18. Superliminal (Pillow Castle, PC)
17. Ion Fury (Voidpoint, PC/Linux/Switch/PS4/XBone)
The prequel to the 2016 flop "Bombshell", but thankfully it succeeds in every way its predecessor failed, bringing back the Build Engine with all the panache and clever design that made games like Duke Nukem and Blood great in the first place. Fast-paced action in surprisingly realistic environments (well, as much as a twenty-four year old engine can muster, at least) with a huge number of interactive objects, secrets to find, clever enemy designs, tons of references to old 3D Realms games and a cool wisecracking protagonist, as well as some new features for the engine like climbable ladders and alt-fire for almost every weapon. It may not be the modern era's prettiest shooter, but I was having too much fun with it to care. Ion Fury is the long-lost cousin of all the classic '90s shooters.
16. AI Dungeon 2 (Nick Walton, PC)
A simple but brilliant idea that could only be realized in the age of artificial intelligence (and pointing it at a website that centers on user-submitted choose-your-own-adventure stories), AI Dungeon starts with a simple prompt, then takes whatever text you put in and writes a story around it. And does a surprisingly good job at that; though the adventure almost never goes where you would expect (I once picked a zombie apocalypse prompt and didn't manage to encounter a single zombie), it's always strangely enthralling to see where it'll end up. Being an ever-evolving piece of tech, it does require a "subscription fee" of sorts (by backing on Patreon), but it's well worth the price in my book, because it finds new ways to surprise me every time I start up a thread.
15. River City Girls (WayForward/Arc System Works, PC/PS4/XBone/Switch)
River City comes back again, this time having the girlfriends of the two protagonists (Kyoko and Misako, previously seen in Kunio Tachi no Banka) battle their way across the city to rescue them. The game is quintessential RCR at its best - buying upgrades, completing side-missions, pummeling bosses and leveling up to unlock new special moves. This, plus some hilarious dialog and the overall off-beat tone, make it a consistently fun experience. There have been a lot of missteps with Technos properties in recent years, but River City Girls is definitely not one of them. Worth a play for fans of the old beat-em-ups, especially if you can get a friend to play it with you.
14. The Legend of Zelda: Link's Awakening (Remake) (Nintendo/Grezzo, Switch)
Link's Awakening holds a lot of good memories for me - it was the first Zelda game I ever owned, I played it too many times to count, and I still have that same copy I purchased so many years ago today. So naturally, when a remake was announced, I was a bit skeptical. Thankfully, they did a lot to maintain the charm of the original game while moving it into the era of HD, thumbsticks and 12-button controllers. The overall layout of the game and many elements of its quirky, surreal design (including most of the silly animations) remain present, but the controls are updated (letting you keep the sword and shield equipped at all times in addition to two weapons) and a lot more is added for those who have already completed the game numerous times - the requisite Hero Mode (no heart drops and double damage), reworked versions of the existing minigames and a cool new one where you get to build your own custom dungeons out of rooms from existing ones you've cleared, earning rewards as you go. The original will always hold a special place to me, but this remake certainly does it justice.
13. ToeJam and Earl: Back in the Groove! (Humanature Studios, PS4/PC/XBone/Switch)
ToeJam and Earl was a cult classic on the Genesis, and though it had a couple of sequels, neither achieved the same level of success either critically or in terms of sales, leading to the franchise going dormant for a long time. Back in the Groove, however, effectively melds elements of all of the previous games together into one solid experience; though drawing primarily from the roguelike feel of the original game, some elements of 2 (search radar, minigames) and even 3 (six playable characters with three more unlockable) show up as well. That, plus co-op play both local and online, make this arguably the best game yet in the series.
