environments, fast-paced action and varied gameplay, combining elements of puzzle-solving with run and gun action against hordes of enemies. But when you added on online deathmatches and the ability to create custom maps, the game's replay value rocketed through the roof, and even today it remains an incredibly fun experience, spawning hundreds of thousands of custom maps and countless player mods that remix the experience into something completely new. Surpassed in technology but still unmatched in gameplay, DOOM is a truly immortal game.
27. Scorched Earth (Wendell Hicken, 1991)
At a glance, Scorched Earth isn't much to look at - a game with tiny sprites and simplistic VGA graphics where tanks shoot missiles and try to blow each other up. But then you take a closer look and find that this game is steeped in clever mechanics and surprisingly deep tactics. From MIRVs to Funky Bombs to Sandhogs, the game has a variety of interesting weapons to utilize, some of which can devastate everything on the screen (even their user) in short order. Further adding to the fun are defensive items like shields and options like having shots wrap around to the other side of the screen, bounce off the ceiling or radically shifting winds making aiming shots more difficult. In short, it's a game with a lot of options and endless replayability, especially in multi-player combat. The only real crime is that it never got an online play option!
Tetris had its beginnings all the way back in 1984 for the Electronika 60, and its popularity was (and still is) such that it's gotten numerous updates, ports, rereleases and remakes across just about every platform imaginable. But before Nintendo got the license and created the monstrously popular Game Boy port, several companies made their own computer versions (the one depicted in this screenshot is the 1987 Spectrum Holobyte version). While each had minor variances and change-ups, there's no denying one thing - it's a fun, addictive puzzle game that's easy to learn, but nearly impossible to master. Not that it's stopped any of us from trying for the last thirty years.
Also released as "UFO: Enemy Unknown", UFO Defense served as the first game in the strategic simulation X-COM series. The game expertly combined elements of base building, turn-based combat and business sim as the player had to manage their limited resources, reverse-engineer alien technology and keep their squads well-equipped (and alive) enough to deal with escalating alien attacks across the globe, with their ultimate goal being to take the fight to the alien base on Mars and defeat their leader in a final assault. It also found just the right blend of gameplay elements, providing plenty of depth and challenge while not overwhelming the player. X-COM had a remarkably good multi-platform remake in 2012 (which had an incredible sequel a few years later), but the original is certainly nothing to sneeze at either.
I was never a big fan of shoot-em-up games; many of them start to feel very samey to me after a while, not to mention the fact that they feature one-hit deaths and swarming enemy patterns that are generally extremely trial-and-error based and require spot-on precision, and I don't really have the patience for that kind of thing. Tyrian 2000, however, is more my speed. An updated re-release of 1995's Tyrian, the game also features a lot of elements not normally seen in the genre - an in-depth storyline told between stages, a wide variety of customizable ship parts, weapons, sub-weapons and ship types, and even a pretty good sense of humor as you play through various minigames and collect giant fruits for points and have the option to pilot a ship that fires bananas and hot dogs at its enemies. Of course, the colorful graphics and sweet soundtrack also help, as does the fact that you actually have a health bar (in the form of a shield meter that regenerates over time and an armor meter that can only be restored via powerups). It still manages to be quite a challenge, but it's one that I can get into. Tyrian 2000 is a standout title and, for my money, the best top-down shmup ever made.
Graphic adventure games were a staple of early computer gaming, with countless examples throughout the 80s and into the mid-90s and several big companies that are still going today building their name on beloved franchises. One of the earliest I recall playing, and still my favorite of the genre to this day, is one Maniac Mansion, a game unique from most in the genre in that it actually had quite a lot of replay value - you could pick two additional characters (out of six) for each playthrough, with each having differing dialog and solutions to particular problems, and there were eleven different endings to see based on the player's choice of characters and actions taken throughout. Top all that with a lack of cheap deaths (characters still can be killed, but you need to do some really dumb stuff to get there) and a sharp sense of humor that would become the trademark of all following Lucasfilm adventure games, and you've got a true classic.