Battletoads is a name that brings back fond gaming memories and thoughts of dread in roughly equal measure. On one hand, it is a game known for being well designed, containing tons of variety and having fantastic visual effects and music for the NES. On the other hand, it's notorious for being punishingly difficult. Much of the game is comprised of obstacle courses that require nearly perfect execution to make it through, and one mistake usually resulted in your death and sent you back to the previous checkpoint. Even the two player mode didn't help much with this, as one player's death on an obstacle course would end the attempt for both, and if one person lost all their lives, both would be booted to the continue screen and have to restart the level - questionable programming, to be sure. But as a single player game, it was a great challenge and exceptionally fun once you were used to its special brand of sadism, and hey, if you could actually beat it in one go, even with the lives code, you were the man.98. Star Fox 64 (Nintendo, 1997)
A great many fans ended up disappointed when Star Fox 2 was cancelled. Understandable, as the game looked fantastic, expanding on the original in every way imaginable and featuring some downright amazing 3D graphics on the SNES (which, as stated, was not designed with 3D graphics in mind at all). Well, Nintendo somewhat made it up to us with Star Fox 64, a solid remake of the original game featuring a voice acted narrative (with actual voice acting, not garbled gibberish), sharp graphics, gigantic bosses, clever stage designs and numerous stage routes that gave the game some substantial replay value. There were even two new controllable vehicles in the form of the Landmaster Tank and the Blue Marine sub, which were pretty cool but sadly limited to specific stages. All in all, though, we have a solid entertaining game that's fun to try and get a high score on. It was also the first game that touted the use of the "Rumble Pak", the device that introduced proper force feedback to gaming and would shake your controller whenever you took an especially big hit. Every game console since has incorporated that into their controllers in some form or another, so it was a pretty big deal at the time.
If Goldeneye broke new ground for the mission-driven shooter genre, then Perfect Dark took it to, well, perfection. This was in no small part due to the addition of the Nintendo 64's Expansion Pak, which allowed for much more detailed visuals and voiceovers for many of the characters, not to mention much more threatening enemy AI. Additionally, the futuristic setting also allows for all sorts of clever new gadgets like ricocheting "pinball grenades", laptop sentry guns, and submachine guns with automatic lock-on functionality. That's all good, but like Goldeneye, the real draw is in its multiplayer, which adds in several new game modes as well as the ability to have up to eight computer-controlled "simulants" running around, making for some very intense and surprisingly strategic matches. Everything about Perfect Dark is just pure fun.
96. Starcraft II (Blizzard, 2010)
The original Starcraft was a game-changer with its three very distinct but balanced factions and fast paced, yet surprisingly deep design. Starcraft II keeps that philosophy intact but also massively improves the original 's clunky pathfinding, AI and interface, adds in many new units, co-op missions and a well-crafted three-part episodic campaign with team customization, branching story paths and many new unit types to experiment with. Despite lacking a few prominent features of the original (like, y'know, LAN support?), Starcraft II is a brilliant experience both online and solo, and for my money the undisputed king of the RTS genre.
It's almost a staple of any Playstation top list, but there really is no denying that Final Fantasy VII was a major game-changer for its time, taking a genre mostly known for its grinding and complex dungeon-mapping and turning it into something much more dynamic and cinematic in nature. Its claims of having a "cast of thousands" were more than a bit exaggerated, but there was certainly an attempt made at giving it a grandiose feel with its high-stakes storytelling, intense action scenes and complex characters, as well as pervading psychological themes throughout that gave its characters significant depth. It may not hold up quite as well today due to its unbalanced gameplay, aged visuals and themes that have been overused to the point of inanity, but Final Fantasy VII was nothing short of breathtaking in the mid-to-late 90s.
Gamers in the PS2/PS3 era probably remember a little company called Cavia, known for making games replete with dark themes and complex characters, but unfortunately masked beneath a layer of mediocre gameplay that made them rather difficult to endure. But with their bankruptcy, staff and IPs falling to Marvelous and development for Automata being farmed out to PlatinumGames, many people finally got the chance to see Yoko Taro's true genius on display. Case in point, NieR: Automata is not just an enjoyable game that combines elements of open-world games, character action titles and RPGs, but also a strong story with a surreal atmosphere and some very memorable characters. Set all of that on the backdrop of some beautiful environments and an absolutely amazing soundtrack, and you have what is easily the finest title ever associated with Cavia's name. As well as one of the greatest emotional rides I've ever experienced in a game.






