29. Deathbots (Odyssey Software, 1991)
absolutely metal box art and aesthetic that overall resembles a classic arcade game (Gauntlet). Then you learn that American Video published it, and, well, it's all downhill from there. Deathbots is a terminally repetitive, slow-paced series of endless shootouts with identical, plodding robotic enemies, with each and every one of them taking multiple hits to put down. Worst, the game sees fit to limit the amount of ammo any given weapon you carry can hold, forcing you to frequently run around with no way to fight back until you find some more weapons to use. Enemies also attack in such huge numbers and with such persistence that just one room can drain more than half your life bar, to say nothing of the rest of the stage you have to slog through. Conceptually awesome but terribly executed, Robodemons is a complete waste. Just play the game it obviously draws its inspiration from and forget this crap.
28. Peter Pan and the Pirates (Equilibrium, 1991)
27. Spider-Man: Return of the Sinister Six (Bits Studios, 1992)
26. Back to the Future II and III (Beam Software, 1990)
25. Dash Galaxy in the Alien Asylum (Beam Software, 1990)
24. Tag Team Wrestling (SAS Sakata, 1986)
23. Best of the Best: Championship Karate (Loriciel, 1992)
22. A Week of Garfield (Mars Corp, 1989 in Japan)
Oh, and the in-game timer counts up, rather than down...
21. Tagin' Dragon (Sachen, 1990)