100. MegaRace (Cryo Interactive, 1993)
The FMV game genre had a resurgence in the 90s with the advent of CD technology, allowing developers to record and encode videos (usually in very low quality) and stick some gameplay on top of them to create "interactive movie games" (also generally of very low quality). MegaRace stands out from the pack, though, on the merits of its strong presentation. While the game itself is a fairly standard combat racer, having the player destroy all the other cars on the track before time runs out, it's wrapped in a dystopian space-age game show hosted by sleazy corporate stooge Lance Boyle (played by Christian Erickson). Through that, it paints a picture of a zombie-like populace permanently enamored by trashy TV, though with a consistently sardonic and humorous tone that makes it quite an enthralling one to experience; not completely unlike Robocop. The great soundtrack by Stéphane Picq is certainly worth a listen in its own right too.
99. Master of Magic (Simtex, 1994)
A definite cult classic, combining the city building and expansion of Civilization with the spells and tactical combat of Heroes of Might and Magic (or more accurately inspiring it, since it predates the first HOMM game by about a year). It's a simple enough concept - build up your armies, gather resources from the map and various dungeons and structures and the parallel world of Myrror, and eventually try to conquer every other faction in the world. One can also amass enough resources to cast the all-powerful Spell of Mastery to instantly win the game, but that's considerably more difficult as all surviving factions will immediately team up to take you down once you start casting it. The game has such a substantial following that it got a successor series (Age of Wonders), an expansion over twenty years after its initial release (Caster of Magic), as well as a full remake in 2022.
Also known as "Another World", this was a game created from the get-go to be a Dragon's Lair-esque cinematic action adventure on a much lower budget. Utilizing vector graphics instead of drawn cels, the game's visual design had relatively little detail but very smooth animation, giving it a nicely cinematic flair regardless. The end result was certainly distinctive and memorable, adding a grim yet beautiful aesthetic to the game and its many, many death scenes. The gameplay was also quite solid, if heavily trial-and-error based as you tried to solve puzzles, evade enemies and figure out the correct sequence of events in order to survive another melee with aliens and see your way to the end of this strange tale.
The story of Simcity is a famous one - Will Wright developed "Raid on Bungeling Bay" for the Commodore 64, but had more fun designing maps and upgrading the editor than playing the game itself. Maps which were surprisingly intricate and realistically designed - there were plane runways and seaports, networks of roads and buildings, rivers and inlets, radar dishes tracking your movement and even boats ferrying supplies between the islands, so it helped the game feel more dynamic and alive than most top-down shooters. Eventually he expand that into a full-fledged city planning and building simulation, and the end result was SimCity. It doesn't sound like a particularly fun game on paper - constructing your metropolis while managing crime, pollution, traffic, sim health, entertainment and land value - but its addictive design and random disastrous events like fires, floods, tornadoes and monster attacks kept it fresh and engaging. It has also since been made open-source (albeit under the name "Micropolis" due to copyright concerns) and ported to just about every platform imaginable, so you have no excuse not to check it out in some form!
The Incredible Toon Machine is an offshoot of the Incredible Machine series which adds cartoon logic into the mix, pitting the titular characters against one another on the backdrop of a series of puzzles. To this end, you'll fire catapults, utilize lights and magnifying glasses to burn things, use elaborate systems of ropes, pulleys and conveyor belts to transport objects, and, of course, cause mayhem with anvils, dynamite, revolvers and bombs. The between-level cutscenes in the CD release were also a lot of fun, having Sidney Mouse and Al E. Cat (voiced by Rob Paulsen and Jim Cummings respectively) explain your objectives with bits of animation and plenty of jokes. Oddly the game also had a Japan-exclusive reskin for the Playstation and Sega Saturn, changing the objects and characters to ones from the Ghosts n' Goblins franchise.
98. The Incredible Machine (Jeff Tunnell Productions, 1993)
A puzzle game built on a great concept, having you solve various objectives using a collection of parts, each with unique properties and applications, to construct elaborate Rube Goldberg devices. So something as simple as "guide the mouse to the mousehole" can involve pulleys, rope, balloons, scissors, pipes and a springboard, and that's just one of hundreds of scenarios spread across the series. The first game later had an expanded release (The Even More Incredible Machine), two sequels that got expanded versions themselves, and a spiritual successor (Contraption Maker) that added even more goals to complete and parts to experiment with, so fans of logic puzzles had quite a lot to enjoy from this series.
97. Out of This World (Delphine Software, 1991)
Also known as "Another World", this was a game created from the get-go to be a Dragon's Lair-esque cinematic action adventure on a much lower budget. Utilizing vector graphics instead of drawn cels, the game's visual design had relatively little detail but very smooth animation, giving it a nicely cinematic flair regardless. The end result was certainly distinctive and memorable, adding a grim yet beautiful aesthetic to the game and its many, many death scenes. The gameplay was also quite solid, if heavily trial-and-error based as you tried to solve puzzles, evade enemies and figure out the correct sequence of events in order to survive another melee with aliens and see your way to the end of this strange tale.
