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1/19/2016

Spoony's Top 100 Games, #60-51

60. Dragon Quest VIII: Journey of the Cursed King (Level-5, 2005)

Dragon Quest wasn't an especially popular series in the west for a long while; it survived as a niche series in the NES era, but then missed two entire console generations (well, other than a late and little-advertised port of VII on PS1, which looked and felt a bit dated by 2001 standards), so when VIII was announced on the Playstation 2, nobody quite knew what to think.  However, under Level-5's banner the series stepped into a new generation in style, with colorful cel-shaded graphics, expressive character animations in cutscenes and combat alike, and even full voiceover; a very stark contrast to earlier games, which featured the bare minimum for animations and sound design.  The gameplay itself remains faithful to series tradition - turn-based battles and random encounters are still the order of the day - but having a customizable skill set for each of your characters, as well as a new mechanic in "Tension" (basically, storing up strength for one or more turns and then using it to buff up one of your moves) added a new layer of strategy. 

59. System Shock: Enhanced Edition (Looking Glass Studios/Nightdive Studios, 1994/2015)

System Shock was another early Looking Glass title that was highly acclaimed for being innovative and surprisingly deep (big shock there).  It utilized the same engine as Ultima Underworld; however, it took things into the future instead, putting the player on a space station overrun by mutants and cyborgs and having them fight to survive and thwart the machinations of the mad AI SHODAN.  In contrast to many other shooters of the time period, though, System Shock is comparatively slow paced and methodical - not quite stealth-based, but you'll do a lot of crouching and peering around corners to take potshots at enemies while avoiding their fire, and you'll also collect a number of upgrades for your cyborg gear - from a camera that sees behind you to speed-boosting leg enhancements to a shield that absorbs some damage you take.  There is also a heavy focus on storytelling, puzzles and mission objectives - hunting down crew logs, keycards and passwords, finding ways to skirt around traps, and solving wiring puzzles are commonplace.  You'll also have to hop into cyberspace which, as in many 90s depictions, is a surreal world full of 3D shapes and vague space shooter elements.  Very much a product of its time for both good and ill, but the Enhanced Edition smooths out its interface a bit and gives it a performance lift, so that's the version to play nowadays.

58. Final Fantasy IX (Squaresoft, 2000)

While Final Fantasies VII and VIII brought in many new fans to the franchise and helped put the Playstation 1 on the map, they left a lot of long-time fans of the franchise disillusioned for abandoning nearly every familiar element of their design.  The ninth entry was Square's attempt to address that, combining the cinematic and graphical capabilities of the PS1 with gameplay, aesthetics and design much more reminiscent of the 8 and 16-bit entries.  The end result was in a way the best and worst of both worlds, with a lot of the familiar job classes, abilities and overall balance returning, but still a lot of overlong spell animations, tedious minigames and a lot of lengthy, unskippable cutscenes and FMVs.  Regardless, though, Final Fantasy IX did its job, charming fans of both Final Fantasy worlds and providing an RPG experience that easily ranks among the system's best.

57. XCOM 2 (Firaxis Games, 2016)

Having played several entries in the series, I can say that XCOM 2, in combination with its War of the Chosen and Shen's Last Gift DLCs, and  is easily my favorite.  While the original is a classic and Enemy Unknown was a great remake, XCOM 2 takes things in an entirely new direction.  Set in a universe after the first alien war was lost and Advent has overtaken the planet with the aim of launching a sinister, world-spanning project, means it's a much darker game, but also one where the odds - and time - are very much stacked against you.  Managing your squad abilities and time are key elements of the strategy, as are making the most of all four new classes and their abilities.  The expansions only compound this, adding in tougher boss characters known as "the Chosen", new recruits in the form of SPARK androids with their own abilities, and a number of customization options.  A game with a lot to see and do, but you can play it for months and not see it all.  And you probably will, because it's ridiculously fun.

56. Super Mario Odyssey (Nintendo, 2017)

The Mario franchise was down-and-out for a long time, in my eyes at least.  Between Galaxy 2's general underwhelmingness, a slew of New Super Mario Bros. games that were light on challenge and heavy on recycled content and a severely underfeatured Mario Maker (replete with thousands of horrendous levels on the servers), I was skeptical that Mario would ever return to his former glory as the king of platformers.  It seemed like 3D Land and 3D World were the only decent oases in a desert of mediocre Mario games.  Odyssey proved me wrong in a big way, however.   Returning to the open-world format of 64 but incorporating elements of all things Mario and retaining the high level of polish that made the series a hit from day one, Mario Odyssey is an absolute thrill ride.  There is a huge amount of variety in the worlds and objectives, and all are absolutely packed to the brim with hidden secrets and easter eggs.  A game you can get lost in for weeks and still not see all it has to offer, Mario Odyssey is proof that Mario is - and always will be - the undisputed king of the genre.


