88. Teenage Mutant Ninja Turtles (Konami, 1989)
A game which may be the focus of a lot of mockery and ridicule these days for having very loose ties to the source material and some occasionally baffling design, but one must also remember that this was the first video game based on a popular property, and weird or not, your game doesn't sell over four million copies without doing something right. TMNT was certainly ambitious for its time, combining side-scrolling action segments with top-down, open-world exploration broken up into several stages, and the variety of enemies, sub-weapons and creative stage designs make it well worth a look. That, plus Konami's consistently high standards for visuals and music, quickly made it into a pretty big hit. People nowadays mostly talk about the arcade beat-em-ups, but being one of the first games I owned and played quite a lot of (but never actually finished as a kid), this one will always hold a special place in my memories. And an occasional revisit on a lazy Sunday afternoon.
87. Gremlins 2: The New Batch (Sunsoft, 1990)
Based on the film of the same name, Gremlins 2: The New Batch was handled by Sunsoft, a company that had impeccably high standards in everything they did, even if it was a licensed tie-in. Gremlins 2 is certainly no exception, basing its levels, enemies and bosses on the film with surprising faithfulness, large sprites and immaculate graphical detail that makes all of them instantly recognizable. The music is equally good, lending much of the film's frantic and chaotic tone to the game, and the controls, while they take a bit to get used to, are finely polished, letting you platform, evade enemies and throw attacks with ease. It's not an especially long experience and having level passwords and unlimited continues definitely doesn't make it one of the NES's most challenging games, but I can't complain when the end result is so fun.
Konami was definitely one of the most prevalent and successful names in 8-bit gaming (just see all the other games on this list they've produced), and it got to the point where they weren't just cashing in on licensed properties, but they were even making fun of their own IPs. Wai Wai World was just that - a mashup of several Konami franchises all in one cartridge, revisiting levels, characters and mechanics of all of them. Wai Wai World 2 is more in that vein; you go through scrolling shooter stages, platforming stages and even a racing level. Throughout it all you can collect powerups to transform into a number of Konami heroes - from Simon Belmont to Upa to Goemon to Bill Rizer of Contra fame, each with a different set of abilities to utilize. It may not be an especially deep experience, but it's a fun and charming action game, and that's what the NES platform (and Konami) really did best.
Street Fighter II, while not the first fighting game ever made, is definitely the one that kicked the genre into high gear, and it seemed like everybody wanted to make their own version to cash in; from big companies to obscure eastern Asian pirate groups, everyone wanted a slice of that pie. Nintendo took their own crack at it on the NES - not exactly a practical system for it owing to strict memory and graphical limitations, but they found a way. By giving all the characters disconnected limbs, they could keep the gameplay fast and the animation smooth. It has a fairly long single-player campaign where you face off with progressively tougher waves of robots and make your way to the big boss at the end, but of course it also had a competitive two-player mode with eight playable robots with their own distinct special moves.
82. Akumajo Special: Boku Dracula-Kun (Konami, 1990 in Japan)
Konami spoofs themselves again with a game where you play as a kid version of Dracula out to defeat a challenger to his throne; namely, the demon Galamoth. Rather than a dark gothic feel this game is bright, colorful and silly, with upbeat takes on Castlevania tracks and some creative twists on familiar enemies and locations from the series. Dracula himself retains several of his distinct abilities, having an upgradable fireball attack and the ability to transform into a bat to maneuver through levels, and gains several more as well, like the ability to walk on ceilings or freeze enemies in ice. Between each stage you also get a variety of minigames to earn extra lives and power-ups. Just a fun, light-hearted spoof of its parent franchise that pays homage to everything great about it.
It's Joust mixed with Joust and a dash of Joust on top. Well, okay, it's not a complete copy of Williams' classic arcade game; the hit detection is a bit more specific this time, requiring you to actually contact an opponent's balloons to break them rather than simply be a few pixels above them when you collide. There are also hazards like lightning, spinning bumpers and giant fish trying to eat you to impede your progress. There's even a new gameplay mode, "Balloon Trip", where the object is to make it as far as you can before you hit an electrified bumper or get eaten by a fish. It's one of the better early NES games and among the first to feature two player simultaneous play as well. So derivative it may be, but it's also quite a lot of fun.