12. Kingdom Hearts III (Square Enix, PS4/XBone)
Many fans were quick to decry Kingdom Hearts III as a disappointing end to the series' long-running story arc. I honestly couldn't tell you why, though, as I pretty much got exactly what I expected from it - another romp through a silly storyline on the backdrop of numerous Disney-themed worlds, with plenty of similarly-inspired characters, dungeons, spells, minigames and abilities to complement it. And with it comes easily some of the wildest action the series has ever seen, with Sora now effortlessly able to run up walls, leap acres at a time, transform any weapon he has into a ridiculous instrument of massive firepower and - most silly of all - build up a meter with combos to unleash barrages of flashy special attacks or summon amusement park rides (from pirate ships to roller coasters to a laser-equipped bumper car) to devastate enemies by the truckload. In short, glorious, over-the-top cheese that its fans take seriously even as the game itself doesn't. Yes, fifteen years of expectation buildup ensured that it couldn't possibly please everybody, but I for one enjoyed what I got.
11. Yu-Gi-Oh!: Legacy of the Duelist Link Evolution (Other Ocean Interactive, Switch)
It's been a long while since I was into Yu-Gi-Oh, but this game brought me back to it in style. Not only is it a monstrous game with over 9000 different cards to mess around with, but it's a look at the entire history of the franchise, letting you recreate basically every important duel from all of the different series, either using a relatively faithful deck (with some updates to be a bit more viable) or just using your own. You can even flip things backwards and use the opponents' decks instead, which I certainly got a kick out of (most of the time, anyways). I was also a bit surprised to see how much the rules had changed in my long absence and was eager to try out some of the new mechanics like Synchro Summons and Link Monsters, which add a whole new layer of strategy. Basically, if you're a fan of the series, this one pretty much gives you everything you could want.
9. The Outer Worlds (Obsidian Entertainment, PC/PS4/XBone)
Obsidian bounces back into the limelight with a creative tale set in a space age run by megacorporations. However, they also bring back the twisted humor and showy Atomic Age feel of classic Fallout and Bioshock, and the result is a game brimming with both charm and atmosphere. The game features some surprisingly good improvements on the 3D Fallout formula too, letting the player use "time dilation" to slow down actions and target enemies more effectively in combat, a much more intuitive UI for tweaking and repairing weapons and armor, and a condensed but efficient set of skills and perks. And of course, the sense of freedom and choice is strong throughout, with frequently unclear moral boundaries and even earning "flaws" if you get beaten up too much by certain foes or repeatedly fail at certain tasks (but which grant benefits in themselves, making it worth doing at times). It's not quite as open and free-roaming as you'd expect a space game to be, but it's nevertheless a great RPG that captures everything great about Obsidian and the tremendous talent they have on staff.
8. Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda (Brace Yourself Games, Switch)
A crossover I didn't think anyone expected to happen (even its developers were caught off-guard when Nintendo approved of the idea), but I'm glad to say it came out very well. Cadence of Hyrule takes the 2D Zelda style and works it into Crypt of the NecroDancer's roguelike gameplay, with the central gimmick of timing "turns" to the beat of the song playing; strange idea, but it works surprisingly well, especially as all enemies' attack patterns are synced to it as well and thus it successfully avoids a lot of the cheap deaths that Roguelikes are notorious for. In addition to Link and Zelda, other characters like Impa, Shadow Link and Cadence can also be unlocked over the course of the game, and a number of DLC missions in addition to the main quest give it even more replay value. A rare third-party tie-in to Zelda that I'm proud to report came out quite well.
The prequel to the 2016 flop "Bombshell", but thankfully it succeeds in every way its predecessor failed, bringing back the Build Engine with all the panache and clever design that made games like Duke Nukem and Blood great in the first place. Fast-paced action in surprisingly realistic environments (well, as much as a twenty-four year old engine can muster, at least) with a huge number of interactive objects, secrets to find, clever enemy designs, tons of references to old 3D Realms games and a cool wisecracking protagonist, as well as some new features for the engine like climbable ladders and alt-fire for almost every weapon. It may not be the modern era's prettiest shooter, but I was having too much fun with it to care. Ion Fury is the long-lost cousin of all the classic '90s shooters.
