- Get this mod and install it. Then just talk to Jasper in the first room of the game. Bingo, now you never have to do that boring opening dungeon again!
- Run the game once so it creates all the necessary configuration files.
- Navigate to C:\Users\[Your username]\My Documents\Baldur's Gate II - Enhanced Edition\
- Open Baldur.lua in a text editor (Notepad++ is the editor of champions)
- Add a line to the file under the "Program Options" heading:
SetPrivateProfileString('Program Options','Debug Mode','1')
- Save, start the game and load a save file. You should now be able to open the Debug mode during the game by pressing CTRL+Space. You can also press CTRL+8 on the character creation screen to set all of your character's stats to 18!
To use these, open up the menu (CTRL+Space) and type
C:CreateItem("ItemCode", #)
The number argument is optional, but if you want to create more than one item at a time, you should probably use it!
- MISC47 - Golden Pantaloons
- BOOK03 - Manual of Bodily Health
- BOOK04 - Manual of Gainful Exercise
- BOOK05 - Manual of Quickness of Action
- BOOK06 - Tome of Clear Thought
- BOOK07 - Tome of Leadership and Influence
- BOOK08 - Tome of Understanding
- SCRL75 - Scroll of Identify
Now you never have to play shitty ol' BG1 again. Yay!
To enable Debug Mode in Icewind Dale EE
- Run the game once so it creates all the necessary configuration files.
- Navigate to C:\Users\[Your username]\My Documents\Icewind Dale - Enhanced Edition\
- Open Baldur.lua in a text editor (Notepad++ is the editor of champions)
- Add the following line in the "INSERT INTO options ROWS" heading:
SetPrivateProfileString('Program Options', 'Debug Mode', '1')
- Save, start the game and load a save file. You should now be able to open the Debug mode during the game by pressing CTRL+Space. You can also press CTRL+8 on the character creation screen to set all of your character's stats to 18!
To do that twinky stuff where Cleric/Rangers can cast all Druid spells
- Edit Baldur.lua and find this line:
SetPrivateProfileString('Game Options','Cleric Ranger Spells','1')
- Change the 1 to a 0.
Deck of Many Things (and how to get the goods)
Basically, you get to draw three cards, and the effects you get are random each time. However, you must get at least one "bad" effect in order to get two of the most beneficial ones, so there's some tradeoff involved. It's also rather confusing because some of the "good" effects are actually pretty detrimental, so here's my little guide to sort this all out. (Thanks to the BG Fandom page for this info)
Red is bad, Green is good, Yellow is a "good" effect that hinders you (in other words, you don't want it)
1st Draw
Donjon - User must save at -8 or be Imprisoned
Euryale - Permanent +1 to all Saving Throws
Flames - Summon hostile enemies - a Balor and four Fire Elementals
Gem - Get one Rogue Stone, King's Tear, Star Sapphire, Emerald and Diamond
Jester - User gets 50,000 XP
Ruin - Lose all gold
2nd Draw (if first was a Bad effect)
Key - Get the Warden's Signet (Ring of Protection +3)
Star - Permanent +1 to your class's primary stat *
Rogue - User is Dire Charmed for 600,000 rounds, no save or dispel (Kill the user and revive them to cure it)
*Sun - Party gets 300,000 XP (50,000 apiece with 6 people)
Vizier - Mantle for 1200 rounds
Void - User must save at -8 or be Disintegrated
* Int for Mages/Sorcerers, Wisdom for Cleric/Druid/Shaman, Dex for Thief/Bard, Strength for everything else
2nd Draw (if first was a Good effect)
Magician - User turns into a rabbit, no save (Dispel cures effect)
Knight - Summon 4 hostile Demon Knights
Rogue - User is Dire Charmed for 600,000 rounds, no save or dispel (Kill the user and revive them to cure it)
Sun - Party gets 300,000 XP (50,000 apiece with 6 people)
Vizier - Mantle for 1200 rounds
Void - User must save at -8 or be Disintegrated
3rd Draw (if either or both previous draws were a "bad" effect)
Comet - Permanent +5% to Fire Resistance
Erinyes - All ability scores +1 for 7200 seconds
Fool - Sets user's Wisdom to 3 and Confuses for 1 turn. Dispel Magic cures confusion, Remove Curse cures Wisdom drop.
Moon - User gets permanent +10 Maximum HP
Skull - Summons a hostile Death Shade to kill the user, vanishes when they die
*Throne - Party gets 1,000,000 XP (166,666 apiece with 6 people)
3rd Draw (if both previous draws were "good" effects)
Comet - Permanent +5% to Fire Resistance
Erinyes - All ability scores +1 for 7200 seconds
Fool - Sets user's Wisdom to 3 and Confuses for 1 turn. Dispel Magic cures confusion, Remove Curse cures Wisdom drop.
Moon - User gets permanent +10 Maximum HP
Skull - Summons a hostile Death Shade to kill the user, vanishes when they die
Talons - User is blinded, no save (Remove Curse cures the effect)
The fourth draw will always be "Balance", which causes the Deck to vanish.