Still, despite the dated graphics and clunky cameras and controls that characterize the beginnings of the 3D era, the N64's library has generally held up better over time than those of its competitors (though its controllers have not), and for a system you can collect for at next to no cost these days there are quite a few quality games to be found. So let's count down my favorites.
HM. Simcity 64 (64DD) (Imagineer, 2000)
15. Shadowgate 64: Trials of the Four Towers (TNS/Infinite Ventures, 1999)
14. Goldeneye 007 (Rare, 1997)
13. Fighter's Destiny (Genki, 1998)
12. Space Station Silicon Valley (DMA Design, 1998)
DMA Design's Body Harvest was hyped well before the Nintendo 64's launch, but ended up being delayed so long that by the time it came out, nobody really cared anymore. Their second outing, however, fared quite a bit better and even became a cult classic for the system. Space Station Silicon Valley is something of a cross between Grand Theft Auto and Mario 64, having the player (as a robot's lone surving microchip) overtake the bodies of robotic animals in order to venture across obstacles and complete various objectives across four major environments and numerous sub-levels. Its quirky sense of humor, strange setting and simple yet fun gameplay make it a lot of fun to play, as does its charming visual style. Even a few odd bugs that prevented 100% game completion couldn't stop it from being a good time for all.
11. Worms: Armageddon (Team17/Infogrames Lyon House, 1999)
10. Pokemon Stadium 2 (Nintendo, 2001)
Pokemon Stadium was a pretty novel concept - upload your Pokemon from the Game Boy games (via the included Transfer Pak) and have them battle other players on the big screen, or take them through a series of gauntlets against exclusive new trainers much tougher than any seen in the Game Boy game (eventually squaring off with none other than Mewtwo). Basically, if you were into Pokemon, it was a treat. So, with Gold and Silver freshly on the market, it's no surprise that they'd repeat their success with a sequel that supported those games. It didn't fare as well financially or critically (and was somewhat overlooked since the Gamecube, Xbox and PS2 were fast approaching), but it offered just as much over its predecessor as the second gen Pokemon games did over the first.
8. Pilotwings 64 (Nintendo/Paradigm Simulation, 1996)
Nester, and that's pretty damn cool. Now why is this not on the Virtual Console yet...
7. Super Mario 64 (Nintendo, 1996)
6. Blast Corps (Rare, 1997)
5. Star Fox 64 (Nintendo, 1997)
4. Mischief Makers (Treasure, 1997)
3. The Legend of Zelda: Majora's Mask (Nintendo, 1999)
In short Majora's Mask is a game with a lot of ideas, and while not all of them work, the ones that do make for a very interesting and compelling game experience unlike any other game in the franchise (or any other game, for that matter). It was also nice to see them put that 4 megabytes of extra RAM to use to deliver sharper graphics and a significantly more colorful and detailed game environment than the one OOT sported.
2. Sin and Punishment: Successor of the Earth (Treasure, 2000 in Japan)
1. Perfect Dark (Rare, 2000)