16. AI Dungeon 2 (Nick Walton, PC)
A simple but brilliant idea that could only be realized in the age of artificial intelligence (and pointing it at a website that centers on user-submitted choose-your-own-adventure stories), AI Dungeon starts with a simple prompt, then takes whatever text you put in and writes a story around it. And does a surprisingly good job at that; though the adventure almost never goes where you would expect (I once picked a zombie apocalypse prompt and didn't manage to encounter a single zombie), it's always strangely enthralling to see where it'll end up. Being an ever-evolving piece of tech, it does require a "subscription fee" of sorts (by backing on Patreon), but it's well worth the price in my book, because it finds new ways to surprise me every time I start up a thread.
15. River City Girls (WayForward/Arc System Works, PC/PS4/XBone/Switch)
River City comes back again, this time having the girlfriends of the two protagonists (Kyoko and Misako, previously seen in Kunio Tachi no Banka) battle their way across the city to rescue them. The game is quintessential RCR at its best - buying upgrades, completing side-missions, pummeling bosses and leveling up to unlock new special moves. This, plus some hilarious dialog and the overall off-beat tone, make it a consistently fun experience. There have been a lot of missteps with Technos properties in recent years, but River City Girls is definitely not one of them. Worth a play for fans of the old beat-em-ups, especially if you can get a friend to play it with you.
14. The Legend of Zelda: Link's Awakening (Remake) (Nintendo/Grezzo, Switch)
Link's Awakening holds a lot of good memories for me - it was the first Zelda game I ever owned, I played it too many times to count, and I still have that same copy I purchased so many years ago today. So naturally, when a remake was announced, I was a bit skeptical. Thankfully, they did a lot to maintain the charm of the original game while moving it into the era of HD, thumbsticks and 12-button controllers. The overall layout of the game and many elements of its quirky, surreal design (including most of the silly animations) remain present, but the controls are updated (letting you keep the sword and shield equipped at all times in addition to two weapons) and a lot more is added for those who have already completed the game numerous times - the requisite Hero Mode (no heart drops and double damage), reworked versions of the existing minigames and a cool new one where you get to build your own custom dungeons out of rooms from existing ones you've cleared, earning rewards as you go. The original will always hold a special place to me, but this remake certainly does it justice.
13. ToeJam and Earl: Back in the Groove! (Humanature Studios, PS4/PC/XBone/Switch)
ToeJam and Earl was a cult classic on the Genesis, and though it had a couple of sequels, neither achieved the same level of success either critically or in terms of sales, leading to the franchise going dormant for a long time. Back in the Groove, however, effectively melds elements of all of the previous games together into one solid experience; though drawing primarily from the roguelike feel of the original game, some elements of 2 (search radar, minigames) and even 3 (six playable characters with three more unlockable) show up as well. That, plus co-op play both local and online, make this arguably the best game yet in the series.
12. Kingdom Hearts III (Square Enix, PS4/XBone)
Many fans were quick to decry Kingdom Hearts III as a disappointing end to the series' long-running story arc. I honestly couldn't tell you why, though, as I pretty much got exactly what I expected from it - another romp through a silly storyline on the backdrop of numerous Disney-themed worlds, with plenty of similarly-inspired characters, dungeons, spells, minigames and abilities to complement it. And with it comes easily some of the wildest action the series has ever seen, with Sora now effortlessly able to run up walls, leap acres at a time, transform any weapon he has into a ridiculous instrument of massive firepower and - most silly of all - build up a meter with combos to unleash barrages of flashy special attacks or summon amusement park rides (from pirate ships to roller coasters to a laser-equipped bumper car) to devastate enemies by the truckload. In short, glorious, over-the-top cheese that its fans take seriously even as the game itself doesn't. Yes, fifteen years of expectation buildup ensured that it couldn't possibly please everybody, but I for one enjoyed what I got.
