X. Castle of the Winds (Saadasoft, 1993)
99. Sonic 3 & Knuckles (Sega Technical Institute, 1994)
Sonic 3 was a technical marvel on the Genesis, maintaining the series' colorful visuals, kickass music, trippy levels and fast gameplay and polishing all of those elements up to 11; however, it attracted controversy for its short length compared to 2. That was little surprise, as it was released as half a game and the later half was brought out as "Sonic and Knuckles" with a double-ended cart that could lock on to 3 and combine both games into one. A few other extras were included too, like the ability to lock onto Sonic 2 to play as Knuckles in that game, and the ability to lock onto Sonic 1 to play endlessly-generated levels of the Blue Sphere minigame. Basically, DLC before DLC. But we didn't care too much, as both halves of the game (and the sum of its parts) were excellent. Sonic may be the target of much mockery and ridicule these days, but S3&K will always be a fantastic platformer.
95. Lunar: Silver Star Story (Game Arts/Japan Art Media, 1999)
94. Star Fox 64 (Nintendo, 1997)