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Spoony's Top 100 Games, #40-31

40. Axiom Verge (Thomas Happ, 2015)

It's still a mystery to me how one guy working on his own can make an incredible 2D Metroid game, yet Nintendo, with the vast amount of money and resources at their disposal, hasn't done so in over a decade.  Well, regardless, Axiom Verge is a stellar game in the same mold, combining moody chiptune music and the same feeling of isolation in an eerie, organic alien environment as any good Metroid title.  Add in some unique powerups, a plethora of clever weapons, tons of hidden secrets and plenty of enormous boss fights, and you've got a hell of a good time.

39. Super Mario Odyssey (Nintendo, 2017)

The Mario franchise was down-and-out for a long time, in my eyes at least.  Between Galaxy 2's general underwhelmingness, a slew of New Super Mario Bros. games that were light on challenge and heavy on recycled content and a severely underfeatured Mario Maker (replete with thousands of horrendous levels on the servers), I was skeptical that Mario would ever return to his former glory as the king of platformers.  It seemed like 3D Land and 3D World were the only decent oases in a desert of mediocre Mario games.  Odyssey proved me wrong in a big way, however.   Returning to the open-world format of 64 but incorporating elements of all things Mario and retaining the high level of polish that made the series a hit from day one, Mario Odyssey is an absolute thrill ride.  There is a huge amount of variety in the worlds and objectives, and all are absolutely packed to the brim with hidden secrets and easter eggs.  A game you can get lost in for weeks and still not see all it has to offer, Mario Odyssey is proof that Mario is - and always will be - the undisputed king of the genre.

38. Shin Megami Tensei: Persona 3 FES (Atlus, 2008)

The game that really put Shin Megami Tensei on the map, for me at least.  Persona 3 is a brilliant blend of gameplay styles, utilizing a perfect blend of dungeon-crawling elements, dating sim/visual novel character building and of course the SMT franchise's dark storylines and complex party customization.  The end result is a captivating experience that you don't mind playing for over 80 hours.  I also have to give mention to the soundtrack, which is truly a unique take on the genre in its own right - rather than the usual orchestral scores for the genre or even SMT's own rock/metal inspired themes, it utilizes more of a funk/rap feel that lends a lot of unique charm.

37. Shin Megami Tensei: Persona 4 Golden (Atlus, 2012)

Once again, Persona 4 takes an already ground-breaking game and polishes it up in every respect, creating an even better experience than its already inventive predecessor and crafting an unforgettable RPG experience that ranks as one of the finest ever made.  Persona 4 pushes the character development to new heights, as well as adding new content onto Persona 4 in the form of new dungeons, an expanded storyline, countless new gameplay features and locales to visit, and even a new ending or two.  All great stuff, and though the game can be a bit drawn-out and frustrating (particularly as so much is missable), it's a fantastic RPG.

36. Sin and Punishment: Successor to the Earth (Treasure, 2001)

My favorite Treasure game to this day, which represents both a new turn for them and maintains their particular brand of over-the-top action.  The new turn comes in the form of its storytelling, which takes the story in a very dark direction; set in a future Earth where Japan has been overrun by monsters called the "ruffians", the story follows a small group of rebels standing against an occupation by the "Armed Volunteers", a military force whose members possess strange superpowers.  The gameplay is also a unique blend of platforming and rail shooter elements, with your aiming being handled by the thumbstick and your character having to evade obstacles with well-timed dodges, jumps and rolls controlled via the C buttons.  Oh, and a clever mechanic where you can melee attack close enemies and deflect certain projectiles with a well-timed tap of the trigger.  All things that lend themselves to Sin and Punishment being an incredible score-driven action game with a surprisingly good story on top, as well as lending themselves to some of the wildest action scenes in any video game, ever.

35. Mega Man 2 (Capcom, 1989)

The NES brought us a lot of fantastic platformers, but in my book, the one the encapsulates the system at its best has to be Mega Man 2.  A nearly-perfect blend of action, amazing stage design and intense boss battles, not to mention a dynamite presentation with clean, colorful visuals and some of the best 8-bit music ever composed.  But more than that was its open-ended design; whereas later Mega Man games were usually dictated by a linear order for the boss weapons, this one gives each boss several viable weaknesses to exploit, allowing for many different approaches and strategies.  I'm still not quite sure why they did away with that in later sequels, but regardless, it is something I always enjoyed about the game.  But more than that, the sheer polish and ingenious design of the game ensures that Mega Man 2 is one title I can replay endlessly and never get bored of.

34. Advance Wars (Intelligent Systems, 2001)

A game that single-handedly consumed most of my senior year in high school; I was bored with Pokemon, the Game Boy Advance was out, and this was one of the first half-dozen games available for it, so I decided to give it a go.  I was not let down, as Advance Wars is incredible.  Sporting numerous unit types with their own applications, solid visuals and music, and a unique "CO Power" system where each playable character gets a unique boost after dealing enough damage to the enemy, Advance Wars has fun to spare. Even moreso with the included map editor and the ability to launch four-player skirmishes either over link cable or with one system.  The sequels to Advance Wars all added more features, but the original will always have a spot of nostalgia to me.  Now why hasn't this series had another sequel since 2008...

33. Shadowrun: Dragonfall (Harebrained Schemes, 2014)

The second game in the rebooted Shadowrun franchise, and easily my favorite one so far, expanding on everything the original brought to the table while losing nothing that made it great.  The story is nothing short of brilliant, bringing together a cast of diverse and complex characters to solve the mystery of their friend's death and the underlying conspiracy behind it.  Throughout the game, every choice you make seems to be the wrong one, making you new enemies and seemingly digging you deeper into a pit you can't escape from, while the combat only gets more intense with enemies bringing out bigger guns, setting up nastier traps and summoning bigger monsters to get in your way.  Stellar stuff all around, and a perfect example of how to do a grim, atmospheric game experience right.

32. Terranigma (Quintet, 1996)

The last Quintet game on the SNES, and it was an excellent one.  Featuring rich visuals and music to rival any big-budget RPG title, as well as their usual strong storytelling and characterizations, Terranigma was quite an experience.  Of course, it also expanded upon their previous entries in the "trilogy" by including more complex combat mechanics, giving the player a wide variety of moves like a sliding kick, rapid stab and a spinning jump attack that all had to be used in various ways to overcome the game's challenges.  The end result was a great sendoff to the platform.  The only real downside was that the game was never released in North America, as the SNES' lifespan was coming to an end at the time to make way for the Nintendo 64.  As a result of that, Quintet's big title to rival the likes of Chrono Trigger never became anywhere near as popular, and the company ceased production not long thereafter...

31. Mega Man V (Minakuchi Engineering, 1994)

The Mega Man X franchise was breaking new ground on the Super Nintendo in the early 90s, but the classic franchise definitely still had some life left in it.  Mega Man 7 came out on the SNES to mixed reception, whilst the Game Boy got two top-notch titles of its own - Mega Man IV and V.  However, the latter is not only the better of the two, but one of the best games the franchise ever spawned, retaining the basic format whilst introducing many new elements on top.  First and foremost being the new "Mega Arm", which serves as a versatile weapon and means of retrieving items.  Add to that some outstanding stage design, tense boss fights with a puzzle-solving element to them rather than the usual spam-the-weakness routine, and some surprisingly good visuals and music for the platform (especially when joined with the Super Game Boy), and you have one hell of a ride.