11. Yu-Gi-Oh!: Legacy of the Duelist Link Evolution (Other Ocean Interactive, Switch)
It's been a long while since I was into Yu-Gi-Oh, but this game brought me back to it in style. Not only is it a monstrous game with over 9000 different cards to mess around with, but it's a look at the entire history of the franchise, letting you recreate basically every important duel from all of the different series, either using a relatively faithful deck (with some updates to be a bit more viable) or just using your own. You can even flip things backwards and use the opponents' decks instead, which I certainly got a kick out of (most of the time, anyways). I was also a bit surprised to see how much the rules had changed in my long absence and was eager to try out some of the new mechanics like Synchro Summons and Link Monsters, which add a whole new layer of strategy. Basically, if you're a fan of the series, this one pretty much gives you everything you could want.
10. Fire Emblem: Three Houses (Intelligent Systems/Koei Tecmo, 2019)
The sixteenth game in the long-running Fire Emblem franchise, and it changed up the format in quite a few surprising ways. Doing away with the series' trademark weapon triangle and adding a Persona-sequel school life sim into the mix, you're afforded a lot of opportunity to customize your team and interact with them on a much more personal level. Per series standards, there are a lot of subplots and multiple story paths to experience as well, lending the game quite a bit of replay value. It does start to drag a bit toward the end, where you've probably run out of side content to view and it just deveolves into tedious grinding or spinning your wheels waiting for the next plot beat, but even with that, it's a great reinvention that's worth playing even if you never got into the series before.
9. The Outer Worlds (Obsidian Entertainment, PC/PS4/XBone)
Obsidian bounces back into the limelight with a creative tale set in a space age run by megacorporations. However, they also bring back the twisted humor and showy Atomic Age feel of classic Fallout and Bioshock, and the result is a game brimming with both charm and atmosphere. The game features some surprisingly good improvements on the 3D Fallout formula too, letting the player use "time dilation" to slow down actions and target enemies more effectively in combat, a much more intuitive UI for tweaking and repairing weapons and armor, and a condensed but efficient set of skills and perks. And of course, the sense of freedom and choice is strong throughout, with frequently unclear moral boundaries and even earning "flaws" if you get beaten up too much by certain foes or repeatedly fail at certain tasks (but which grant benefits in themselves, making it worth doing at times). It's not quite as open and free-roaming as you'd expect a space game to be, but it's nevertheless a great RPG that captures everything great about Obsidian and the tremendous talent they have on staff.
8. Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda (Brace Yourself Games, Switch)
A crossover I didn't think anyone expected to happen (even its developers were caught off-guard when Nintendo approved of the idea), but I'm glad to say it came out very well. Cadence of Hyrule takes the 2D Zelda style and works it into Crypt of the NecroDancer's roguelike gameplay, with the central gimmick of timing "turns" to the beat of the song playing; strange idea, but it works surprisingly well, especially as all enemies' attack patterns are synced to it as well and thus it successfully avoids a lot of the cheap deaths that Roguelikes are notorious for. In addition to Link and Zelda, other characters like Impa, Shadow Link and Cadence can also be unlocked over the course of the game, and a number of DLC missions in addition to the main quest give it even more replay value. A rare third-party tie-in to Zelda that I'm proud to report came out quite well.
7. Indivisible (Lab Zero Games, PC/PS4/XBone)
Announced and crowdfunded in 2015, Lab Zero's pet project finally made its debut in 2019 after a handful of technical issues, delays and setbacks, and the result is a blast to play. Basically, what you get is a game that melds fast-paced platforming with Metroidvania elements, beautiful hand-animated characters, a fantastic soundtrack by Hiroki Kikuta, a gorgeous southeast Asia inspired game world and a combat system inspired by (but much superior to) Valkyrie Profile. I was also just impressed with how seamless the game is - you swap between gameplay styles with no distinguishable breaks, zapping back and forth between the inner realm and the main map requires no loading, and both the combat and the action remain consistently fast-paced, making it a game you can easily get swept up in for hours. But unlike most modern games, it also clearly knows when to stop - the game is a relatively reasonable length for titles of this type (roughly 30 hours), and the 20-plus playable characters, each with their own unique movesets and abilities, with more coming in future patches, ensures that it's a game rife with tactical variety and replay value. Indivisible may not be the best of its kind at any one thing, but it's a masterful blend of a lot of polished elements into one smooth experience, and that makes it a blast to get swept up in.
