89. 1943: the Battle of Midway (Capcom, 1988)
1942 was Capcom's second game and was very popular in the arcades, so it had no shortage of home ports and inspired a number of sequels. While the NES port of '42 was very mediocre (thanks Micronics), Capcom themselves took the helm this time and released a very solid port of 1943. One with a few new twists added to the gameplay - namely that your plane now has five stats for offensive power, defensive power, maximum energy and the variety and amount of time you get for special weapons. You start with three points to spend and earn more by finding secrets as the game progresses. Energy management is also a major factor in the gameplay; it steadily decreases as you fly, getting hit eats a chunk of your reserve and your special dodge/screen-clearing lightning attack takes a sizable portion; once it hits 0 your movement and shots become slower and one more hit will take you down. It's also a fairly long game at 25 stages, though there is a password system to save your progress. 1943 may not be as elaborate as some other shmups on the platform, but it's a solid and well-made one that's worth playing.Based on the film of the same name, Gremlins 2: The New Batch was handled by Sunsoft, a company that had impeccably high standards in everything they did, even if it was a licensed tie-in. Gremlins 2 is certainly no exception, basing its levels, enemies and bosses on the film with surprising faithfulness, large sprites and immaculate graphical detail that makes all of them instantly recognizable. The music is equally good, lending much of the film's frantic and chaotic tone to the game, and the controls, while they take a bit to get used to, are finely polished, letting you platform, evade enemies and throw attacks with ease. It's not an especially long experience and having level passwords and unlimited continues definitely doesn't make it one of the NES's most challenging games, but I can't complain when the end result is so fun.
Konami was definitely one of the most prevalent and successful names in 8-bit gaming (just see the sheer number of other games on this list they've produced), and it got to the point where they weren't just cashing in on licensed properties, but they were even making fun of their own IPs. Wai Wai World was just that - a mashup of several Konami franchises all in one cartridge, revisiting levels, characters and mechanics of all of them. Wai Wai World 2 is more in that vein; you go through scrolling shooter stages, platforming stages and even a racing level. Throughout it all you can collect powerups to transform into a number of Konami heroes - from Simon Belmont to Upa to Goemon to Bill Rizer of Contra fame, each with a different set of abilities to utilize. It may not be an especially deep experience, but it's a fun and charming action game, and that's what the NES platform (and Konami) really did best.
Street Fighter II, while not the first fighting game ever made, is definitely the one that kicked the genre into high gear, and it seemed like everybody wanted to make their own version to cash in; from big companies to obscure eastern Asian pirate groups, everyone wanted a slice of that pie. Nintendo took their own crack at it on the NES - not exactly a practical system for it owing to strict memory and graphical limitations, but they found a way. By giving all the characters disconnected limbs, they could keep the gameplay fast and the animation smooth. It has a fairly long single-player campaign where you face off with progressively tougher waves of robots and make your way to the big boss at the end, but of course it also had a competitive two-player mode with eight playable robots with their own distinct special moves.
83. Akumajo Special: Boku Dracula-Kun (Konami, 1990 in Japan)
Konami spoofs themselves again with a game where you play as a kid version of Dracula out to defeat a challenger to his throne; namely, the demon Galamoth. Rather than a dark gothic feel this game is bright, colorful and silly, with upbeat takes on Castlevania tracks and some creative twists on familiar enemies and locations from the series. Dracula himself retains several of his distinct abilities, having an upgradable fireball attack and the ability to transform into a bat to maneuver through levels, and gains several more as well, like the ability to walk on ceilings or freeze enemies in ice. Between each stage you also get a variety of minigames to earn extra lives and power-ups. Just a fun, light-hearted parody of its parent franchise that pays homage to everything great about it.
