47. Takahashi Meijin no Bouken Shima IV (Now Production, 1994 in Japan)
46. Battletoads & Double Dragon: The Ultimate Team (Rare, 1993)
One of the earliest video game crossovers I remember seeing, and at the time, it was certainly one to celebrate. One of the best beat-em-up franchises of the era alongside the ultra-tough action masterpiece Battletoads? I was definitely on-board as a fan of both. While the gameplay is primarily based on Battletoads, it puts a much heavier emphasis on its beat-em-up elements this time around, ensuring the gameplay is fast-paced, hard-hitting and consistently fun. Not to say that there are a shortage of obstacle course setpieces, of course, as you get a toned-down version of the Turbo Tunnel, a top-down shooter segment that feels like a cross between Asteroids and Solar Jetman, and some rappelling segments too. Just a fun and solidly-crafted game in general with no shortage of challenge; it's just a shame it came out so late in the system's life.
45. Bubble Bobble Part II (Taito, 1993)
44. Uninvited (ICOM, 1991)
Another game in the legendary "ICOM Trilogy" for the NES, and it's a good one alright. A horror-themed point and click adventure game that has you exploring a haunted mansion in search of your sister, it was also notable for featuring some surprisingly gruesome sights for an NES game. The animation is minimal at best, but the well-written narrative, atmospheric music and tense, dark story kept you engrossed throughout. It all makes me glad the point-and-click adventure genre is finally getting the revival it deserves in more modern times - younger gamers really were missing out on something special.
43. Castlevania (Konami, 1987)
Perhaps the most well known Konami franchise for its sheer prevalence, and it all began with this gem. Well, technically it began on the MSX with "Vampire Killer", but this is the one everybody remembers, largely because it was so damn impressive for its time. Heavily detailed graphics, an excellent soundtrack, and gameplay that walked the fine line between being a ton of fun and very challenging - perfectly timed attacks and movement were the order of the day here. Particularly because your hero's weapon was somewhat unwieldy compared to most video game weapons and there was a short delay between pressing the button and landing a hit. Still, it was all worth it just to say you persevered through the challenge and beat up horror icons like the creature from the black lagoon, Frankenstein's monster, the mummy, and even the grim reaper himself. Oh, and Dracula, of course.
42. Adventure Island II/III (Now Production, 1991/1992)
41. RC Pro Am 2 (Rare, 1992)
The original RC Pro Am was revered as a great racer at the time it came out, and rightfully so; it blended arcade-styled challenge with sharp graphics and the ever-present fun of blowing up your opponents with land mines and missiles to overtake the lead. Hell, it was practically an early predecessor to Nintendo's long-running Mario Kart franchise. RC Pro Am II managed to be even better, upping the challenge and visuals, adding in a four-player mode and introducing a more intuitive shop system for car upgrades, but sadly not many people noticed it as it came out well after the SNES had already debuted...
40. Mega Man 5 (Capcom, 1992)
This particular Mega Man game gets a bit of a bum rap, being overlooked by many due to the fact that it doesn't really introduce too many new elements to the formula. But my argument is this: why fix what ain't broken? That seems to have been Capcom's philosophy for this game too - while it may not break a lot of new ground, it's just a well-made game with finely polished music and visuals and some cleanup to various mechanics of the game - notably the charge shot feeling a bit less clunky and the occasionally spotty hit detection of earlier games being airtight this time around. Perhaps the only real downside I'd point to are the early stages of the final gauntlet, which seem to have been engineered to be as annoying as humanly possible...
39. Shadowgate (ICOM, 1989)
The third and final game in what's affectionately called the ICOM Trilogy, and it's definitely the most iconic and memorable of the three. This is in no small part due to its fantastic soundtrack that perfectly complements the haunting atmosphere of the game's environment - a booby trap laden castle populated by all manner of evil beasts and puzzles to solve. The solutions to the puzzles can be a bit opaque (you must use the spear on the troll in order to get across the bridge - nothing else will work) or even downright silly at times (throwing a star you got off a map to kill a wyvern...?), but it's nevertheless an engrossing experience with some very clever storytelling throughout. Oh, and don't forget to collect any torches you find - if yours ever burns out, it's an immediate game over!
38. Super Mario Bros: The Lost Levels (Nintendo, 1986 in Japan)
The "real" Super Mario Bros. 2, unreleased in North America for many years because of Nintendo's fears that it would be too difficult for North American gamers and that people would reject it for being too similar in appearance and gameplay to the original. Well, their fears weren't entirely unfounded, because the game is tough as nails; with some new mechanics like winds that push you around, piranha plants that no longer fear the player, and warp zones that take you backwards instead of forwards, as well as some truly sadistic stage design, it's a real challenge to complete. Oh, and there are also five hidden worlds to explore with some downright insane unlock conditions, which only keeps you coming back for even more punishment. That said, those who can endure its monstrous challenge are in for a rewarding experience.
37. Ducktales (Capcom, 1990)
Capcom created numerous licensed games in the NES and SNES era, many of which hold up surprisingly well to this day. By far the most fondly remembered, however, has to be Ducktales. Far from being a linear platformer, Ducktales features five large stages to explore, each with numerous hidden secrets to find, including two hidden treasures worth over a million dollars apiece. Finding them all was more than just a side-venture, though - it was a necessity to get the game's best ending, which required you having a score of over $10,000,000 by the time you completed the final stage. Having top-notch graphics and music per Capcom standards certainly didn't hurt its appeal either. All in all, a short but sweet adventure.