Announced and crowdfunded in 2015, Lab Zero's pet project finally made its debut in 2019 after a handful of technical issues, delays and setbacks, and the result is a blast to play. Basically, what you get is a game that melds fast-paced platforming with Metroidvania elements, beautiful hand-animated characters, a fantastic soundtrack by Hiroki Kikuta, a gorgeous southeast Asia inspired game world and a combat system inspired by (but much superior to) Valkyrie Profile. I was also just impressed with how seamless the game is - you swap between gameplay styles with no distinguishable breaks, zapping back and forth between the inner realm and the main map requires no loading, and both the combat and the action remain consistently fast-paced, making it a game you can easily get swept up in for hours. But unlike most modern games, it also clearly knows when to stop - the game is a relatively reasonable length for titles of this type (roughly 30 hours), and the 20-plus playable characters, each with their own unique movesets and abilities, with more coming in future patches, ensures that it's a game rife with tactical variety and replay value. Indivisible may not be the best of its kind at any one thing, but it's a masterful blend of a lot of polished elements into one smooth experience, and that makes it a blast to get swept up in.
6. Resident Evil 2 (Capcom, PC/PS4/XBone)
Resident Evil 2 is regarded as one of the best games in the series (if not #1) by long-time fans, so Capcom definitely had their work cut out for them trying to remake it and have it live up to the original's legacy. I am glad to say, though, that they did an excellent job. Retaining the same engine as 7, 2's remake puts things back in a third person perspective but retains a lot of the hallmarks that made 7 work so well - an overall slower pace, tougher enemies, a constant sense of claustrophobia and dread as you're constantly stalked by deadly enemies in a dark, cramped police station, and some truly disturbing scenes of madness and mayhem. That, plus an incredible presentation, make this one of the most effective horror experiences I've ever seen in the world of gaming. And of course, as per series standards, there is plenty of replay value too, with higher ranks unlocking new goodies and alternate game modes. Resident Evil is back in style after a long time in the gutter.
5. Devil May Cry V (Capcom, PS4/XBone/PC)
It's been over a decade since Devil May Cry 4, and in that time we've had DmC, two Bayonetta games, and a slew of other action titles that have managed to blend flair and depth in expert fashion, so returning to the classic character action franchise was a tall order indeed. Thankfully, Capcom was up to the task, giving us three playable characters (Dante, Nero and a new character called "V" who fights with summoned creatures), a crazy storyline, tons of hidden secrets and extra challenges, and, of course, action that's as intense and challenging as it is rewarding to master. Trish and Lady unfortunately aren't playable this time around, but even with that, you shouldn't be wanting for too much more with all DMC5 has to offer.
4. Slay the Spire (Megacrit, 2019)
A turn-based deck building roguelike with all the trappings both of those genres entail - picking a character, fine-tuning your deck from random assortments of cards earned after battle, collecting artifacts to bolster your abilities, and dealing with all manner of random events, both positive and negative. It's got a heavy luck element to it as all Roguelikes do, but being able to improvise, adapt and overcome will of course serve you brilliantly. And of course, the ability to unlock all sorts of new cards, characters and install player created mods add plenty of replay value on top of an already amazingly deep base game.
