The Virtual Boy stands as one of Nintendo's few outright failures, but it isn't hard to see why. With its dark red LED graphics and two separate viewports to create a pseudo-3D effect, playing it for just a few minutes gave you a splitting headache. Not to mention the hardware was flimsy and unreliable (resulting in countless broken stands and eyepieces) and it had a library of games that largely failed to take advantage of its "virtual reality" selling point, resulting in most people viewing it as an incremental upgrade over the Game Boy at best and a weak gimmick at worst. As a result of this and a high price tag ($180 - double the Game Boy's launch price and nearly the same cost of the soon-to-be-released Nintendo 64), the Virtual Boy sold well under a million units worldwide and was discontinued only a few months after its debut, amassing a total of 22 titles during its short existence; of these, thirteen were released in North America and only three were never released in Japan.
So why do a top list of a system that was virtually unplayable when it was new, let alone by today's standards? Because like any system, there are a few interesting titles that are worth a look, even if you have to emulate them owing to the terrible original hardware (an alternative which allows you use more modern/less headache-inducing options for 3D effects). So let's look at my five favorites.
5. Mario Clash (Nintendo, 1995)
4. Galactic Pinball (Nintendo, 1995)
3. Panic Bomber (Hudson Soft, 1995)
it was) and would have been no worse off for it. Well regardless, Panic Bomber a fun little title. Just a pity they couldn't implement a two-player mode because the Virtual Boy was retired before a link cable was ever released...
2. Teleroboxer (Nintendo, 1995)
1. Virtual Boy Wario Land (Nintendo, 1995)