Battletoads is a name that brings back fond gaming memories and thoughts of dread in roughly equal measure. On one hand, it is a game known for being fun, well designed and having fantastic visual effects and music for the NES. On the other, it's punishingly difficult. A majority of the game is taken up by obstacle courses that traveled at mile-a-minute speeds and required lightning reflexes to make it through, and one mistake usually resulted in your death and sent you back to the previous checkpoint. Even the two player mode didn't help much with this, as one player's death on an obstacle course would end the attempt for both, and if one person lost all their lives, both would be booted to the continue screen and have to restart the level - questionable programming, to be sure. But as a single player game, it was a great challenge and exceptionally fun once you were used to its special brand of sadism, and hey, if you could actually beat it in one go, even with the lives code, you were the man.
99. River City Ransom (Technos, 1990)
A game which flew under the radar at the time it came out, but which has since gone on to become a well known and beloved cult classic for its brilliant gameplay and quirky sense of humor. River City Ransom is another blend of two genres - brawler and RPG in this case - that works out extremely well. As you traveled around the map and defeated enemies, you'd earn money, which could be used to buy food items to restore health and boost stats or skill books that would enable new moves like triple punches, somersaults and, most awesomely, the "Javelin Man" - the ability to throw an enemy like a javelin to clobber several other opponents at a time. An amazingly fun and unique game with great replay value, and a blast to play in two-player mode as well.
A remake of the brilliant Sega CD RPG, Lunar sported colorful graphics, impeccable design, a fantastic soundtrack and animation and voice acting on par with that of a big budget animated movie. Not only was it voice acted, but the FMV scenes were fully animated, hand drawn and gorgeous to behold, even sporting some song numbers that rival many of the memorable Disney films in quality. Pair that up with some brilliantly written characters, impeccable dialog and some very challenging gameplay and you have a truly unforgettable experience. An absolute classic RPG that remains wonderful and charming even to this day.
Mascot platformers were a bit of a fad in the 90s, with every company wanting to create their own Sonic the Hedgehog in order to capitalize on his runaway success. Most attempts were mediocre to outright terrible, but Konami's take outshined even its source material. That was Rocket Knight Adventures, starring an opossum with a jetpack taking on an army of pigs who wielded giant robots and war machines aplenty. It also perfectly highlighted the capabilities of the Genesis with its colorful visuals, fluid animations and fast-paced battles, particularly near the end of the game, as well as an excellent soundtrack that highlighted that the Genesis could easily hold its own against the SNES. The only letdown is that none of its sequels were anywhere near as good as the original game...
95. Star Fox 64 (Nintendo, 1997)
A great many fans ended up disappointed when Star Fox 2 was cancelled. Understandable, as the game looked fantastic, expanding on the original in every way imaginable and featuring some downright amazing 3D graphics on the SNES (which, as stated, was not designed with 3D graphics in mind at all). Well, Nintendo somewhat made it up to us with Star Fox 64, a solid remake of the original game featuring a voice acted narrative (with actual voice acting, not garbled gibberish), sharp graphics, gigantic bosses, clever stage designs and numerous stage routes that gave the game some substantial replay value. There were even two new controllable vehicles in the form of the Landmaster Tank and the Blue Marine sub, which were pretty cool but sadly limited to specific stages. All in all, though, we have a solid entertaining game that's fun to try and get a high score on. It was also the first game that touted the use of the "Rumble Pak", the device that introduced proper force feedback to gaming and would shake your controller whenever you took an especially big hit. Every game console since has incorporated that into their controllers in some form or another, so it was a pretty big deal at the time.
If Goldeneye broke new ground for the mission-driven shooter genre, then Perfect Dark took it to, well, perfection. This was in no small part due to the addition of the Nintendo 64's Expansion Pak, which allowed for much more detailed visuals and voiceovers for many of the characters, not to mention much more threatening enemy AI. Additionally, the futuristic setting also allows for all sorts of clever new gadgets like ricocheting "pinball grenades", laptop sentry guns, and submachine guns with automatic lock-on functionality. That's all good, but like Goldeneye, the real draw is in its multiplayer, which adds in several new game modes as well as the ability to have up to eight computer-controlled "simulants" running around, making for some very intense and surprisingly strategic matches. Everything about Perfect Dark is just pure fun.
An arcade game I must have sunk well over $50 into during a class field trip, and I don't regret it one bit as this game is just as fun now as it was then. The incredible presentation and visuals (including some clever interactive stages), plethora of hidden characters, amazing soundtrack and intense gameplay are all honed to perfection here, and of course it features the star of one of my favorite franchises of all time (Mega Man) as a playable character, which was a huge plus. It may be largely overshadowed by its sequels, but to me, the original Marvel VS Capcom is over-the-top fun at its most pure.