3. Super Mario Maker 2 (Nintendo, Switch)
As those who know me know, I wasn't really taken with the first Mario Maker; it felt very limited in many respects and lacked a lot of elements of the games it was purportedly allowing you to build, the lack of quality control on random level assignments was frustrating, and the fact that Nintendo seemingly was just using it as a cheap excuse to wage war on ROM hackers and modders just left a sour taste in my mouth overall. Thankfully, Super Mario Maker 2 addresses many of these faults, with many more features (working in Mario 3D World and even Super Mario Land elements), and having a single player campaign with well-designed example stages, a difficulty select for its endless mode and a tutorial full of pointers built in has seemed to significantly cut down on unplayable crap levels. And with all that nailed down, it's classic Mario action in an engine that lets your imagination truly run wild - a ton of fun, and what the first game should have been.
As those who know me know, I wasn't really taken with the first Mario Maker; it felt very limited in many respects and lacked a lot of elements of the games it was purportedly allowing you to build, the lack of quality control on random level assignments was frustrating, and the fact that Nintendo seemingly was just using it as a cheap excuse to wage war on ROM hackers and modders just left a sour taste in my mouth overall. Thankfully, Super Mario Maker 2 addresses many of these faults, with many more features (working in Mario 3D World and even Super Mario Land elements), and having a single player campaign with well-designed example stages, a difficulty select for its endless mode and a tutorial full of pointers built in has seemed to significantly cut down on unplayable crap levels. And with all that nailed down, it's classic Mario action in an engine that lets your imagination truly run wild - a ton of fun, and what the first game should have been.
2. Bloodstained: Ritual of the Night (Artplay, PS4/XBone/PC/Switch)
Three years after Mighty No. 9 ruined Kickstarter for everybody and almost a full year after a buggy demo was released, Bloodstained: Ritual of the Night finally made its debut. Thankfully, they did very much learn from the mistakes of their predecessors and (with some help from WayForward) delivered a polished, entertaining and aesthetically-impressive indie Castlevania title. And it really does capture the feel of its parent exquisitely well, even retaining finer elements like jump-cancelling, many very similar enemies and obstacles and the intricate equipment customization andsouls shards system of games like Aria of Sorrow. But it also does enough to keep itself distinct, with some creative level designs, gameplay elements and a very in-depth crafting system that, properly used, lets you get a leg-up throughout the game and customize your character to a T. I did still hit a few instances of lag and slowdown and the odd visual glitch here and there, but all things considered, this is a fine return to form for a classic franchise and format after Enric Alvarez coated it in feces and threw it into our faces.
Three years after Mighty No. 9 ruined Kickstarter for everybody and almost a full year after a buggy demo was released, Bloodstained: Ritual of the Night finally made its debut. Thankfully, they did very much learn from the mistakes of their predecessors and (with some help from WayForward) delivered a polished, entertaining and aesthetically-impressive indie Castlevania title. And it really does capture the feel of its parent exquisitely well, even retaining finer elements like jump-cancelling, many very similar enemies and obstacles and the intricate equipment customization and
1. Dragon Quest XI S: Echoes of an Eluisive Age Definitive Edition (Square Enix, Switch)
Dragon Quest is a series that was largely ignored in the west for a long time, but XI was the first in over a decade to really take off and become regarded as one of the genre's finest. It's easy to see why, too - while the core design, aesthetics and even sound effects and music cues have stayed unchanged for over three decades now, the game is so finely polished and flawlessly executed in every respect that they add to its overall charm not subtract from it. The characters are fantastic, the writing is solid and Akira Toriyama's character designs are brought to life flawlessly, with expressive animations and great voiceover. There is still a heavy focus on combat and farming, though you can greatly speed up the combat and even assign party members to AI control to quickly blaze through mundane fights and switch back to manual on the fly whenever necessary. The game even pays homage to all of its predecessors with a game-spanning questline where you set the past straight, which is just awesome. Lots of companies are content to just make cynical cashins that look the part but are no fun to actually experience, but Dragon Quest XI gets it, embodying everything great about old-school RPGs while working in enough quality-of-life features to ensure that it remains fun to even the most jaded modern RPG fan.