Battletoads is a name that brings back fond gaming memories and thoughts of dread in roughly equal measure. On one hand, it is a game known for being fun, well designed and having fantastic visual effects and music for the NES. On the other, it's punishingly difficult. A majority of the game is taken up by obstacle courses that traveled at mile-a-minute speeds and required lightning reflexes to make it through, and one mistake usually resulted in your death and sent you back to the previous checkpoint. Even the two player mode didn't help much with this, as one player's death on an obstacle course would end the attempt for both, and if one person lost all their lives, both would be booted to the continue screen and have to restart the level - questionable programming, to be sure. But as a single player game, it was a great challenge and exceptionally fun once you were used to its special brand of sadism, and hey, if you could actually beat it in one go, even with the lives code, you were the man.
Resident Evil Village might just be its best entry yet. Taking the first person perspective of 7, the action bent of 4, the focus on resource management, puzzles and secrets from the older games and some amazing visuals to cap it all off, Village becomes a genuinely enthralling, unsettling and intense experience. Each segment of the game is a significant change in both horror style and gameplay, with some putting focus on combat, others on avoiding danger entirely, and others more slow and puzzle-based, but each is masterfully done and brings atmosphere in spades. All of the setpieces and characters are a joy to interact with too, bringing just enough manic Sam Raimi energy to keep things fun but never overdoing it to the point of becoming farcical. Village is just pure, visceral fun from beginning to end, which is something gaming in general has really lacked lately; they're all too busy trying to win buy meaningless awards to bolster future sales rather than trying to be actually entertaining experiences. But as long as we have companies like Capcom to keep a passion for genuine quality and substance alive to offset the zillions of games built around boring chore-list gameplay, I'll remain a gamer for experiences like Village.
A remake of the brilliant Sega CD RPG, Lunar sported colorful graphics, impeccable design, a fantastic soundtrack and animation and voice acting on par with that of a big budget animated movie. Not only was it voice acted, but the FMV scenes were fully animated, hand drawn and gorgeous to behold, even sporting some song numbers that rival many of the memorable Disney films in quality. Pair that up with some brilliantly written characters, impeccable dialog and some very challenging gameplay and you have a truly unforgettable experience. An absolute classic RPG that remains wonderful and charming even to this day.
Mascot platformers were a bit of a fad in the 90s, with every company wanting to create their own Sonic the Hedgehog in order to capitalize on his runaway success. Most attempts were mediocre to outright terrible, but Konami's take outshined even its source material. That was Rocket Knight Adventures, starring an opossum with a jetpack taking on an army of pigs who wielded giant robots and war machines aplenty. It also perfectly highlighted the capabilities of the Genesis with its colorful visuals, fluid animations and fast-paced battles, particularly near the end of the game, as well as an excellent soundtrack that highlighted that the Genesis could easily hold its own against the SNES. The only letdown is that none of its sequels were anywhere near as good as the original game...
95. Star Fox 64 (Nintendo, 1997)
A great many fans ended up disappointed when Star Fox 2 was cancelled. Understandable, as the game looked fantastic, expanding on the original in every way imaginable and featuring some downright amazing 3D graphics on the SNES (which, as stated, was not designed with 3D graphics in mind at all). Well, Nintendo somewhat made it up to us with Star Fox 64, a solid remake of the original game featuring a voice acted narrative (with actual voice acting, not garbled gibberish), sharp graphics, gigantic bosses, clever stage designs and numerous stage routes that gave the game some substantial replay value. There were even two new controllable vehicles in the form of the Landmaster Tank and the Blue Marine sub, which were pretty cool but sadly limited to specific stages. All in all, though, we have a solid entertaining game that's fun to try and get a high score on. It was also the first game that touted the use of the "Rumble Pak", the device that introduced proper force feedback to gaming and would shake your controller whenever you took an especially big hit. Every game console since has incorporated that into their controllers in some form or another, so it was a pretty big deal at the time.
94. Street Fighter II and its many, many revisions (Capcom, 1991+)
An arcade game I must have sunk well over $50 into during a class field trip, and I don't regret it one bit as this game is just as fun now as it was then. The incredible presentation and visuals (including some clever interactive stages), plethora of hidden characters, amazing soundtrack and intense gameplay are all honed to perfection here, and of course it features the star of one of my favorite franchises of all time (Mega Man) as a playable character, which was a huge plus. It may be largely overshadowed by its sequels, but to me, the original Marvel VS Capcom is over-the-top fun at its most pure.