80. Mother 3 (Nintendo/Brownie Brown/APE, 2006 in Japan)
Mother 3 is a game with a very long and troubled production history; beginning in 1994 on the Super Famicom, moving to the Nintendo 64 Disk Drive, then the N64 once the 64DD tanked, then finally being cancelled in late 2000 when the Gamecube was announced and the team had failed to make much progress due to their inexperience with 3D game development. Then it was picked back up in 2003 and finally released on the Game Boy Advance in 2006, undergoing heavy rewrites and changes all the while. This does show up in the final product, as the game has a rather uneven difficulty level and several segments feel rushed (particularly the last two chapters). But in spite of its problems, this is an Earthbound game through and through. That means a quirky sense of humor and some surreal set pieces lain atop a surprisingly heartfelt and dramatic storyline. Well worth checking out for any RPG fan, especially in light of a very high quality fan translation that was completed in 2008.
79. Startropics (Nintendo, 1990)
A rare example of a game never getting a Japanese release despite being created by a Japanese development team. They were missing out, though, as Startropics is a high quality title. Essentially an Americanized Legend of Zelda, the game features a more modern environment replete with a lot of Zelda's puzzle-oriented dungeons, giant bosses and action-driven gameplay. Further matching the theme, your weapons included things like baseballs and yo-yos, and you were given a submarine to patrol the game's environments (navigated by a character who bears a strong resemblance to ROB), all in a quest to rescue your uncle from an alien overlord who seeks to conquer Earth and destroy the last of a race called the Argonians. It's a bit outlandish and fiendishly difficult at times (particularly the final dungeons), but the sheer charm of it makes Startropics into a memorable experience nevertheless.
78. Tyrian 2000 (Eclipse Software, 2000)
I've never been a big fan of shmups, but Tyrian 2000 is definitely an exception, providing challenging gameplay with plenty of pop. Drawing inspiration from the likes of R-Type and Zanac while introducing many elements of its own, Tyrian has a lot to offer. In addition to a story mode that has you collecting points to purchase ship upgrades, there are other clever game modes like an Arcade mode that lets you collect powerups and input Street Fighter style moves to do special attacks, minigames like "Destruct" (an artillery combat game similar to Scorched Earth or Worms), plenty of alternate paths and hidden content and a strong sense of humor. All in all, just a fun, kickass game for the PC platform; it's a pity Eclipse Software never made more games after this one.
74. Street Fighter II and its many, many revisions (Capcom, 1991+)
The quintessential 2D fighter, it was quite a sight to behold for 1991 - smooth controls, huge sprites with fluid animation, detailed backdrops, and a cast of characters with unique moves and tons of personality; it's little wonder it was such a heavily-copied game in the '90s and continues to get ports and remakes even into modern day. Sure, later games in the genre have leagues more characters, features and mechanics, but Street Fighter II is a game I can pick up any version of at any time and have a few minutes of fun with. Just a pure classic in every sense of the word.
It's still a mystery to me how one guy working on his own can make an incredible 2D Metroid game, yet Nintendo, with the vast amount of money and resources at their disposal, hasn't done so in over a decade. Well, regardless, Axiom Verge is a stellar game in the same mold, combining moody chiptune music and the same feeling of isolation in an eerie, organic alien environment as any good Metroid title. Add in some unique powerups, a plethora of clever weapons, tons of hidden secrets and plenty of enormous boss fights, and you've got a hell of a good time.
72. Donkey Kong Country 2: Diddy's Kong Quest (Rare, 1995)
Another example of a groundbreaking game getting an equally groundbreaking sequel, Donkey Kong Country 2 had more of everything to offer. Stage variety, hidden secrets, animal companions, sharper visuals, better music... it really was a step above the first DKC in every respect. Hell, it even took a page from Super Mario World's book and had entire hidden worlds to discover if you found enough special coins to unlock them, and these stages were among the toughest the game, so your skills had to be honed to a T just to stand a chance at making it through them. There were even some clever cameos from other Nintendo characters if you managed to collect enough hidden DK coins before the ending. Now if only they could get their act together and make another sequel even half as good as this...
71. Final Fantasy V (Squaresoft, 1992 in Japan)
There has been (and always will be) a lot of debate about which 16-bit Final Fantasy is the best, and to me, that answer will always be "Mystic Quest". I kid, I kid; put down the torches and pitchforks. The answer to me is V (keep them down), and that comes in large part due to the sheer genius of its gameplay. Returning to the choice-based system of Final Fantasy III, letting you pick any of thirty or so classes and change them at almost any time, it also allowed you for the first time in the series to mix-and-match abilities from those classes, letting you customize your party to an insane degree. Want a monk that can equip armor like a Knight? You can do it. A summoner that can use white magic? You can do that too. A thief who can wield axes? Yep, it's possible. It was even the debut of my favorite Final Fantasy class, the Blue Mage, who copies powerful-but-usually-expensive monster spells for later use. But most fun of all, your base Freelancer class keeps bonuses you've earned from classes you've mastered, becoming an uber-powerful juggernaut class at the end of the game. Sure, it's a bit uneven difficulty-wise and certainly not the best SNES RPG in terms of storytelling, but I was having too much fun with it to care. Final Fantasy V was great, is great and always will be great.