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1/18/2016

Spoony's Top 100 Games, #70-61

70. Dragon Quest XI S: Echoes of an Eluisive Age Definitive Edition (Square Enix, 2019)

Dragon Quest is a series that was largely ignored in the west for a long time, but XI was the first in over a decade to really take off and become regarded as one of the genre's finest.  It's easy to see why, too - while the core design, aesthetics and even sound effects and music cues have stayed unchanged for over three decades now, the game is so finely polished and flawlessly executed in every respect that they add to its overall charm, not subtract from it.  The characters are fantastic, the writing is solid and Akira Toriyama's distinct character designs are brought to life with expressive animations and great voiceover.  There is still a heavy focus on monster killing and item farming, though you can greatly speed up the combat and even assign party members to AI control to quickly blaze through mundane fights and switch back to manual on the fly whenever necessary.  The game even pays homage to all of its predecessors with a game-spanning questline where you set the past straight, which is just awesome.  Lots of companies are content to just make cynical cashins that look the part but are no fun to actually experience, but Dragon Quest XI gets it, embodying everything great about old-school RPGs while working in enough quality-of-life features to ensure that it remains fun to even the most jaded modern RPG fan.

69. Baldur's Gate II: Enhanced Edition (BioWare/Beamdog Software, 2013)

Probably the best-known and beloved of the Infinity Engine games, and it isn't hard to see why - the game has a ton to offer with its 60+ playable classes, a great storyline with some very memorable characters (all of whom have their own questlines) and just some downright frantic combat, putting the high challenge of D&D into a game with plenty of creative tactics.  It can get frustrating at times with overpowered enemies that all but require using engine exploits to succeed (Beholders and Illithids in general) but as far as RPG experiences go, this is one of the best you're likely to find for D&D games.  As well as BioWare's best game by far.

68. Dragon Quest VIII: Journey of the Cursed King (Level-5, 2005/2017)

Dragon Quest wasn't an especially popular series in the west for a long while; it survived as a niche series in the NES era, but then missed two entire console generations (well, other than a late and little-advertised port of VII on PS1, but that game... wasn't very good), so when VIII was announced for a western release on the Playstation 2, nobody quite knew what to think.  However, under Level-5's banner the series stepped into a new generation in style, with colorful cel-shaded graphics, expressive character animations in cutscenes and combat alike, and even full voiceover; a very stark contrast to earlier games, which featured the bare minimum for animations and sound design.  The gameplay itself remains faithful to series tradition - turn-based battles and random encounters are still the order of the day - but having a customizable skill set for each of your characters, as well as a new mechanic in "Tension" (basically, storing up strength for one or more turns and then using it to buff up one of your moves) added a new layer of strategy.  The 3DS version adds even more content, including an alternate romance option, faster battles and two new playable characters.

67. Starflight (Binary Systems, 1986/1991)

A groundbreaking game in the mid-80s and still a standout one today, Starflight was amazing for the sheer amount of depth it provided; the player was given free reign to explore the galaxy, recover resources to sell, find inhabitable planets, interact with alien races (both diplomatically and in war), and generally carve out their own niche in a vast universe.  Of course, there was an underlying storyline as well, and a good one at that - the player's ultimate goal was to decipher clues found throughout their travels, unravel the mysteries of the galaxy, find out exactly why extinction-level events threaten every major star system they run across, and put a stop to it once and for all.

66. Dark Cloud 2 (Level-5, 2003)

One of the first RPG released on the Playstation 2 was Dark Cloud, a game touted as a "Zelda Killer" by Sony despite the fact that the two really played nothing alike (and Dark Cloud lacked much of the polish of the game it set out to "kill").  Dark Cloud 2, however, was a significant overhaul to the gameplay, streamlining it in some respects (from six playable characters to 2, though each now wielded two weapons as well as a special ability), giving it more polish, and just a sheer amount of content with things like challenge medals, minigames, high quality voiceover and a much more colorful, cel-shaded palette on the whole.  A long, but satisfying adventure with a constant sense of fun and wonder throughout.

