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Spoony Plays Ultima VII Part 2: The Serpent Isle, Part 13

The banes are defeated and our allies are returned to normal.  But we still have a lot of work to do to restore balance to the cosmos....

A short aside - the Chaos Heirophant bug

One of the game's better known bugs is that you can talk to the Chaos Heirophant well before you're supposed to.

There's a little burned-out house between the Sleeping Bull and the bank that has no real purpose plot-wise.  However, there are two ghosts inside, and talking to either one of them will bring up the dialog with the Chaos Hierophant.  (This apparently also applies to any other non-hostile ghosts running about in the game too, but this is the best known spot for it since it's relatively early on.)  I'm not sure why this bug exists; my best guess is that these ghosts are still using a "placeholder" pointer while awaiting some NPC dialog that was ultimately never coded, and Origin simply forgot to change it before the game shipped.

But either way, you should avoid talking to them, since it will cause spoilers and potentially set a wrong plot flag somewhere, which can make the game unwinnable...