10. Dr. Jekyll and Mr. Hyde (Advance Communication Company, 1989)
9. Bokosuka Wars (ASCII, 1985 in Japan)
8. Where's Waldo (Bethesda Softworks, 1991)
7. The Adventures of Rocky and Bullwinkle and Friends (Radical Entertainment, 1992)
6. The Mutant Virus: Crisis in a Computer World (Rocket Science Productions, 1992)
Conway's Game of Life and attempting to work it into an action setting. To that end, you shoot the little "viruses" to convert them to your color and hopefully create a chain reaction to crowd out the bad viruses, eventually clearing the board so you can move on. The problem is that this just doesn't work - it doesn't take long before the purple side just starts overwhelming you with such massive numbers that you can't manage to get a foothold at all without collecting a ton of powerups (but good surviving long enough for that!) or going through a lot of tedious trial and error to figure out the exact right spots to shoot at before you get overrun. Also not helping are the sluggish controls with floaty physics that make even getting around, let alone lining up shots, much harder than it should be. An interesting concept but a terrible execution, the Mutant Virus is a game that I and many others should have just left collecting dust.
5. Secret Scout in the Temple of Demise (Color Dreams, 1991)
4. Hoshi wo Miru Hito (Another, 1987)
3. Karate Champ (Data East, 1986)
2. Action 52 (Active Enterprises, 1991)
big media franchise to rival TMNT and they even had plans to compete directly with Nintendo and Sega...
1. X-Men (Unknown developer, 1989)
cheat code. There's not even any ironic entertainment value here; the game is so bland and effortless in every respect that it's as if the developers were actively going out of their way to make sure it was completely unsalvageable, and for that reason it is my pick for the very worst NES game ever created. Who greased whose palms at Nintendo to get the Seal of Quality on this turd? We may never know, but perhaps it's for the best that they remain anonymous.