79. Mystery Quest (Carry Lab, 1989)
78. Urban Champion (Nintendo, 1986)
77. Transformers: Convoy no Nazo (ISCO, 1986)
76. T&C 2: Thrilla's Surfari (Sculptured Software, 1992)
75. Superman (Kemco, 1988)
Fun fact: The Famicom version of the game is ever-so-slightly better, if only because it actually contains the iconic John Williams Superman theme (omitted from the US release due to copyright issues, only to be replaced with music from the Famicom RPG "Light of the Indras").
74. Tag Team Match M.U.S.C.L.E. (TOSE, 1986)
73. Skate or Die 2: The Search for Double Trouble (Electronic Arts, 1990)
At the very least, there is a silver lining here: The game retains a half-pipe event, serving as a minigame where you try to collect as many points as possible within a time limit by doing tricks. It's not the best of its kind or anything, but it's certainly much more enjoyable than the lame story mode...
72. Conan: the Mysteries of Time (System 3, 1991)
I wouldn't even mind the blatant recycling if Conan were remotely enjoyable, but that is definitely not the case here. Undetailed visuals with heavy pixelation (ported straight from the C64 version of Myth with no improvements), lousy hit detection, the worst kind of guesswork puzzles and some truly poor decisions in the control department (pressing down on the D-pad to jump and A+Down to duck? Really guys?) make it an unpleasant experience on every front. Utterly shameful.
71. Super Pitfall (Micronics, 1987)
Fun Fact: Atlantis no Nazo (a Sunsoft-produced adventure infamous for its extreme difficulty and awkward controls) was planned to be localized under the title "Super Pitfall II." However, that plan fell through because this game was so poorly received.