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Spoony Plays Ultima IX: Ascension, Part 1

The game gets off to a promising start with some lavish production value and even a bit of clever puzzle solving, but it starts to go downhill in a hurry once the dialog portion kicks in...

One other thing I wanted to show off (but couldn't owing to my laptop's horrendously short battery life) is the game's magic system.  Rather than simply buying spells or looking them up in the manual, this game requires you to do a bit more work.  First, you must find a scroll of the spell and the reagents to cast it (all listed in the spellbook, thankfully), and then you must find a Binding Ritual Circle:

Next, put all the necessary reagents and the scroll in the center of the pentagram...

...then light the five candles, and the spell will be permanently added to your spellbook.  From there, you can cast it as many times as you want, as long as you have the Mana for it.

Also worth noting is that the game arbitrarily restricts you from casting spells of a given circle until you've restored the shrines; each time one gets fixed, another spell circle gets unlocked.  This means that for the first portion of the game you can only cast Linear spells...