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11/02/2021

Top 111 NES Games, #80-71

80. Deja Vu: A Nightmare Comes True! (ICOM, 1990)

Part of the so-called "ICOM Trilogy" for the NES, Deja Vu was a slightly more realistic take on the point-and-click adventure genre. As an amnesiac framed for murder, it falls to you to recover your memories, clear your name and uncover the real culprits behind the crime. As with the other two games in the series, some puzzle solutions are a bit obtuse and it's possible to get stuck in an unwinnable state if you're not careful, but the solid, atmospheric soundtrack and tense narrative make it an unforgettable experience regardless. Deja Vu also had a sequel was never released on the NES; however, it did eventually get a Game Boy Color port in late 1999.



79. Lemmings (DMA Design/Sunsoft, 1992)

Lemmings was an enormously popular puzzle game back in the early '90s, spawning numerous sequels, spinoffs and ports on just about every platform you could think of.  Sunsoft did a great job on the NES port too, retaining the same gameplay as well as the high-quality animation and music that made it a hit on various computer platforms.  The goal of the game is a simple one - get a quota of lemmings safely to the goal - and to that end you assign a few of them tasks like blocking the others from walking into hazards, giving them umbrellas to safely drop long distances, digging through dirt or building staircases to clear a path.  Sounds simple enough, but it quickly becomes very challenging, with later levels requiring very careful planning and precision to complete.  Still, Lemmings is a classic puzzle game, and is definitely worth a look if you somehow haven't played it already.

78. GI Joe: A Real American Hero (Taxan, 1991)

The first of the two NES GI Joe games, and it was a fine representation of the franchise, letting you pick a team of three characters as you completed various missions.  Mostly in the form of side-scrolling platforming stages and boss fights with the franchise's iconic villains, but throughout you'd also have to infiltrate bases and plant bombs, then defeat the boss and make your escape before they detonated, which was quite cool to see.  Each team member also had different abilities - Snake Eyes could jump the highest and had relatively long melee range with his sword, Duke and Gridiron are relatively well balanced, while Rock&Roll has overall low stats but the most powerful weapon in the game when fully powered up.  The final stage also lets you take control of General Hawk, who flies around with a jetpack, adding another layer of fun.  A solid, well-made game that for some reason never got much attention.

77. Journey to Silius (Sunsoft, 1990)

Journey to Silius is another highly-regarded title by Sunsoft, and it isn't hard to see why just from a screenshot - the game looked absolutely phenomenal for 1990.  Large, stylish sprites, detailed backgrounds, polished mechanics and high quality music showed up too, all of which helped cement Sunsoft as one of the NES's premiere developers.  A slightly less savory element to their games, though, was the punishing difficulty, and Journey to Silius is definitely no different there.  Enemies require some very well-honed tactics to get past, ammo for your special weapons is rare to come by, health even moreso, and dying at any point (even at the stage boss) forces you to redo the entire gauntlet from the beginning.  Bosses are no slouches either, often requiring extremely precise pattern-dodging and firing to get through intact.  It's an impressive and very polished game, but it certainly feels like punishment at times too.

76. Dr. Mario (Nintendo, 1988)

While I'm not a huge player of competitive puzzle games, there's no denying that Dr. Mario has that good old addictive charm to it. There's a true sense of frantic challenge as you try to clear an entire screen of colored viruses, trying not to let your pills fall in the wrong place and create obstacles that will take a significant amount of time and effort to clear (and probably gum up your efforts even more as you do so). Hell, there was even a two-player competitive mode, which couldn't be said for Nintendo's version of Tetris. I also both praise and curse it for having one of the catchiest tunes in all of gaming; I first played this game over thirty years ago and I still have that Fever tune stuck in my head... 

75. Solar Jetman: Quest for the Golden Warpship (Zippo Games/Rare, 1990)

The sequel to Rare's "Lunar Jetman", and a much different game overall, as it's based much more heavily on exploration and physics simulation.  The player visits thirteen planets with differing gravity and hazards and seeks out various treasures and items.  Some upgrade the player's pods with new weapons or additional capabilities like shields and thrusters, while others simply provide money to spend at the shop in-between rounds.  The goal on each world is to fuel up your mothership and collect one of the pieces of the Golden Warpship; collecting them all will allow you to enter the final stage and defeat the boss at the end.  Some amazing graphical effects and music (provided by the legendary David Wise) round out the package, making it a game that plays as good as it looks.  The only thing holding it back from greatness was its extreme difficulty level.

74. Life Force (Konami, 1988)

Known as "Salamander" in Japan, Life Force is a spinoff of the Gradius franchise, featuring both side-scrolling and top-down scrolling gameplay and a similar power-up system.  It definitely plays up the horror influence too, taking place in the body of a giant alien and having appropriately creepy, fleshy environments and bosses to square off against.  The NES version, in addition to being heavily reworked from the arcade, was also notable at the time for featuring two-player simultaneous co-op, and surprisingly it shows little slowdown during it even when the action really heats up.  But of course, Konami pulls no punches with the difficulty either - if you don't memorize the ins-and-outs of every battle and plan your movements carefully, you're not going to be able to finish this one.

73. M.C. Kids (Virgin Games, 1992)

M.C. Kids is a game that's frequently overlooked, but I can't give people too much crap for that.  Between its late release and being an advergame for McDonalds, it's one that few people paid any mind to in the 90s and most who learned of it later dismiss immediately.  However, those who gave it a chance found a highly polished and fun platformer that takes several cues from the Super Mario Bros series.  One can pick up and throw blocks to defeat enemies or weigh themselves down to spring higher on springs, flip their own gravity and traverse stages upside-down, and of course find a huge plethora of secrets and bonuses in each level.  Even the visual style is similar, with some smoothly animated characters and detailed sprites.  Virgin would go on to make several highly-acclaimed games (most notably Aladdin on the Sega Genesis), but M.C. Kids never quite got its due.

72. Fire N' Ice (Tecmo, 1993)

A late-comer to the NES scene, which of course means it fetches insanely high prices on the secondary market these days.  It's also the sequel to Solomon's Key, though for whatever reason they decided to downplay this fact when they localized it.  The fact that they don't really play much alike may have been a factor, though - while the original was an actiony puzzle-platformer where you tried to uncover secrets, capture fairies and avoid hazards on your way to the exit, this is more of a straight puzzle game, having you create icy surfaces (though only in diagonal spaces below you) and extinguish all the fires in the level by pushing ice blocks into them or dropping them on top.  There are also 'boss stages' of sorts with mechanics like scrolling screens or moving fires that require some extra strategy to extinguish.  A fun little puzzle game with some deceptively deep mechanics.

71. Monster Party (Human Entertainment, 1989)

Monster Party probably isn't remembered by most as one of the best-playing games on the NES, but it is certainly one of the most memorable.  This is in no small part due to featuring some surprisingly gruesome imagery, including even some blood and gore, as well as some of the most creative and outlandish bosses seen in any NES game.  From a bubble-spitting pitcher plant to a transparent mummy to a cat that throws smaller cats to a giant bouncing onion ring, Monster Party has panache and weirdness to spare, as well as giving the player clever means to fight them; either transforming into a winged gargoyle-like creature to launch fireballs or utilizing a short-ranged baseball bat to deflect their own projectiles back at them.  One of those games that still stands out today just based on the merits of the imagination employed in its design.

Fun fact: An unreleased Japanese prototype of the game reveals that many of the bosses within are actually parodies of famous films, from Planet of the Apes to Alien to Gremlins to The Thing.  Unsurprisingly, most of these were changed in the US version because of copyright concerns.