The original Devil May Cry was a runaway hit in the early days of the Playstation 2, sporting a unique blend of intense beat-em-up action and puzzle solving with a high level of challenge and some boss battles that were amazing in scale. After a rather poorly botched sequel in DMC2, Capcom put the series back on track with 3, which not only sported tighter controls and camera angles, but a much greater variety of gameplay as there were now four distinct gameplay styles to choose from, each with their own unique advantages. Swordmaster would grant the player additional moves with all melee weapons, for example, while Trickster made the player more agile and better able to avoid enemy attacks. There were also a much wider variety of weapons and firearms to choose from, including an electric guitar that could summon swarms of bats and lightning bolts, a pair of swords that summoned fire and wind, and my personal favorite, a flail wielded like a nunchuck. The Special Edition also added in Vergil as a playable character, lending even more variety to the gameplay, and alleviated some complaints about the original's difficulty by including mid-stage checkpoints and changing the difficulty levels to be more akin to the Japanese release's. While far from the strongest game in terms of storytelling, Devil May Cry 3 provided a strong blend of strategy and action, and while its style has been often imitated, there's nothing else quite like it out there.
49. Alien Soldier (Treasure, 1995)
Another early Treasure title, and one which attracted some criticism for its relatively complicated controls and mechanics. Once the player is used to it, though, the game is an absolutely brilliant action experience. Essentially a series of enormous boss battles, the player must master dodging, utilizing six different weapon types, countering enemy shots to turn their bullets into more health, and destroying them on set time limits in order to persevere to the end, which proves to be a very long but extremely rewarding ordeal. The only real shame is that it was given such a limited release in most regions.
48. Thief Gold (Looking Glass Studios, 1998)

47. Scorched Earth (Wendell Hicken, 1991)
While I never was a huge PC gamer, Scorched Earth is one of those games that really managed to captivate me. Not only was it a fun title with its relatively simple premise (blow up all the other tanks) and its wide variety of weaponry and power-ups (from ground-tunneling warheads to enormous nukes to numerous homing systems), but the sheer amount of customization it offered was amazing. Changing winds, lightning storms, destroyable terrain, air viscosity, walls that can be set to wrap around or reflect shots, and so forth. Hell, the retail version even lets you scan in your own mountains than you can blow up during matches. The game really could be customized to the last detail, and provides endless fun as a result, especially when you have friends to battle with. The only real letdown is that it lacks online functionality.
46. Danganronpa (Tetralogy) (Spike Chunsoft, 2014-2017)
It may be a visual novel series, but thanks to some very strong writing and aesthetic design in spite of its limited budget, Danganronpa rapidly became one of my favorite game franchises in the short while after I played it. Starring a group of high school kids trapped in a twisted game of survival where they're forced to kill one another over the vague promise of escape, Danganronpa manages to be surreal, violent, and wildly funny all the same time. That all comes down to the brilliant writing, which has a jokey tone throughout yet still manages to get the player invested with its strongly-written characters and murder mystery elements. A lot of fun from start to finish, and the franchise that singlehandedly justifies the purchase of a PSVita (or Playstation TV) in my book.
45. Ultima IV: Quest of the Avatar (Origin Systems, 1985)
Doubtlessly one of the most important RPGs ever made, Ultima IV is not about simply defeating some great evil; you already did that three times in the previous games. Rather, you now take up the role of a different sort of hero entirely - leading by example, helping the needy and asking for nothing in return. To that end you must master the eight virtues (Compassion, Honesty, Valor, Honor, Justice, Sacrifice, Spirituality and Humility) and begin a quest into the Stygian Abyss itself to recover the Codex of Ultimate Wisdom alongside the champions of the land. Of course, it's not as simple as it sounds - you'll have to uncover a long trail of clues by travelling between towns, searching around and cross-referencing everything people say to find everything you'll need to complete the journey, and that can easily eat up many hours in itself. Still, the unique premise, intricately detailed world and compelling lore of Britannia all make it a very worthwhile journey.
