The original Starcraft was a game-changer with its three very distinct but balanced factions and fast paced, yet surprisingly deep design. Starcraft II keeps that philosophy intact but also massively improves the original 's clunky pathfinding, AI and interface, adds in many new units, co-op missions and a well-crafted three-part episodic campaign with team customization, branching story paths and many new unit types to experiment with. Despite lacking a few prominent features of the original (like, y'know, LAN support?), Starcraft II is a brilliant experience both online and solo, and is still one of the finest real time strategy games ever made.
The original Fallout definitely had charm to spare with its open-ended character development, multiple ways to complete objectives, heavy world lore and a wry sense of humor despite itself, but Fallout 2 took all of that and expanded upon it tenfold. Bigger guns, new monsters, a wide variety of recruitable characters, and tons of new locations to explore and characters to interact with - some lovable, some you just love to hate. There's also a reworked Perk system and a very handy new feature in the form of a drivable car, which makes transportation around the landscape more convenient and gives you plenty of extra carrying capacity to boot. A stellar RPG experience from beginning to end and, again, one of the finest games in the CRPG genre.
DOOM was an amazing title at the time of its release for its realistic 3D environments, fast-paced action and varied gameplay, combining elements of puzzle-solving with run and gun action against hordes of enemies. But when you added on online deathmatches and the ability to create custom maps, the game's replay value rocketed through the roof, and even today it remains an incredibly fun experience, spawning several sequels and expansions, hundreds of thousands of custom maps and countless player mods that remix the experience into something completely new. Surpassed in technology but still unmatched in gameplay, DOOM is a truly immortal game.
Tetris had its beginnings all the way back in 1984 for the Electronika 60, and its popularity was (and still is) such that it's gotten numerous updates, ports, rereleases and remakes across just about every platform imaginable. But before Nintendo got the license and created the monstrously popular Game Boy port, several companies made their own computer versions (the one depicted in this screenshot is the 1987 Spectrum Holobyte version). While each had minor variances and change-ups, there's no denying one thing - it's a fun, addictive puzzle game that's easy to learn, but nearly impossible to master. Not that it's stopped any of us from trying for the last thirty years.
I was never a big fan of shoot-em-up games; many of them start to feel very samey to me after a while, not to mention the fact that they feature one-hit deaths and swarming enemy patterns that are generally extremely trial-and-error based and require spot-on precision, and I don't really have the patience for that kind of thing. Tyrian 2000, however, is more my speed. An updated re-release of 1995's Tyrian, the game also features a lot of elements not normally seen in the genre - an in-depth storyline told between stages, a wide variety of customizable ship parts, weapons, sub-weapons and ship types, and even a pretty good sense of humor as you play through various minigames and collect giant fruits for points and have the option to pilot a ship that fires bananas and hot dogs at its enemies. Of course, the colorful graphics and sweet soundtrack also help, as does the fact that you actually have a health bar (in the form of a shield meter that regenerates over time and an armor meter that can only be restored via powerups). It still manages to be quite a challenge, but it's one that I can get into. Tyrian 2000 is a standout title and, for my money, the best top-down shmup ever made.
Graphic adventure games were a staple of early computer gaming, with countless examples throughout the 80s and into the mid-90s and several big companies that are still going today building their name on beloved franchises. One of the earliest I recall playing, and still my favorite of the genre to this day, is one Maniac Mansion, a game unique from most in the genre in that it actually had quite a lot of replay value - you could pick two additional characters (out of six) for each playthrough, with each having differing dialog and solutions to particular problems, and there were eleven different endings to see based on the player's choice of characters and actions taken throughout. Top all that with a lack of cheap deaths (characters still can be killed, but you need to do some really dumb stuff to get there) and a sharp sense of humor that would become the trademark of all following Lucasfilm adventure games, and you've got a true classic.