96. Kingsway (Andrew Morrish, 2017)
Roguelikes are definitely a hallmark of PC gaming, bringing a unique brand of challenge and staggering replayability that few other genres can even hope to match. I'm not the biggest fan, that said - they generally have to have a pretty unique hook to hold my attention for very long. Kingsway is one that certainly has a unique presentation, putting you at the helm of a Windows-95-esque operating system to travel about the world, manage your inventory and stats, accept quests (via a messaging app) and even play background music on a Winamp look-alike. Combat similarly has enemies pop up in windows that constantly move about the screen, with you having to hit buttons to attack, defend and use abilities, as well as evade their attacks (in the form of a popup that flies across the screen or arcs, simulating things like firing arrows or thrown bombs). A clever idea that's executed well, and the end result is some good tongue-in-cheek entertainment.
95. Simcity (Maxis, 1989)
The story of Simcity is a famous one - Will Wright developed "Raid on Bungeling Bay" for the Commodore 64, but had more fun designing maps and upgrading the editor than playing the game itself. Maps which were surprisingly intricate and realistically designed - there were plane runways and seaports, networks of roads and buildings, rivers and inlets, radar dishes tracking your movement and even boats ferrying supplies between the islands, so it helped the game feel more dynamic and alive than most top-down shooters. Eventually he expand that into a full-fledged city planning and building simulation, and the end result was SimCity. It doesn't sound like a particularly fun game on paper - constructing your metropolis while managing crime, pollution, traffic, sim health, entertainment and land value - but its addictive design and random disastrous events like fires, floods, tornadoes and monster attacks kept it fresh and engaging. It has also since been made open-source (albeit under the name "Micropolis" due to copyright concerns) and ported to just about every platform imaginable, so you have no excuse not to check it out in some form!
94. The Incredible Toon Machine (Jeff Tunnell Productions, 1994/1996)
The Incredible Toon Machine is an offshoot of the Incredible Machine series which adds cartoon logic into the mix, pitting the titular characters against one another on the backdrop of a series of puzzles. To this end, you'll fire catapults, utilize lights and magnifying glasses to burn things, use elaborate systems of ropes, pulleys and conveyor belts to transport objects, and, of course, cause mayhem with anvils, dynamite, revolvers and bombs. The between-level cutscenes in the CD release were also a lot of fun, having Sidney Mouse and Al E. Cat (voiced by Rob Paulsen and Jim Cummings respectively) explain your objectives with bits of animation and plenty of jokes. Oddly the game also had a Japan-exclusive reskin for the Playstation and Sega Saturn, changing the objects and characters to ones from the Ghosts n' Goblins franchise.
93. One Must Fall: 2097 (Diversions Entertainment, 1994)
Fighting games were definitely the hot genre throughout the '90s; Street Fighter II was a huge hit in the arcades, so everyone was trying to make their own similarly-styled fighters to cash in, sometimes quite successfully (Mortal Kombat and King of Fighters being two prominent examples). The PC didn't get too many well-received fighters of its own, but One Must Fall: 2097 definitely stood out from the pack. It had style to spare with its anime-inspired characters and story and smoothly-animated combatants, and quite a bit of gameplay variety - there were ten robots to choose from, each with their own sets of special moves and flashy combos, and your choice of pilot would tweak their parameters, changing up how they play. There were stage hazards too (like jets that fly overhead and bombard the arena with bullets), which definitely kept you on your toes. The game was released as freeware in 1999, so you can check it out for yourself at no cost.
92. The Dig (LucasArts, 1995)
Another adventure title from the legendary LucasArts, though unlike most, The Dig doesn't have a lot in the way of the company's quirky humor, opting to tell a more somber, serious and high-concept science fiction story. Starring a team of scientists unexpectedly whisked away to an alien world devoid of intelligent life but full of advanced technology, they set out to uncover exactly what led it to its current state and discover a way home. The Dig was also a very high-end production for its time, having surprisingly well-known actors voicing the main characters and some incredible atmospheric music by Michael Land.
91. Serious Sam (Croteam, 2001)
In the late '90s tiny Croatian studio Croteam decided that shooters had gotten too brown, gritty and slow-paced in recent years, and set out to rectify that with their debut game, Serious Sam. Not only did it look fantastic for the time, with enormous environments that were bright, colorful and intricately detailed, but it never lost a beat despite its action being downright manic. Even with the huge open areas, impressive visual effects and the fact that literally hundreds of enemies can be rushing you all at once, there's virtually no slowdown or framerate stutters. There's tons of hidden secrets in every level a la Doom or Wolfenstein, and the gameplay is reminiscent of classic arcade shooters like Smash TV - smooth-controlling, fast paced and uncomplicated, but certainly not easy. Learning enemy patterns, rationing pickups, using the right weapon in the right situation, prioritizing threats and of course circle-strafing constantly quickly become key to survival. A game where you somehow feel totally overwhelmed and completely in control at the same time, Serious Sam is a rush.