44. Mega Man V (Minakuchi Engineering, 1994)
The Mega Man X franchise was breaking new ground on the Super Nintendo in the early 90s, but the classic franchise definitely still had some life left in it. Mega Man 7 came out on the SNES to mixed reception, whilst the Game Boy got two top-notch titles of its own - Mega Man IV and V. However, the latter is not only the better of the two, but one of the best games the franchise ever spawned, retaining the basic format whilst introducing many new elements on top. First and foremost being the new "Mega Arm", which serves as a versatile weapon and means of retrieving items. Add to that some outstanding stage design, tense boss fights with a puzzle-solving element to them rather than the usual spam-the-weakness routine, and some surprisingly good visuals and music for the platform (especially when joined with the Super Game Boy), and you have one hell of a ride.
43. Final Fantasy VII (Squaresoft, 1997)
A divisive game among series fans, and while I don't think it's flawless, I can't deny that it's a game that made a huge impact, both on me and on gaming as a whole. A cinematic experience with stunning visuals (for the time), amazing music, a wonderful central storyline and an amazing cast of characters; I'll never forget the complex, flawed protagonist Cloud, nor the chilling and wicked Sephiroth and his unsettling alien puppetmaster, Jenova. The gameplay is a bit less well-polished, but consistently entertaining, and the integration of numerous minigames and sub-quests added a lot of variety to the experience. It may have been followed by a plethora of mediocre spinoffs and knockoffs and all the following Final Fantasies were very hit-or-miss in quality, but 7 will always hold a special place.
While I never was a huge PC gamer, Scorched Earth is one of those games that really managed to captivate me. Not only was it a fun title with its relatively simple premise (blow up all the other tanks) and its wide variety of weaponry and power-ups (from ground-tunneling warheads to enormous nukes to numerous homing systems), but the sheer amount of customization it offered was amazing. Changing winds, lightning storms, destroyable terrain, air viscosity, walls that can be set to wrap around or reflect shots, and so forth. Hell, the retail version even lets you scan in your own mountains than you can blow up during matches. The game really could be customized to the last detail, and provides endless fun as a result, especially when you have friends to battle with. The only real letdown is that it lacks online functionality.
46. Danganronpa (Tetralogy) (Spike Chunsoft, 2014-2017)
It may be a visual novel series, but thanks to some very strong writing and aesthetic design in spite of its limited budget, Danganronpa rapidly became one of my favorite game franchises in the short while after I played it. Starring a group of high school kids trapped in a twisted game of survival where they're forced to kill one another over the vague promise of escape, Danganronpa manages to be surreal, violent, and wildly funny all the same time. That all comes down to the brilliant writing, which has a jokey tone throughout yet still manages to get the player invested with its strongly-written characters and murder mystery elements. A lot of fun from start to finish, and the franchise that singlehandedly justifies the purchase of a PSVita (or Playstation TV) in my book.
45. Ultima IV: Quest of the Avatar (Origin Systems, 1985)
Doubtlessly one of the most important RPGs ever made, Ultima IV is not about simply defeating some great evil; you already did that three times in the previous games. Rather, you now take up the role of a different sort of hero entirely - leading by example, helping the needy and asking for nothing in return. To that end you must master the eight virtues (Compassion, Honesty, Valor, Honor, Justice, Sacrifice, Spirituality and Humility) and begin a quest into the Stygian Abyss itself to recover the Codex of Ultimate Wisdom alongside the champions of the land. Of course, it's not as simple as it sounds - you'll have to uncover a long trail of clues by travelling between towns, searching around and cross-referencing everything people say to find everything you'll need to complete the journey, and that can easily eat up many hours in itself. Still, the unique premise, intricately detailed world and compelling lore of Britannia all make it a very worthwhile journey.