65. Marvel VS Capcom 2: New Age of Heroes (Capcom, 2000)

Even as someone who was blown away by the early Marvel-Capcom crossover games, Marvel VS Capcom 2 managed to impress me on a level no other fighter had (and few others have since).  With a roster of 56 playable characters, comprised of every character from previous crossover games and a handful of new ones, the same fast-paced gameplay that never misses a beat and teams of three (who can call in the other two characters to assist or chain Hyper Combos together for huge damage), the game is just a blast to play.  I'm not a huge fan of the bizarre CGI backgrounds or the strange light jazz soundtrack they got for this crazy crossover fight, but in terms of gameplay it's still among the best fighters ever made.

64. Metal Slug X (SNK, 1999)

Metal Slug X is a somewhat more polished reimagining of Metal Slug 2, eliminating much of its slowdown while remixing its gameplay with new enemy patterns and a slightly different boss order.  For my money, though, it's also the best Metal Slug game ever made, with a perfect blend of design cues, destructible environments and that good old gorgeous 2D animation, not to mention one of the greatest final battles in video game history.  This really is a title that must be experienced for any fan of arcade action.




63. Metroid Fusion (Nintendo, 2002)


Metroid enjoyed a bit of a renaissance in the early 2000s thanks to Retro Studios' runaway hit Metroid Prime and a couple of top-notch releases on the Game Boy Advance.  The more controversial of the two was Metroid Fusion, which took on a much more dialog-heavy approach than its predecessors and also deigned to have - gasp! - linear game progression!  That didn't make it a bad game, though - far from it, in fact.  Metroid Fusion effectively captured the isolation of the earlier games, putting Samus alone against a space station full of creatures mutated by an aggressive alien virus and even an evil doppelganger that infected the remains of her original suit, resulting in an extremely dangerous new foe.  If Metroid and Super Metroid were homages to Alien, this one is an homage to The Thing - a much different experience, but no less good.

62: Quake (Id Software, 1997)

Every modern FPS owes much to Doom, but with apologies to that classic, I have to say I much prefer Quake these days.  It took some time to win me over, but after really taking in its atmosphere, gorgeously designed 3D maps, creepy enemies and relentlessly fast-paced design, it's pretty hard to go back.  Moreso when it has some fantastic addons like Arcane Dimensions and the two official expansion packs that expand upon the experience in some pretty amazing ways, adding new some of the most well-crafted new enemies, stages and bosses I've seen in any FPS.  Quake kicks ass and is the quintessential Id shooter from the 90s.

61. Divinity: Original Sin II (Larian Studios, 2017)

I never had much interest in the Divinity series; they all just seemed like mediocre knockoffs of games that came before them at a glance, and judging from the unimpressive reviews most of them have gotten, I'm not too far off in that assessment.  Original Sin was allegedly their big breakout title, but I didn't much care for it either; the constant bugginess and jank, inane dialog and slow, tedious combat just wore on me before long.  However, Original Sin II is where they finally got things right.  It takes the inventive and playful ideas of the original game and puts them in a smooth, responsive engine, and it actually becomes a ton of fun to explore the world, find hidden secrets and clever ways to reach out-of-reach items, and enemy battles are used more sparingly so you don't get utterly sick of combat within the first dozen or so fights.  But when it does happen, it's a thrill to turn the field of battle to your advantage at every opportunity - dropping oil and setting it ablaze, teleporting enemies into spikes or fire fields, channeling lightning through mist, knocking them out with chloroform and backstabbing their friends, to name just a few.  The narrative is also vastly improved this time, with far less grating party banter and voiceover, genuinely engaging and witty dialog and a plethora of well-written and interesting pre-fab protagonists (and you can still create your own if you choose).  Some of the other mechanics are also unique and downright inspired; conversing with animals, eating the dead to see their memories; even the ability to choose the dominant instrument in the music is something I've never seen in another game.  Hell, I don't even mind the crafting as much now - it actually makes sense and doesn't just turn the game into a tedious scavenger hunt as most similar systems tend to.  It took a long road to get here, but Larian made a damn fine RPG with Original Sin II.