did not work as advertised and actively made any game you tried to play it with at least a dozen times harder. Having it on allegedly allows you to utilize new moves, but when that comes at the cost of making the already twitchy controls even less responsive, why would you want to?
89. American Gladiators (Incredible Technologies, 1991)
88. T&C Surf Designs: Wood & Water Rage (Atlus, 1988)
87. King's Knight (Workss, 1989)
86. Last Action Hero (Teeny Weeny Games, 1993)
Last Action Hero was one of Arnie's less popular films that attempted to bring self-referential satire to the proceedings, with it mostly just coming off as clunky and unnecessary. The game, on the other hand, is your typical bad movie licensed fare - taking a few scenes from the film, then pasting some lackluster gameplay on top just to get it on store shelves in time to ride the movie's hype wave into profitdom. To that end, Last Action Hero is a terminally repetitive beat-em-up with nothing to distinguish it from any other game like it. Nothing good, anyway - most other games in the genre at least had competent hit detection, let you move through the levels at faster than a snail's pace and had at least some degree of variety to their action. They also didn't feature some of the most harshly contrasted and ugly digitized stills in video game history just to say "it really is based on the film, you can see it if you squint really hard, honest!". Last Action hero is overall just a lousy experience, especially when you consider the huge plethora of better beat-em-ups the NES platform brought us...
85. WWF Wrestlemania (Rare, 1989)
84. Ultima: Warriors of Destiny (Origin Systems, 1991)
83. Rocket Ranger (Beam Software, 1990)
Now take that concept and try to port it to a platform with much less to offer in terms of technical specs, and the results are... less than stellar, as Rocket Ranger proves. While the game still looks solid for an NES title, the gameplay does not follow suit, mostly just consisting of simple and repetitive minigames dragged down by clunky controls and questionable hit detection. Not to mention cutting several elements from the PC game, leaving behind a scaled-down experience of the original game with none of the benefit of its visual gimmick.
82. Barbie (Imagineering, 1991)
81. Contra Force (Konami, 1992)