44. Mega Man V (Minakuchi Engineering, 1994)
The Mega Man X franchise was breaking new ground on the Super Nintendo in the early 90s, but the classic franchise definitely still had some life left in it. Mega Man 7 came out on the SNES to mixed reception, whilst the Game Boy got two top-notch titles of its own - Mega Man IV and V. However, the latter is not only the better of the two, but one of the best games the franchise ever spawned, retaining the basic format whilst introducing many new elements on top. First and foremost being the new "Mega Arm", which serves as a versatile weapon and means of retrieving items. Add to that some outstanding stage design, tense boss fights with a puzzle-solving element to them rather than the usual spam-the-weakness routine, and some surprisingly good visuals and music for the platform (especially when joined with the Super Game Boy), and you have one hell of a ride.
43. Final Fantasy VII (Squaresoft, 1997)
A divisive game among series fans, and while I don't think it's flawless, I can't deny that it's a game that made a huge impact, both on me and on gaming as a whole. A cinematic experience with stunning visuals (for the time), amazing music, a wonderful central storyline and an amazing cast of characters; I'll never forget the complex, flawed protagonist Cloud, nor the chilling and wicked Sephiroth and his unsettling alien puppetmaster, Jenova. The gameplay is a bit less well-polished, but consistently entertaining, and the integration of numerous minigames and sub-quests added a lot of variety to the experience. It may have been followed by a plethora of mediocre spinoffs and knockoffs and all the following Final Fantasies were very hit-or-miss in quality, but 7 will always hold a special place.
42. Deltarune (Toby Fox, 2018)
Some might call it uncouth to add a game that's only 2/7ths done to my top 100 games list, but I don't care; Deltarune is totally worthy of the honor. Taking the core gameplay of Undertale to new heights with party-based design, as well as much more challenging encounters (taming most enemies is a multi-step process now, especially bosses), it also never loses sight of what made its predecessor great. The vivid, colorful environments, the expressive characters who never once fall into being lazy cardboard-cutouts (even the antagonists are very well-realized, three-dimensional characters with their own motives and personalities) and it's not afraid to show its emotional side, running the gamut from hilarious to disturbing to tender while never once feeling forced. Even with only two chapters done, it's a brilliant experience; hell, even if it never gets finished, it'll still be one of the best gaming experiences I've ever had. In an era where 99% of all time and money in the medium of video gaming goes into pretty-yet-empty 3D backdrops, models and textures that'll age about as well as milk and algorithmically-generated bland filler just to meet some arbitrary publisher-mandated length quota, with another 3 years of multi-gigabyte patches to follow just to make it slightly resemble an actual, finished product, it's nice to see developers who still remember what really makes gaming great.
41. Deus Ex (Ion Storm, 2000)
Ion Storm was a company as well-known for the names on its payroll as for its comically extravagant office space and outlandish development costs. But despite some questionable management decisions, they managed to turn out several high profile titles in their short existence. The one that easily stole the show was Deus Ex - a dystopian science fiction tale set in a world where every conspiracy theory imaginable is real. It was also an early example of a game where one's choices actually matter, with significantly different play styles depending upon the player's choice of skills, story events changing based on choices and even three different endings. A compelling dark tale in a surprisingly credible future, there's a good reason that it's the centerpiece of a meme: "Every time someone mentions Deus Ex, someone reinstalls Deus Ex. "
Ion Storm was a company as well-known for the names on its payroll as for its comically extravagant office space and outlandish development costs. But despite some questionable management decisions, they managed to turn out several high profile titles in their short existence. The one that easily stole the show was Deus Ex - a dystopian science fiction tale set in a world where every conspiracy theory imaginable is real. It was also an early example of a game where one's choices actually matter, with significantly different play styles depending upon the player's choice of skills, story events changing based on choices and even three different endings. A compelling dark tale in a surprisingly credible future, there's a good reason that it's the centerpiece of a meme: "Every time someone mentions Deus Ex, someone reinstalls Deus Ex. "