106. Dragon Warrior (Chunsoft, 1989)
The first game in the legendary Dragon Quest franchise, which was (and still is) a huge hit in Japan. It never got anywhere near as big in the west but it is remembered by many because of Nintendo Power, who gave away some 400,000 unsold copies of the game as a subscription incentive. While it's not the best of the series on the platform, I do have some fondness for this one as it was the very first RPG I ever played. It had quite a lot to offer for an early example of a console RPG, too - you actually had to talk to townspeople and follow their clues to find important places and objects, it had a surprisingly solid storyline with a high-quality translation, and despite its simple graphics and minimal animation, it looked and sounded surprisingly good too. Like many RPGs of the era, it's a bit of a slog today because of its heavy emphasis on grinding experience and gold, but regardless, it's a game I will always have good memories of.
104. Zanac (Compile, 1987)
Shoot-em-ups (generally abbreviated to "shmups" nowadays) have been around since video games were first a thing, and there is no shortage of debate about which games in that vast genre are the best. Zanac was definitely one of my favorites among those released in this era, though. Not only did it feature surprisingly fast-paced and relentless action for its time, but it was surprisingly innovative too, containing an adaptive AI that would make things progressively tougher if you were doing well or firing too many shots, or ease up if you were struggling or consistently destroyed enemy recon craft. It had quite a variety of weapons too - eight upgradable special weapons in total, plus an upgradable default gun, gave you plenty of options and firepower to deal with your foes. It's not the prettiest shooter on the system by a long shot, but it plays amazingly well, so who's complaining?