55. Half-Life: Alyx (Valve, 2020)

Having lived through the brief fascination with virtual reality in the '90s (as well as a few very underwhelming forays into it like the VFX1 and the Virtual Boy), I scoffed at VR's return in the 2010's as being desperate and gimmicky.  All that said, Alyx was the game that made me a believer.  It incorporates Half-Life's brilliant blend of puzzle solving, creativity and good old gunplay in fine fashion and its atmosphere is top-notch, dropping you right into the oppressive and dangerous world of City 17 armed with only a few firearms, your Gravity Gloves (not quite as powerful as the good ol' Gravity Gun, but still a lot of fun to tinker with) and your wits.  The controls are surprisingly natural,  the dialog is wildly funny, and it had me absolutely hooked throughout its entire runtime.  It still isn't the proper third entry we've been clamoring for, but it's a wonderful new addition to the Half-Life universe and well worth getting immersed in if you have the means.

54. Metal Gear Solid (Konami, 1998)

A reboot of Kojima's stealth-driven Metal Gear franchise, which took the MSX and NES markets by storm with its deep gameplay and intricate storyline for the era.  Solid was definitely a sight to behold when it first came out too, not only for its high production quality on par with a good film (even in spite of the grainy graphical capabilities of the PS1), but for the sheer scope and ambition of its storytelling.  Set in a world facing the threat of widespread nuclear proliferation, terrorism and the eponymous super-weapon Metal Gear REX, Snake's story as a reluctant hero sent to defuse one such situation lends itself to a very layered and compelling narrative.  Throughout it all, though, it also never loses sight of its roots as a video game, making sly references to such and even breaking the fourth wall on occasion.  A true classic.

53. The Legend of Zelda (Nintendo, 1987)

Alongside Mario and Metroid, this was one of the big three games that really put the NES on the map and convinced everyone that console gaming wasn't dead after all.  It's not hard to see why, as Zelda is an ingenious blend of action, adventure and puzzle solving with some great atmosphere.  Action for its hordes of challenging enemies and gigantic bosses, adventure for its enormous dungeons and game environment laden with tons of hidden secrets, and puzzle solving for, well, having to find said secrets and plenty of hidden paths to navigate the dungeons.  You can't rest easy once you've cleared the final dungeon and defeated Ganon, either, as there is a whole new quest awaiting you with everything moved around and much more challenging dungeon layouts and enemies lying in wait.  Still, you don't mind redoing the whole adventure again with things made even tougher this time because the whole experience is so fluid and fun.  A true masterpiece even to this day.

52. Axiom Verge (Thomas Happ, 2015)

It's still a mystery to me how one guy working on his own can make an incredible 2D Metroid game, yet Nintendo, with the vast amount of money and resources at their disposal, hasn't done so in over a decade.  Well, regardless, Axiom Verge is a stellar game in the same mold, combining moody chiptune music and the same feeling of isolation in an eerie, organic alien environment as any good Metroid title.  Add in some unique powerups, a plethora of clever weapons, tons of hidden secrets and plenty of enormous boss fights, and you've got a hell of a good time.

51. Mischief Makers (Treasure, 1997)

The first Treasure game I ever played, and once I did, I was hooked on the company for life. Equal parts over the top silly and awesome, the game has you playing as Marina Liteyears, a hyper-strong jet-propelled robotic maid out to rescue Professor Theo from his kidnappers, the Clancer army. The game's mechanics center on grabbing, shaking and throwing items to a variety of effects - grabbing missiles out of the air, shaking them to make them larger, and throwing them back at your enemies to name just one. Tossing enemies into one another, throwing bombs and items into a pot then shaking to "combine" them into one larger item to name a couple more. It even features some delightfully silly stages like riding a giant bee, outrunning a tidal wave on a tricycle and the ever-awesome missile surfing stage (pictured), as well as boss fights against some truly outlandish boss monsters. Hell, there's even a time trial system and a hidden gold gem in each stage that extends the ending cinematic slightly, giving it some considerable replay value as well. Another game that should be rereleased to a wider audience but still hasn't for some reason...