69. Home Alone 2: Lost in New York (Imagineering, 1992)
Desert Bus) and a couple other turkeys we'll get to later on this list. Home Alone 2 holds a very special place on a lot of gamer shitlists, though. Programmed in only three months to coincide with the film's release, and it definitely shows in the presentation - ugly visuals and numerous sound effects recycled from their earlier titles. But then you pair that with clunky controls, unclear objectives, confusing design decisions (a boss that's immune to all weapons, but strangely vulnerable to your knee-slide move - which doesn't damage anything else in the game?) and an overall length of only four levels, and you've got a recipe for disaster. But the real tragedy of this game is that it's actually dedicated in memory of someone, as seen in the opening scroll...
68. Amagon (Aicom, 1989)
67. Days of Thunder (Beam Software, 1990)
66. Advanced Dungeons and Dragons: Heroes of the Lance (Natsume, 1991)
65. Indiana Jones and the Temple of Doom (Atari Games, 1988)
A lackluster downport of an otherwise passable arcade game, Indiana Jones is also just a plain rotten experience. The confusing layout of the levels (two boards each that one must swap between and which each wrap around at the edges) makes navigation much harder than it should be, and the gameplay itself a a tedious affair of rescuing children just to collect one-use weapon icons and maybe, eventually, find the key that will take you to the next board. Also not helping matters are some wonky collision detection with platforms and some very awkward jumping - you're seemingly always being pulled toward the bottom of the screen when you jump, which means that you can't platform across horizontal pits as you'd expect to, and narrowly missing a jump to a minecart or a lower platform either results in you getting lost or falling into a lava pit and dying. And then there's the two penultimate levels, which require you to build a makeshift bridge out of dead dragons across a lava pit (not as awesome as it sounds since there's six possible paths and only one will completely bridge the gap) and find a hidden doorway leading to the exit by bombing a very specific spot that you'll only know where to look for if you've collected all the seemingly useless map pieces from the previous stages. Temple of Doom is an exercise in frustration, and the gaudy color palette and crummy music and sound effects don't help its case either.
64. Back to the Future (Beam Software, 1989)
63. The Adventures of Gilligan's Island (Human Entertainment, 1990)
62. Predator (Pack-in Video, 1989)
61. Transformers: The Headmasters (Takara, 1987 in Japan)